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Khaikaa

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Everything posted by Khaikaa

  1. If you are deleting them directly through database I bet there are lots of unused variables as well as another kind of data from other tables. Space shouldnt be the issue of deleting accounts/characters, only actual reason for deleting an account should be data protection laws.
  2. There is no safe/easy way to delete accounts atm. You can delete them directly through database modifications, but you shouldn't touch there if you don't know what are you doing. API has no delete account endpoints yet, so its not an option. I guess you will need to wait until a new update or until source.
  3. You misunderstood me I mean that you can't write /(your command) (value) to set the (value) into a variable
  4. If you are asking if it is possible to assign a value to a variable this way: /command 123, the answer is not, you can't pass values from chatbox to variables at the momment.
  5. Nope
  6. No you can't
  7. Dont worry, the intention of this post is not asking devs for features but talking whole community about features we would like to see on final intersect release. Of course, if we give you ideas that you decide to code... awesome, but if not... dont worry, real number 1 desired feature is open source lol
  8. Hi everyone, I hope you are doing fine. As title says, there are some features I would love to see on Intersect before its oficial release. You may agree with some, disagree with some others and miss some others as well, feel free to post whatever you think(unless you want guilds and pets and pet guilds and guild pets, if thats the case you better run away). 10. Tags on player name I would like tags on player names. For example, if I'm an admin, display something like [ADM] Khaikaa. This would be super usefull for custom ranks (like Game Masters for example). 9. Penetration on projectiles This may sound dumb, but I would love penetrating projectiles. Shooting an arrow that could hit 2 or more targets on the same line would be interesting, isn't it? 8. Percentage-based damage/healing on spells Now we have percentage buffs/debuff spells, and even percentage hp/mp/exp gain through items, but there is no way to make a spell that will heal 10% of all party members(for example). I believe this would be super interesting, and also super easy to do. 7. Turn without moving I know I'm not the only one who would love the possibility of turning without moving, specially now that we can't make commands for that due to set move route not working on common events. I understand major problem would be how to make it, since everyone wants their own way to make this. I wouldn't care about how to do this as long as I could do this, and if I don't like the way devs made it... I only would need to make some source modifications. 6. Player input I want a way to let players write something and store that on a player/global variable so badly, and I bet almost anyone would like that. 5. String variables Imagine being able to make something as simple as a sign where players could write "(playername) has the arena record with (pointsvariable) points". 4. Upgrading damage formulas At the momment of writting this thread there are only 3 damage formulas available: phisical damage, magic damage and true damage. They are enough to make a game, but imagine being able to make unique skills that break all these rules and check your target's speed to calculate damage, making slower characters(like typical tanks) vulnerable to them. Also, the maths are a little limitated, maybe I'm not doing it correctly, but there is no way to make square roots. Finally, getting the attacker/victim level, and even variable's values would be amazing. 3. Server events At this momment, events have to be attached to a character in order to run. This makes very hard to design complex event systems. An easy example would be a countdown, making that server-side would work no matter if the players leave the game, die, conditions change... etc. This would make possible logout triggers as well, one of the most needed features in order to design arenas and minigames. 2. On kill common event for NPCs At this momment we can run common events when a npc dies, but what happens when you are the one who dies? It would be awesome to have npcs with special rules, like stealing a certain amount of a certain item, modify some variable of the player... Bosses would be much more funny to design! 1. Events with parameters Imagine being able to make clean pk systems, bounty systems... options are almost limitless. Something as easy as setting variable to target player or checking target variables on conditional branches would give us the freedom to make very complex systems with 0 coding, wouldn't that be awesome? What do you think? Which ones are your 10 most desired features?
  9. Khaikaa

    B6 Credits?

    why not to have both credits for the engine AND the game?
  10. Wrong place dude, this kind of questions goes here: https://www.ascensiongamedev.com/forum/156-connectivity-support/ We need more info in order to help you, share pics of your client/editor config.json file and tell us where is your server being hosted.
  11. We did our best to keep b6 as bugs-free as possible, I'm sure there will be bugs but I think we all should be able to enjoy it with no major issues. It was so fun to play with the b6 builds, hope now you all can have even more fun with an stable version of b6.
  12. Khaikaa

    API v1

    I don't think that's possible atm, but you can post messages ingame from a web element through api.
  13. Well... even when there is no "easy" way, and even when this will mean tons of work... you can make it For example, you can craft "fake" items. You have to make the same item 2 times(for example, 2 gold bars) which have to be equal. When you craft the "fake" gold bar, you run an autorun event with "has item: gold bar(the fake one)" spawn condition. This event will add the real gold bar and, for example, 3 gold nuggets, and remove the fake gold bar. Depending how many craft items you have in your game this can be both a nice solution or hell on earth.
  14. Khaikaa

    Force Equip Item

    it is possible on b6
  15. Watch this

    (Image)

     

    lol no image u silly woooooooooooooo

  16. There is no way to do what you say. Only "patches" would be: 1) on respawn common event 2) set default spawn place to all classes to hell but on first connection warp the character to the normal world
  17. You can't do that atm, but why don't you try to add npc avoid map attributes around them?
  18. I love the jellyfish so much, nice work!!!
  19. it may be a bug, you should write a bug report here with detail, it will help improving the engine.
  20. As agora said, go ahead, updating projects is super easy and you won't lose any peogress
  21. Not possible at the momment, will be possible after source code release
  22. Fuck... didnt notice... Ok im not a mod but can people stop necroposting please?
  23. Oh man, I love the art style of your project, I hope you keep the work until you finish it!
  24. Yeah, I'm not saying that it's the perfect solution, we should have a zoom system or something, but I guess that will come after source
  25. Try that, use fullscreen with the higher resolution your screen can handle, and then change the resolution to the lower (800x600 or something like that), you will see that pixel size increase
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