-
Posts
18 -
Joined
-
Last visited
Recent Profile Visitors
3825 profile views
Cuddleheart's Achievements
-
Shenmue reacted to a post in a topic:
Pirate Souls Birthday Bash!
-
Congrats on your Steam release! Super exciting milestone!
-
Open Beta [Intersect] Middle Ages: Online *LIVE NOW!*
Cuddleheart replied to Daywalkr's topic in Games
I like the scanline effect a lot. Really good job! -
Vio reacted to a post in a topic:
Nightmare's Official Launch
-
Kibbelz reacted to a post in a topic:
Nightmare's Official Launch
-
I saw this on Steam today on the New and Trending page. Congratulations! I've noticed you guys really grinding to get this game going and I hope things turn out great!
-
Cuddleheart reacted to a post in a topic:
Usatsune
-
I hear ya! Even after I came up with a (relatively) fast method to pump out 2d assets, the sheer volume or items to add and index and keep track of becomes overwhelming. I popped into your Discord so I can keep an eye out for any tests. When I saw your idea, I'll be honest, it was one of those moments where you kinda get jealous that you didn't think of it first. Best of luck!
-
Is this a small-scale MORPG with bullet hell mechanics and music? If so, I LOVE that idea!
-
Cuddleheart reacted to an answer to a question:
Adding additional frames of animation
-
rpgscroll reacted to a question:
Adding additional frames of animation
-
Sammo P. reacted to a question:
Adding additional frames of animation
-
Cuddleheart changed their profile photo
-
Cuddleheart reacted to an answer to a question:
Adding additional frames of animation
-
Cuddleheart reacted to an answer to a question:
Adding additional frames of animation
-
Adding additional frames of animation
Cuddleheart replied to Cuddleheart's question in Source / Plugin Requests
This is 100% something that I wanted (Along with your 8-directional sprite code if you release it ). In this thread, though, I was looking for something along the lines of adding additional frames to the walking animation beyond the 4x4. That said, maybe I can fiddle with the animation frames and use them to add more frames to walking animations. Thanks for all your help everyone! -
This is kind of a bump of this guy's thread from November. https://www.ascensiongamedev.com/topic/4431-is-it-posible-to-ad-frames-to-entities-sprites/#comment-41907 Now that the source code is available, if I wanted to edit the source code to allow for sprite sheets with more then 4x4 walking animations, where would I start looking? Thanks in advance for any help!
-
Justn reacted to a post in a topic:
Open Source Announcement (Legit!)
-
Open Source Announcement (Legit!)
Cuddleheart replied to jcsnider's topic in Announcements & Quick Links
This has been a long time coming and I couldn't be happier for the development team. Big congratulations and an even BIGGER Thank You! for everything! -
Shenmue reacted to a post in a topic:
Diagonal Movement
-
Thank you a million times over for this! This was exactly what I needed!
-
Agoraphobic reacted to a post in a topic:
Doodle Quest
-
Khaikaa reacted to a post in a topic:
Doodle Quest
-
It was a problem on my end. All fixed! Thanks so much for your help!
-
I downloaded another UI and noticed you can change the character/NPC select graphic. However, I can't seem to find it anywhere. Anyone know where it is or how to change it? Edit: Found it under resources/misc
-
Doodle Quest is a new hobby project of mine. I'm so stoked on all the projects and guides for this engine that I wanted to share a bit of what I've been working on (thanks to all your help)! I am currently building it in the intersect engine (Thank you so much!). Doodle Quest is currently a one person project (me!) It will tell the tales locked within a child's imagination. All the assets will have a drawn ascetic. I am currently in the process of creating assets (namely I have been working on music as of late) and writing story. Down the road, I hope to have a small-scale mmo with a few word-of-mouth friends playing. Currently, the game has two races and two sexes, a few items, some starter quests and the beginnings of a grasslands map. Pictures Video ♥
-
The files show up in the editor, but do not play in the game. Is there some sort of size or quality limitations?
-
Making the sprites into 128px squares did the trick nicely. You're myyyyyyyy hero!
