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Everything posted by Khaikaa
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I feel like the 2nd one is more original but I would use the 1st one, it is more catchy to the eye
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you can create a common event triggered by /command (i.e., player could open the crafting station by typing "/craft" in the chat)
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I cant figure out a good way to make passive skills tbh, maybe some event type skill that plays with variables? For example, during the next 30 min respawn here for free, or for the next days elocuency will be busted so you can access a 50% cheaper shop, those kind of things are the best uses I can think about right now
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Alguien Sabe como hacer para que se vea mas cerca el juego?
Khaikaa replied to Marsa Online's question in Preguntas y Respuestas
En realidad es posible modificar ambos. En las configuraciones del servidor puedes modificar las dimensiones de los tiles. Por defecto los tiles son de 32x32 pixels, pero yo lo he cambiado a 48x48 en mi juego y creo que se ve mejor asÃ. Eso si, cambiar el tamaño de los tiles implica que tendrás que adaptar tus recursos gráficos a esas nuevas dimensiones. -
Alguien Sabe como hacer para que se vea mas cerca el juego?
Khaikaa replied to Marsa Online's question in Preguntas y Respuestas
Ya te he respondido en el otro hilo pero repito la misma respuesta aquÃ. Si no me equivoco no es posible salvo que tú mismo edites el código fuente de intersect para añadir dicha función -
does anyone know how to increase the image size of my game?
Khaikaa replied to Marsa Online's question in Questions & Answers
If you are talking about zoom features or stuff like that I believe you'll need to code it yourself -
How to restrict an item from being put into the bank?
Khaikaa replied to Eridonis's question in Questions & Answers
as far as I know you can't, you will need to edit the source for that -
Great news everyone! We know it is hard to get the confidence to help funding an internet project, specially when talking about indie games. "What if the game is never released?", "Will I lose all my money with no return?"... most people ask for money in order to fund their projects but they never give any guarantee nor reward! That's not our way to go. We are so gratefull to any help you can provide to fund remaerDay that we started a merch campaign! Our first gift to our most loyal patreons is a free remaerDay mug! That's right! If you like our project enough to give us a helping hand you will get free merch! this is our first promotion, but there will be many more with time! This first promotion is just for our most loyal supporters, but there will be more promotions for anyone! We don't care about the size of your pockets, any help will be thanked and rewarded! So please, considere giving a hand supporting us and get free merch and many more benefits, such as Saksune's patreon limited edition! You can read more about this here: https://www.patreon.com/khaikaa And, of course, we are not just working on the merch, we have been doing masive progress in the past days! I don't know what do you think, but I love going to the beach! Embedded Video Link https://ascensiongamedev.com/resources/filehost/ed7679410c9367ac85503adf771526be.mp4 Stay tunned!
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I can't tell by memory, but I believe you'll have to play with the "Attack Player on Sight" and/or "Player Friend/Protector" conditionals. I believe that if you set the movement type to "stand still" or "static" it shouldn't move, but if it still moves, try to surround the spawn point with "NPC Avoid" map attributes
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A little update everyone! We just got our first promotional design done! Some cool merch is gonna be made with it in the next weeks The protagonist of this picture is Saksune, one of the playable remaerDays. Saksune was a beautiful artic fox who lived in japan during the edo period. This poor and cute thing was the victim of a myth. People believed that, if you touch a fox's tail, you'd be unlucky in your life. One day, a member of the nobility tried to prove that story was false and touched its tail. Some days later he fell ill and died. The fox had nothing to do with this, but everyone blamed it. In revenge, its tail was cut off and his neck was slit. We've been working so hard in new content, such as new tracks for remaerDay's OST, new scenarios and new animations. I'm happy to share with you this little showcase of some Saksune's animations while one of our awesome tracks sounds If you like what we do, please considere giving a helping hand patronizing us, you can find the project's patreon here: https://www.patreon.com/khaikaa As one of our many rewards you will unlock Saksune's Patreon version, which has a unike skin and totally new skills. It will be only available for our patreons, and this promotion will end on June. After that momment, it will be totally unavailable in the game: I hope you all like Saksune See you in next updates, stay tunned!
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I can't think on a easy way to do this. If you really need this feature, please considere making "fake" versions of each item, for example: 1. An npc drops "fake diamond" 2. User pick up "fake diamond" 3. A common event checks if you have a "fake diamond" in your inventory 4. If true, play sound, remove "fake diamond" and add "diamond" But depending on the amount of items on your game this may be a very bad way to do it. At least it should work, but I don't think it's worthing
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I believe that what you say is very important @Beast Boyz. I'm not an expert, and I don't play too many intersect engine projects, but I do look at what everyone share on different threads, such as Today I did this on my project... and many times it seems like some people just do things with no reason. For example, I've seen projects with giant worlds where you actually can't do much. In my opinion this happens because many people think "well, most of the games have X, I should add X as well" but they don't actually know why those games have X and how to implement X properly. I recommend this video a lot to anyone who is making a videogame: It is in spanish but it has english subtitles. In this video, Alva Majo(an indie developer) explains why most of our ideas for a game are crap
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I believe we missunderstood each other. What I understood from your words is that some minimal details, such as flowers, would be better if randomized because your maps don't follow any predefined aesthetic and your team spend too much time filling the space. If this is not what you meant please let me know before we keep talking about this. So the main reason anyone should go out the walked way is 1), right? I mean, I assume not everyone will be archeologist(tell me if I'm wrong) and only explorer player roles are interested in finding secrets exploring the world, so what everyone will have in common is the need of gathering resources, right? If this is the case, whats the reason behind that decision? Is that because the game's story? Because it's a easy way to keep players busy so they always have things to do and don't complete the game too soon? Because you think it is funnier than just making enemies drop everything?
