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Castiel reacted to an answer to a question: Guild variable and conditions...
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Castiel reacted to an answer to a question: Differences between switch and variable
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Differences between switch and variable
Castiel replied to Castiel's question in Questions & Answers
@Aesthetic @AgoraphobicI made a save of passing the "training" through the "switch". Is it worth changing to a "variable" or will it go? -
Castiel reacted to an answer to a question: Differences between switch and variable
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Castiel reacted to an answer to a question: Differences between switch and variable
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Castiel reacted to an answer to a question: Language selection
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Hello everyone. I apologize right away that the screenshots were taken with the engine translated into my language, but I think everything is clear. I wanted to find out what are the differences between "switch player" (I hope I translated it correctly) from "variable player"? There's also a "Global switch" and a "Guild variable". I also don't understand their function (Although in their cases, by the names "Global" and "Guild", you can still understand their function).
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Greetings! Tell me, how can I implement the language selection in the game? I want to add my own language, but leave English, the player will be able to choose a language that suits him.
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@pandaSorry, this happened because of the auto-translation function inside the browser. Here is the text I wrote: Hello everyone. I decided to update the engine (downloaded the updated version and replaced the necessary files). At startup, the "Server" outputs this text. I don't understand how to update SQLite..
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Skit reacted to a question: Item Value (Simple, Unique, Legendary, etc.)
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Now I realized that it's possible not in SQLite, but in the files "gamedata", "logging", "playerdata". It is worth transferring one of these files from my project to a new version of the engine and such an error appears. How do I transfer my data then?
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Всем привет. Я решил обновить движок (скачал обновленную версию и заменил необходимые файлы). При запуске "Сервер" выводит этот текст. Я не понимаю, как обновить SQLite..
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Thanks, it's worth a try. If I come up with something, I will definitely let you know
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Castiel reacted to an answer to a question: Construction system
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Castiel reacted to an answer to a question: Construction system
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Castiel reacted to a post in a topic: [Code] Customize Dropped Item Icons
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Castiel reacted to an answer to a question: Item Value (Simple, Unique, Legendary, etc.)
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Reddoman reacted to a question: Construction system
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Good time of day. The question is probably too naive and the answer to it, I think, is obvious, but still I will ask: is it possible to implement a construction system in the game? Or is such a possibility being considered for further implementation? Although, I saw how the "vegetable garden" system was implemented on this engine and I think the answer is obvious..
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Hello everyone. In the editor, you can set the "uniqueness" of the item, that is: a simple item, legendary, mythical or something like that. In addition, I would like to highlight the image of the object in color (for example: a sword on a red background. this would mean that this item is legendary). I could photoshopped each item onto the background I needed. ( Gray, Yellow, Red), but it will take a lot of time and possibly resources. Is it possible to implement something, so that when choosing the legendarity of an object, the appropriate background is set for it? *I do not speak English, I hope I have written everything clearly..
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Castiel started following [Tutorial] Premium/Membership System and [FREE] Redeem Reward Code System!
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Castiel reacted to a post in a topic: [FREE] Redeem Reward Code System!
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Alas, I did not understand you) Language barrier
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Hello. I made a separate location for "training". All players get to this location at the beginning of the game. But how to make sure that there is a separate "virtual world" for each player (so that players don't see each other and can't kill NPCs together)
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Делаете свой проект или просто..?
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Good. In general, does it load the game somehow?
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Thank you, this is a good option!
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Hello everyone. To implement the "training", I had to give a certain item to the player during registration, and then I made a check in the "Event Editor" (screenshot below). When logging in on the server, a check is made for the presence of the item and then: teleport to the location, etc. I wanted to ask if it loads the server? Will this check happen absolutely every time you log in? Suddenly it causes a high load.. https://imgur.com/a/lV7WOy0