"PhysicalDamage":
"Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))
Known Variables;
BaseDamage: Chosen by Attack/Weapon
ScalingStat: Chosen by the Attack/Weapon
ScaleFactor: 0 to 1, determined by Attack/Weapon
CritMultiplier: Usually 1, modified a chosen percentage of the time.
V_Defense: Victim's stat.
V_MagicResist: Victim's stat.
What I'd like to know is what other variables we can access, and if so, how.
Can I reference a player variable? The opponents Hp?
Thanks in advance,