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varinyc

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varinyc last won the day on November 20 2016

varinyc had the most liked content!

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About varinyc

  • Birthday 10/13/1990

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  • Website URL
    recursive-zephyr.net

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  • My Project
    Organic Artificially Sentient Intelligent Systems
  • LoL Name
    8 Star Rimuru

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  1. varinyc

    XML help

    Can you screenie what it looks like when it works?
  2. Whindy

    Spoiler

    I thought I made this up, but apparently it's a really creey looking game... :148_no_good:

     

  3. varinyc

    Winter's Harvest

    Nooooooooooooo, how did I miss this? Came to respond, so hurrying up so I can read o-o Edit.1: So Mirror uses Sqlite! That's pretty legit, and since it's one code base, this could totally port to phone/tablet/anything, over breakfast xD Edit 2: Big fan of Stardew, picked it back up recently. and what you got so far looks really interesting and thrilling. Definitely will be following along. If this released tomorrow, I'd drop Stardew to try it PS: Nice to see you again Marshmallow.
  4. varinyc

    OBD2PY

    You do sales of this system? I'd buy one from you. Total hardware costs plus roughly 40%, before you include shipping. The whole idea sounds really cool, and I'd def put it in a car. Have you tested it in a vehicle yet? A video would be pretty cool too.
  5. https://titanembeds.com/ I've held on to this link for a year :) I think it deserves a home here.

    1. Mighty Professional

      Mighty Professional

      I believe the problem is that it doesnt integrate into the forum in any way. Its a completely separate system of accounts etc. 

    2. varinyc

      varinyc

      From all I heard, the only issue we had to begin with was dividing the community. I never heard anything about accounts. (discord uses OAUTH2)

      Community not devided, solved. It's also a dirty implementation, but open source. This could be used to establish an integration project.

      But I gave up trying to convince anyone here, reasons being listed are easily refuted and it's not worth my time to argue.

      I'm just sharing to share, for anyone else interested in the same resources I am. Also, for clarification, when I said "it deserves a home here" i meant the link, on my wall. :)

    3. varinyc

      varinyc

      There's also this one, think it might be better:

      https://widgetbot.io/

  6. From Mirage Source, Elysium Diamond, to Eclipse Stable. Hopefully this is the year to add another great legacy marker.

    1. Mighty Professional

      Mighty Professional

      You forgot konfuze!

    2. Phenomenal

      Phenomenal

      You forgot Orion!

    3. varinyc

      varinyc

      Yes to konfuze, and never touched Orion lol.

  7. If the game does go open, I hope it's on a repository.

    I think it would be cool, seeing as "how to code this" is just replace x with y, the whole tut could be replaced and automated specifically targeting the changed code.
    This could be turned into a plugin feature that's as simple as "click here to add and enable this mod" in the forum to launch a base client to add the changes in through an API.

    If a user would like to learn the specific differences, they could reference the documentation overview of the changed code (via author, but boilerplate or automated with bikeshed) and implement them in themselves with a git-pulled base.

    But lastly, that would save up the forum space, less on delete this copy that, but actual content on educating maybe the when where and why. Or at the very least, separates the two forms of information, so just looking at it doesn't feel like drowning.

  8. I'll start utilizing this space to share and grow.

  9. When you tab or attack an enemy, then a UI box pops up. It never goes away it seems, no matter if you die or roam far away. I haven't found a way to close it out either, so it just stays there till the creature dies. Can it gain a close button and/or a proximity feature?
  10. Same goes for NPC level too. They have one with their name, and one in white that always says Lv. 1
  11. varinyc

    [Request] Custom Tileset

    Bump - Apparently someone posted to this thread, but deleted their post or something, but also it went straight to my spam folder. Just want to say my savings for this project is now 4 digits left of the decimal. Soooo "willing to negotiate" was more me saying I want this done, not I want it at a cheaper price. The "if it's not too pricey or working in bulk" is simply my ignorance on what prices for gigantic projects normally cost. Say a 32x32 pixel box is 50 bucks, how many flipping boxes is in a city? Is it 5k for a tileset? is it a flat 800? Who knows! Noone has this data listed...
  12. varinyc

    Can you do parallax?

