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Khaikaa

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Everything posted by Khaikaa

  1. As many of you already know, I'm developing a web application to manage intersect data. Even when it's still in a very early development stage, it already can check if an account has api privileges or not(so you can or can't use it pointing to your game server). Today I started to develop the search user function(I know, its ugly as fuck, havn't messed with styles yet): Embedded Video Link
  2. As dashplant said, devs know about this and it will be fixed for beta 6.1 release
  3. Khaikaa

    WIP Phazon Hunters

    New add: application downloaders You can find them at different places and use the to download a new application to your suit! Embedded Video Link
  4. Khaikaa

    WIP Phazon Hunters

    Phazon Hunters is a space sci-fi game strongly inspired in the Metroid series. Synopsis Tasks Features Staff Screenshots Yeah, after all this time, I'm finally making a game in english so anyone in this community can enjoy it, isn't that cool? lol
  5. That's not possible to do, easiest way to do that would be copy/pasting that same event in all these tiles with a player collide trigger.
  6. Little color correction + spells window (which I called applications window in this project, icons still need a little rework tho)
  7. https://docs.freemmorpgmaker.com/api/v1/
  8. There are some texts you have to change on the gui json files tho, so look there if changing the colors.json seems to fail
  9. Today I implemented a Metroid Prime like scanning function. The scanning interface is just a proof of concept, the final one will be much more elaborated but it will still hide chat, health, hotbar and most of the screen to prevent players abusing it and make the game more difficult. Embedded Video Link
  10. chatbox and menu icons done
  11. Ty Gib, I already readed your tutorials and they are nice, but I'm talking about some technical documentation
  12. So this is the second time I do the gui configuration (first time was with proyecto helheim in 4.9.1) and this is a pain in the ass. There is no info about how gui elements should display depending on their config values, there is not even info about the different params and how should we use them, so it is impossible for us to tell if gui is working incorrectly because it is bugged or because we are dumb. We are on b6, which is meant to be the last beta version before intersect source code release, we should have documentation about this.
  13. Yeah, I'm a fan of the metroid games, metroid prime hunters was the first game I ever played online and it was my favourite game for so much time, so I wanted to make a metroid-like multiplayer game as a tribute I also did the mechanics of the doors, they only open if you hit them with the correct type of weapon: https://ascensiongamedev.com/resources/filehost/58888903c4d165243bc4082400be846c.mp4
  14. Working on the GUI of my 3rd project
  15. Tiles in intersect are, by default, 32x32
  16. It works correctly for me, make sure to check the 'friendly' checkbox if you are doing to party members
  17. Thats already implemented
  18. I'm sorry dude, hundreds came before you asking the same, you won't be lucky with this before source code release
  19. There was a translation problem. When I said 'source release' i meant 'source code release', so you will be able to modify intersect's source code. And yeah, i don't think it will be easy to make intersect run on android.
  20. Don't worry buddy, you will be able to do all these things and anything else you want by yourself after source release
  21. A* is nice but take it a look cause it may follow undesired patterns, like approachibg always from above when npc is at 2 tiles from you. I havnt tested your engine so idk if its the case but it happens very often
  22. Looks good, custom graphics?
  23. No you can't Edit: lol @Gibier we answered at the same time xd
  24. You can't, there is no way to protect game resources atm
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