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Vio reacted to a post in a topic: Nightmare's Official Launch
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Kibbelz reacted to a post in a topic: Nightmare's Official Launch
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I saw this on Steam today on the New and Trending page. Congratulations! I've noticed you guys really grinding to get this game going and I hope things turn out great!
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Cuddleheart reacted to a post in a topic: Usatsune
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I hear ya! Even after I came up with a (relatively) fast method to pump out 2d assets, the sheer volume or items to add and index and keep track of becomes overwhelming. I popped into your Discord so I can keep an eye out for any tests. When I saw your idea, I'll be honest, it was one of those moments where you kinda get jealous that you didn't think of it first. Best of luck!
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Is this a small-scale MORPG with bullet hell mechanics and music? If so, I LOVE that idea!
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Cuddleheart reacted to an answer to a question: Adding additional frames of animation
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rpgscroll reacted to a question: Adding additional frames of animation
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Sammo P. reacted to a question: Adding additional frames of animation
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Cuddleheart reacted to an answer to a question: Adding additional frames of animation
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Cuddleheart reacted to an answer to a question: Adding additional frames of animation
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Adding additional frames of animation
Cuddleheart replied to Cuddleheart's question in Source / Plugin Requests
This is 100% something that I wanted (Along with your 8-directional sprite code if you release it ). In this thread, though, I was looking for something along the lines of adding additional frames to the walking animation beyond the 4x4. That said, maybe I can fiddle with the animation frames and use them to add more frames to walking animations. Thanks for all your help everyone! -
This is kind of a bump of this guy's thread from November. https://www.ascensiongamedev.com/topic/4431-is-it-posible-to-ad-frames-to-entities-sprites/#comment-41907 Now that the source code is available, if I wanted to edit the source code to allow for sprite sheets with more then 4x4 walking animations, where would I start looking? Thanks in advance for any help!
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Justn reacted to a post in a topic: Open Source Announcement (Legit!)
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Open Source Announcement (Legit!)
Cuddleheart replied to jcsnider's topic in Announcements & Quick Links
This has been a long time coming and I couldn't be happier for the development team. Big congratulations and an even BIGGER Thank You! for everything! -
Shenmue reacted to a post in a topic: Diagonal Movement
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Thank you a million times over for this! This was exactly what I needed!
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Agoraphobic reacted to a post in a topic: Doodle Quest
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Khaikaa reacted to a post in a topic: Doodle Quest
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It was a problem on my end. All fixed! Thanks so much for your help!
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I downloaded another UI and noticed you can change the character/NPC select graphic. However, I can't seem to find it anywhere. Anyone know where it is or how to change it? Edit: Found it under resources/misc
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Doodle Quest is a new hobby project of mine. I'm so stoked on all the projects and guides for this engine that I wanted to share a bit of what I've been working on (thanks to all your help)! I am currently building it in the intersect engine (Thank you so much!). Doodle Quest is currently a one person project (me!) It will tell the tales locked within a child's imagination. All the assets will have a drawn ascetic. I am currently in the process of creating assets (namely I have been working on music as of late) and writing story. Down the road, I hope to have a small-scale mmo with a few word-of-mouth friends playing. Currently, the game has two races and two sexes, a few items, some starter quests and the beginnings of a grasslands map. Pictures Video ♥
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The files show up in the editor, but do not play in the game. Is there some sort of size or quality limitations?
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Making the sprites into 128px squares did the trick nicely. You're myyyyyyyy hero!
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did you try the tall sprite, I might have send the wrong armor file on the small on since thewre were so many variations i made trying to get it to work
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Thank you for the quick response. I tried two different prite sets of varying sizes and they didnt work....Ill upload a few