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Mcadams

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Everything posted by Mcadams

  1. Make sure you're using .ogg audio formats. Intersect no longer supports mp3 as of Beta 1 i believe
  2. tileset progress 4EXh1op.png

  3. you would have to post the full sprite sheet so we could see what's wrong with it
  4. if only an extremely handsome man made a paperdoll tutorial on here ..... o wait
  5. Checkout the intersect roadmap to see when the source is coming out, looks like it should be decently soon i've been telling myself that for months though
  6. i'm in like flynn my dude
  7. Mcadams

    A little help

    Your action button should be "E"
  8. finally GOD panda can make intersect great again
  9. sike
  10. Really sick. A tool like this can potentially save a lot of character/database wipes. Will be using it for sure
  11. It works fine. You just need to use a bit of optical illusion. Cut out everything that wouldn't be seen from each angle on the paperdoll so that they don't overlap with your sprite. Like so:
  12. Mcadams

    [WIP] Life Forge

    at least it's before intersect's source
  13. Older pic but not much has changed besides some peripherals
  14. Make a locked class and then have it only accessible to an admin in some way or another, like an admin acquirable only item or admin zone event or something.
  15. I don't think it would be possible to make a meaningful, progressively sound and fulfilling game with Intersect atm. The base systems are very good, but I don't think without having access to things like combat formulas or experience rates you can make a wholesome game that you yourself understand fully. Things like balance and progression are hard to control at the moment due to not knowing how certain systems work and not being able to really learn about them without asking JC/Kibz or trial and error. That being said, I think that with the source Intersect will probably be one of if not the best bases we've had for free 2D MMO making in years. Right now you could make something good, with the source you could make something great.
  16. LOL this is actually awesome, only thing I could recommend is maybe adjust the levels a bit, her voice sounds a little too loud. Also, if she had a better quality mic it could sound a bit better but it seems good enough
  17. You could do the audio seperately and do some simple cutting if you think the "uhhh"s are too bad but i thought that you got the point across very well anyway
  18. Mcadams

    Events

    For variables that are yes and no it's better to just use a True/False switch to keep things simple. Instead of HasBook = 1 or 0 you can just have it as HasBook = True or False. For the scenario you're doing, It'd be best to have it like: Talking to the chief >Conditional Branch >HasBook = False >ConditionalBranch >ChiefGivenItems = False >here are some items, etc >Set ChiefGivenItems = True >ChiefGivenItems = True >'you should go look for that book' >HasBook = True >Conditonal Branch >QuestComplete = False >Conditional Branch >QuestStarted = False >give quest >Set QuestStarted to True >QuestStarted = True >repeat quest instructions >QuestComplete = True >good job, go do this now, etc Bookshelf >Conditional Branch >QuestStarted = False >You don't find anything worth reading >QuestStarted = True >Conditional Branch >HasBook = False >You find a book on the shelf! >Set HasBook to True >HasBook = True >You don't find anything worth reading something like that
  19. Eric you do it all mate! Happy new year
  20. Mcadams

    Happy New Year AGD!

    Happy new years everyone. Excited for the big things everyone will be doing with Intersect in 2017
  21. Your first problem can be solved by changing the render order for paperdolls in the server config, the second problem would require the source once it's out, but an easy way to do it would be whenever a player equips a helmet, it defaults them to a bald variant of their sprite, and then reverts when taking the helmet off
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