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Mcadams

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Everything posted by Mcadams

  1. Got it. Looks like our work here is done
  2. It appears, to me at least, that having more than one /command as a common event breaks all your /commands? I haven't used the event system a lot so maybe I'm doing something wrong. https://gfycat.com/TastyHarshHammerheadbird (make sure to turn on HD in the bottom right gif settings if it looks terrible)
  3. I set my power level to 0 in that gif and it still showed the message. What does your event look like?
  4. Works fine for me. Are you sure you're on 4.2?
  5. Whenever the source comes out + a month
  6. Fast travel between the major zones will be available after reaching certain parts in the quest line, so that it's easier to travel back to places you've already fully adventured through. Regarding "intellectual assets", all the classes, spells, skills, and crafting recipes for levels 1-40 (the max level) are done and created. All of the zones are layed out, now it's a matter of filling them with quests. The 1-5 zone, for instance, already has a nice google docs file with every quest in it explained and laid out. I got a very good start on the lore of the game today with this and some other things I worked on too. In regards to actual art assets, we have a really good base going that we can expand off easily when we start needing to. The main character sprite is completely finalized and animated, much of the base tile set is done and can be variated on. All of the items for levels 1-5 are created and just need to be paperdolled. For the alpha we want to have a completely fleshed out level 1-5 experience and I'd say we're about half way there given everything we have.
  7. Hi. For those of you don't know, I'm working on a game called Aegis with @Ghostly and @BiGG. We don't have a thread yet because we're working on preliminary things while waiting for Intersect's source to come out. Nonetheless, earlier today I was working on some lore/backstory for the game, and I made a zone overview for the game world. It's a pretty big image, so be sure to zoom in and scroll around to get a better look at the text. If you have any questions/comments/concerns/suggestions about the overview or the game feel free to ask!
  8. WIP WORLD MAP (IMAGE) iXApKL4.png

    1. Myles

      Myles

      Looking good!

  9. Mcadams

    Icons?

    Helpful. @SHAYMEX To change the various icons in your game client, simply replace the existing ones found in Client/resources/gui with your own. Make sure they use the same file names and dimensions and are transparent PNGs.
  10. Mcadams

    WIP Starhaven

    Awesome stuff as usual Murdoc. Love seeing new WIPs. Where does this put Nightmare now?
  11. pretty sure sprite sheets can already be dynamic? mine are pretty large
  12. I tested it out for a bit and it doesn't look like it's possible to make AoE heals not hit enemies or random nearby players. Looks like something you'll have to change yourself when the source is released or request as a feature
  13. You don't need to use a conditional branch, just make a common event that triggers on respawn that teleports the player to where you want them to go. Mine looks like this and works perfectly
  14. That case supports only Mini-DTX/ITX motherboards, so no. If you didn't notice I included a compatible case in the build I posted. If you want to use that case you'd have to essentially make an entirely different build so that the case, motherboard, cpu, and ram are compatible.
  15. Case: VIVO Micro-ATX Smart Mid Tower ($41.98) https://goo.gl/bYshzp Processor: AMD FX-4300 Black Edition ($71.95) https://goo.gl/wizjhq Graphics: EVGA GT 710 ($44.99) https://goo.gl/cdFmrp Motherboard: AS Rock N68-GS4 ($44.99) https://goo.gl/DtWjVt RAM: 4GB DDR3 Kingston Value ($33.99) https://goo.gl/KQ4NMX Harddrive: Seagate 500GB ($26.95) https://goo.gl/E825jn Power Supply: EVGA N1 400w ($29.99) https://goo.gl/WaW1nu Total: $294.84 USD Quad core processor, 4GB of ram, 500gb of storage, cheap gfx but superior to integrated, all for less than $300. enjoy.
  16. Take your favorite rapper from AGD i'll eat em up like KFC Micky's on the mic now, just lock the thread up after me Your flows are all monotonous, y'all squishy like some octopus The realest MC -- yup, it's ADAMS, time to go right off on this Marsh I'll keep it mellow, fellow, your rhymes are weaker than Jell-O, ya know? You be soft at Ubisoft, don't start a rap thread with that flow bro! Crest I'll keep it short n sweet - your enthusiasm is awfully neat But the greatest rapper is right here, chuck the hipster glasses if that isn't clear JesusBleach, you're in the wrong thread, men! If only that poem was as half as edgy as Phen. JC I hate to one-you-up, but I'm 10% why your servers are up and I'll give you a source on this - just check the top donator list... mic_drop.png
  17. ResidentSleeper

  18. Probably worth nothing that just because Intersect "supports" over 2 billion maps and connected players doesn't mean the server would perform well under high capacity. I don't think there's been any extensive stress testing done as of yet but I'm sure it would still greatly outshine any Eclipse/VB6 engine
  19. made some houses today
  20. working on paperdoll stuff (not technically a screenshot but sue me)
  21. Please write something here. 

  22. Completed, hope it helps!
  23. gui mockup (image) 1szGcY5.png

    1. Show previous comments  2 more
    2. panda

      panda

      Nice! But Sad! Not on Intersect yet... D:

      What on here do you need changed in Intersect to make your GUI viable?

    3. Mcadams

      Mcadams

      @SPQR Panda i've not delved too far into how intersects gui works so i dunno if any of this is already possible, but this can probably (excluding the proposed mini map in the top right) already be achieved in intersect by just reskinning all the existing gui elements ... not sure if you can move where gui elements are by default yet but that would be needed too

    4. panda
  24. I believe you need to input negative damage for healing, so try making a damage spell that deals -15, which should in turn heal for 15
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