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I would like to point this Why would the player go outside the walked way? what is out there that is interesting enough to make him/her spend time walking the world instead of going from A quest point to B quest point directly? Is there any reason to make a world as big as yours more than how cool is making a giant world?
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Hi everyone, I was thinking about a conversation I had with some people here and a question came to my mind: Why do you do what you do in your game/project? Do you do what you do because everyone else do it? Do you do what you do because you have reasons to think that it is the way to go? Are you being original/disruptive? Or are you doing things different with no more reason than 'being different'? Lets talk about this in a good way, with no bad words and respecting each others. Have you ever played any intersect-made game where you didn't understand why the creators did something in particular? Point that thing here and tag their developers so they can clarify why they did that
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Hi everyone, after so long I'm finally sharing the pokemon essentials cable club system I commissioned a while ago. If you ever wanted to make some pokemon fan games with rpg maker xp + pokemon essentials, now you will be able to implement online features. It is meant to work on pokemon essentials v16 and v17. Sadly, it has no support for the latest pokemon essential version(v18), which was launched just a few days after we finished the cable club system(yeah, we were a bit unlucky there). Please, refer to the original download thread made by mgriffin in pokecommunity in order to download it and learn about how to use it. I hope it helps you to make the pokemon fangame of your dreams!
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Hi everyone! Hope you are doing awesome! The time has come! I'm presenting remaerDay, my current intersect project. remaerDay is my most ambitious project. I, with a 4 members team, am doing my best in order to make the best possible game. 100% of the game content will be custom, including very high quality graphic designs and very high quality soundtrack. But... first of all... what is remaerDay? Let my introduce to you all a presentation video explaining it . Please, have in mind that english is not my main language, so I apologize about any mistake I made there. Also, you can turn on english, spanish and portuguese(thanks to @Weylon Santana) subtitles if needed The background song is one of the actual game original songs! But, just in case you prefer to just read it, I'm also writing some of the project's info inside this spoiler: The team This is the current team(20/3/2021): - Graphic design: @Hatsuya(tilesets), @Daniele Santana(sprites and animations) and @Weylon Santana(gui) - Game development: @Khaikaa(game design, mapping, eventing and software development) and @Weylon Santana(eventing) - Music production: Eduardo Morillo Calle(game's soundtrack and sound effects) Game media Screenshots OST Current development status We are still in a very early stage of development, working on the first game scenarios and features. The provided screenshots doesn't represent the final product, we will improve the quality of all the shared content a lot with time. I plan to open the very first closed alpha server within 6 months from the moment this thread was created. Social Media You can follow us on twitter! https://twitter.com/remaerDayOnline We are currently working on our discord server! Coming soon!! Patronize us! Even when we are working so hard in order to make a professional quality product, it will be awesome to have a bigger team. Sadly, I can't afford that at the moment. That's the reason why I decided to create a patreon page and start the production of remaerDay merch! You can find my patreon page here: https://www.patreon.com/khaikaa This is a game making community, most of you know how hard is making a high quality project. I have a full-time job which lets me pay the bills and pay the awesome work made by the team, but I can't afford going up to the next step. If you like the idea of the project and trust me and my team, please considere helping us a little bit, any help will be well received and rewarded Why should you play? Even when the game may look as a generic pokemonish mmorpg, you will discover that the truth is way different than that. You will discover very deep, adult and emotional stories, full customizable unique playable characters, never seen before game mechanics and high quality game assets, as well as a lot of very awesome secrets I'll be unveiling over time. The game will be totally free and we plan to publish it on Steam when we are sure it's ready. This is it for now I'll keep this thread updated! Stay tuned!
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As far as I know you will need to do it yourself with any tool like paint.net or so
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It works as intended. When you leave the map, the previous map events stop running(since you are not there anymore). Also, common events won't affect player's mobility. The best way to handle that is setting any kind of variable before warping the player and place a new event in the new map. That event will check that variable's value and if it is the desirable one, then it autoruns and continues the previous event flow. About the second issue, please create a new topic.
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You can do this in 2 main ways: - Open the class editor and set those coordenates on the "spawn point" section. - Create a common event and make it trigger "on respawn". Add a "warp player" command to warp the players to those coordenates. Hope this can help you
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Dune's Island - A Free Video Learning Series
Khaikaa replied to Eric Matyas's topic in General Discussion
Yeah, I agree as well, maybe this is not the best community to share this kind of content but you all did a great job, the acting was better than I expected, the video quality is very high and there are a lot of beautiful views of nature. This definitely is a project made with love and dedication, I hope you reach all your goals! -
You can see that there is a lot of work in this project, congrats and hope everything goes well with it
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I can give you a hand with it, had the same issue until yesterday, I'll send you a pm for anyone with the same problem, please take a look to the autoupdater documentation
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Pump
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Hi everyone, I have some questions about how music is handled in the engine, and if there is any configuration to play with. I know we should use .ogg files. .ogg files have a very nice feature, which is that you can set a loop inside the song. That way, you can have a song with an intro which will only play once and then play the rest of the song forever. Is there any way to use this feature with intersect right now? I tried and it didn't work for me. If there is no way to use .ogg loops, is there any way to reduce the jump time between the end and the beggining of the song? That jump is small so it's not a major issue, but it would be nice getting ride of it. Cya!
