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Mcadams

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Everything posted by Mcadams

  1. Mcadams

    [WIP] Life Forge

    props for switching over to intersect. for sure going to be worth it in the long run.
  2. Short answer: Yes. Long answer: Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees. I looked around to be sure and it doesn't look like you can change it now, it will certainly be possible when the source is released in 2049 the near future.
  3. lots of sunflower seeds, new car radio, clothes. solid xmas
  4. your new avatar is impressively shit, do you have the original image so i can make you a good one?

    1. Show previous comments  6 more
    2. Mighty Professional

      Mighty Professional

      Its beautiful! Your the best, thanks.

    3. Mighty Professional

      Mighty Professional

      Anyway you can make the empty space around it twice as big? The forum wont let me center it properly unless its much bigger. 

    4. Mcadams

      Mcadams

      this should fit. thanks corey for doing the work for me lul

      marshava.png

  5. You can click the gear in your client to change the resolution of the client. It supports up to 1920x1080. You can also (I believe) change the images in the GUI folder to edit the appearance of the GUI.
  6. Quests aren't out yet, but they will be soon. He's just saying that all past iterations of Intersect and the games you make on them will be able to be updated to the newest version.
  7. looks like you answered your own question buddy!
  8. i'd use it
  9. The deeds been done. Good night sweet prince
  10. What is a paperdoll? A paperdoll is a graphic that goes over your character sprite, to give off the illusion that they're wearing a piece of armor or a weapon. In this quick tutorial I'll show you how to make a paperdoll. How to make a paperdoll 1. Pull up the sprite you're using for your game. 2. Find an item you want to make a paperdoll of. If you don't make your own graphics, this might be hard, because in order to do a paperdoll well you need to have it match the motions of your sprite. For this tutorial I'll paperdoll a simple sword. 3. First, do the forward facing paperdoll for your weapon. Some people just overlay the weapon, but I like to have it match the hand movements for an even better look. 4. Follow this up for the left, right, and backward facing sprite. 5. Next, since we don't want sprite we're using as a guide to cover up the player's sprite, we need to remove the sprite surrounding the paperdoll until you are left with just the sword. 6. Take your paperdoll, and put it in the paperdoll folder in your Intersect Client's resource folder. Number it accordingly; if it's your only paperdoll, just name it 1. 7. Take your favorite image editing software (I use Paint.net for this) and make the background on the paperdoll transparent. 8. Now, let's see this paperdoll in action. Boot up your Intersect Server and Editor. Make an item, set it as an Equipment, then a Weapon, and set the male and female paperdolls as the paperdoll. 9. Now you're done! Equip the weapon in game and check it out. http://i.imgur.com/hp5RefB.mp4 If you have any other questions about paperdolls or if the guide is unclear let me know. I'll be happy to help =)
  11. Weed is legalized in my state now so it's lit
  12. @jcsnider @Kibbelz
  13. Awesome stuff as usual, especially integrating the event system with the crafting system, makes things a lot more dynamic. Really looking forward to using that
  14. doesn't sound like much of a vacation
  15. Mcadams

    RuneScape

    Started playing OSRS a little under a month ago. Just reached my first goal of barrows gloves, at 64 combat no less! http://imgur.com/a/fBJxn
  16. This is sweet. I wish my game was in alpha so I could do holiday events i look forward to trying this out Sky
  17. Yeah this is excellent. Makes it easy to recolor paperdolls without doing it manually.
  18. Have a good vacation JC! see you soon
  19. I looked around and there's no specific condition for sprite change, however you could do this easily by making a self-switch when the player changes their sprite, have it like "IsSpriteWhatever" and set it to true, so once they change into that sprite the game will recognize it, and when they change back set the switch to false.
  20. @Eric Matyas has been kind enough to share his nearly 1000 custom made songs with us, all free to use with proper credit. His thread can be found here
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