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Khaikaa

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Everything posted by Khaikaa

  1. Yes you can, you have to pick the "full screen" option and pick a lower the resolution
  2. Hi everyone, As most of you know, internal testing team has been testing b6 for a bit. I, personally, believe that we are on the way to a stable b6 release, but we are humans, so maybe there are some features we havn't tested enough. I'm making this post so anyone can ask if a specific feature feature is ready, and I'll be testing that specific feature to make sure there are no bugs left without report. So... thats it, if you are worried about any specific feature, just post that here and I'll try to test it when I have some time. Of course, this thread will be only active before devs release b6 to the public. After that momment you all will be able to test and you'll have to make the reports in the proper section.
  3. You know there are "on map" conditions on b6, right?
  4. Damian ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
  5. How much does that hosting server cost after that year?
  6. Migration from b5 to b6 is possible as long as we've tested it
  7. Yes it does, idk in previous versions but in b5.1 if you change your class your stats change as well. You may not ser the changes on the character window until you logout and login again but it takes effect instantly(or it should)
  8. Best way I can figure out is having a SSJ and a SSJ2 classes with different base stats and make these events change your class. You can't have 2 classes at the same time, so it doesn't matter if you go SSJ and then SSJ2 or just skip SSJ and directly jump to SSJ2, there won't be stats cumulated. Of course this formula has problems too, but it may work properly depending on how you designed your game.
  9. Events only skip event pages when a latest page meets the spawn conditions, make sure page 1 meets conditions and page 2 doesn't.
  10. That's what I thought, the upper ones look better for me
  11. I think projectiles can only cast combat spells, so teleport, dash or event spells wouldnt work that way
  12. what you propose has no sense at all, edit items through database? You know that editing items through database is the very same that editing them through intersect editor, right? everyone will have the edited item, and the folders system has nothing to do with this.
  13. I guess you're right, havn't thought about that way of doing it. Good job.
  14. 1st answer: No its not 2nd answer: yes it is, you only need to manage time control and spawn npc command
  15. Not before source code release, you can write a suggestion for that tho
  16. Khaikaa

    Connect4

    ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️🔵️⚪️🔴⚪️⚪️ ⚪️🔴🔵️🔵️🔵️⚪️ ⚪️🔵🔴🔵️🔴⚪️ 🔵🔴🔴🔴🔵🔴 Done, blue won!
  17. Khaikaa

    Connect4

    ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️🔵️⚪️⚪️⚪️ ⚪️🔵🔴🔵️⚪️⚪️ 🔵🔴🔴🔴🔵🔴
  18. Khaikaa

    Connect4

    ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️🔵⚪️🔵️⚪️⚪️ 🔵🔴🔴🔴🔵🔴
  19. Well... i have 47 atm, much work? Yeah, but... before source there are no many options
  20. Easiest way(the one I'm currently using) is storing the id of the character's sprite in a variable(you have to define that by yourself) and then using spawn conditions for events. For NPC you would need as many npcs as different sprites player can use at that point.
  21. There are currently 2 ways to transform in intersect engine 1st: as people said, the transformation spell status. It changes your sprite and stats for a set time but thats all. 2nd: through events. You can design an event that changes your sprite, class, spells... etc. It needs more work and depending on what you are looking for it may not be enough. If you need very specific features you'll have to wait until source release and code it yourself/pay someone to code it for you
  22. There is not a way to scale or resize sprites in intersect engine, if you want to sclae/resize you have to make that with an external tool, such as paint.net or photoshop, and add the scaled/resized spritesheet to your resources/sprites folder
  23. I believe there is no player limit on intersect if your machine can handle it, if you have a powerful enough server to handle as many players as you want to it should handle these players. But, as I said, it hasn't been tested with too many players.
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