    Parallax is pretty much using layers of 2d images, and a whole bunch of math, to form depth (or working on 3 dimensions) into a map. It's how you see things differently from different angles. Parallax isn't impossible, but you'd be working with a lot of 3d voodoo and camera angles. So no, I don't think parallax is available in Intersect because they don't use a rotating camera. But "can" it be done? Absolutely. **Correct me if I'm wrong on something, I actually was just researching into this, for a hexagon grid map idea I've been working on. My brain is all fuzzy with perlin noise now.
  13. Yes! Towards the original question, I definitely believe we should be exploring video game and its *sets as all completely real literary devices. Those ideas are capable of the next step of immersion in storytelling (even of the textual variety) by finally increasing its scope into perceiving a fuller 3 dimensions, paired with its value to offer SUBSTANTIAL choice (as opposed to movie scripts, sometimes spawning from 'page-based' media). Here is an idea that I worked up on towards two facets of an Augmented Library, used as an example for this YES: Developed over an analytics machine that converts player "history" (in the science/math context of software versioning), but also literally in the sense that players could/would build independent stories (of a videogame that takes the form of a "'season") that are chronicled through a fan-based writers guild. The second facet would be the construction of a "gate" and tandem API used as a permission system to tailor towards electronic books, and user accounts, to literally "spawn" an augmented gate in physical space, bound by user account credentials exposed to the API and any external interface for said operation. So an empty room can be tailored through 3D space to interface with an Augmented Library medium, not just the player epics, but also any other ebook library (initially by the play store with android). *I want to keep libraries and the feel of actually BEING in one alive, I'm heavily interested in a major umbrella of gamification (not just our current view of 'video games'). Now for the metaphorical beauty of it all is the realization that if you transpose player's game history (or their metaphorical adventure) and reprint it as a literary story, you can use that as a seed to define what the next adventure would look like, through a "flow" of an evolving video game. Capable only because the dimensional immersion has increased and our brains have played with it like candy in exponential measures. The internal mechanics and ways of communication that would form on a tool-chain to produce this environment would be scaled towards economic growth. Exposing (previously) explicitly-virtual constructs in a semi-tangible form will increase visibility to the concentrations of knowledge necessary to power the machine. In this new Umbrella CS and CE would pretty much have an interface with an API that would create little plugin spots for every perceivable shard of reality, in measurable steps labeled by relevancy. World-building, game construct evaluation, and any implement of something that needs immersion, could be given it's own professional level of understanding. If the total system got that big, I have a feeling it might. In this Library/Game instance, those 'plugins' would make the more classical creative outlets scale into the digital counterparts through a gamified educational matrix. Sound composition, visual art productions, more physical mediums like sculpting or modeling, architectural design would also become an available augmentation. Observable sciences like astronomy, physics, chemistry, mechanics, can all be appreciated when adding more semi-tangible and more immersive visual representation. Which can all be gamified structures used in telling stories through video-games, it's brain candy by adding realism to your perceptions while offering a broader range of immersion. All this scope is just stimulating our visual senses, but I believe it can also be used to create newer literature capable of containing more filling experiences, through it's relevancy towards it's fast growing medium of Video Games. TL;DR: Read the underlined, it's there for point concentration and to anti-alias the blocks of text in meaningful proportions. On the other hand, in regards to what you listed as being possible curriculum, no. Those ideas (structured as-is) probably won't be reasonable within a University, but some other form of school (for profit, too young, not ideal, and a bad but not failed first step) most likely. I've been in an example of that myself, and it's expensive but worth it in at least this one instance. I see this niche education positively enough to envision a future where it grows bigger and better. Right now it's barely applicable.
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