Hi everyone, I hope you are doing fine.
As title says, there are some features I would love to see on Intersect before its oficial release. You may agree with some, disagree with some others and miss some others as well, feel free to post whatever you think(unless you want guilds and pets and pet guilds and guild pets, if thats the case you better run away).
10. Tags on player name
I would like tags on player names. For example, if I'm an admin, display something like [ADM] Khaikaa. This would be super usefull for custom ranks (like Game Masters for example).
9. Penetration on projectiles
This may sound dumb, but I would love penetrating projectiles. Shooting an arrow that could hit 2 or more targets on the same line would be interesting, isn't it?
8. Percentage-based damage/healing on spells
Now we have percentage buffs/debuff spells, and even percentage hp/mp/exp gain through items, but there is no way to make a spell that will heal 10% of all party members(for example). I believe this would be super interesting, and also super easy to do.
7. Turn without moving
I know I'm not the only one who would love the possibility of turning without moving, specially now that we can't make commands for that due to set move route not working on common events. I understand major problem would be how to make it, since everyone wants their own way to make this. I wouldn't care about how to do this as long as I could do this, and if I don't like the way devs made it... I only would need to make some source modifications.
6. Player input
I want a way to let players write something and store that on a player/global variable so badly, and I bet almost anyone would like that.
5. String variables
Imagine being able to make something as simple as a sign where players could write "(playername) has the arena record with (pointsvariable) points".
4. Upgrading damage formulas
At the momment of writting this thread there are only 3 damage formulas available: phisical damage, magic damage and true damage. They are enough to make a game, but imagine being able to make unique skills that break all these rules and check your target's speed to calculate damage, making slower characters(like typical tanks) vulnerable to them. Also, the maths are a little limitated, maybe I'm not doing it correctly, but there is no way to make square roots. Finally, getting the attacker/victim level, and even variable's values would be amazing.
3. Server events
At this momment, events have to be attached to a character in order to run. This makes very hard to design complex event systems. An easy example would be a countdown, making that server-side would work no matter if the players leave the game, die, conditions change... etc. This would make possible logout triggers as well, one of the most needed features in order to design arenas and minigames.
2. On kill common event for NPCs
At this momment we can run common events when a npc dies, but what happens when you are the one who dies? It would be awesome to have npcs with special rules, like stealing a certain amount of a certain item, modify some variable of the player... Bosses would be much more funny to design!
1. Events with parameters
Imagine being able to make clean pk systems, bounty systems... options are almost limitless. Something as easy as setting variable to target player or checking target variables on conditional branches would give us the freedom to make very complex systems with 0 coding, wouldn't that be awesome?
What do you think? Which ones are your 10 most desired features?