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Kibbelz

Elite Contributor
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Everything posted by Kibbelz

  1. As in, how complete is it? Is every move programmed and working?
  2. Approved. how complete is the battle system? Also this is VB6 yes?
  3. add a join game trigger common event with a conditional branch of user rank admin
  4. Its worth stating she was never a moderator on AGD, perhaps on eclipse but not here. Its tragic what happened, even though I was never close to her.
  5. I'm no legal expert but its best to stay away from even using copyrighted material as template sprites. Its best to create your own original style to keep away from it all together.
  6. In the common event editor there is an "on respawn" trigger. Make your event using that.
  7. Looking nice, would be good to see some ingame screenshots
  8. This is pretty cool. I worked with a library like this in C in a lab at my university nearly 2 years ago. Very similar coding structure. Looks interesting, I'll take a look when i get home
  9. you're right, my bad. didn't know these existed
  10. @Terrafyde correct me if I'm wrong, but most of those graphics appear to the naked-half hungover eye that some assets look very RPGMAKER XPish.
  11. Alpha will be out soon, i'll link you again then
  12. This is a damn tragedy.
  13. Kibbelz

    WIP Starhaven

    Nightmare is still full on in development This is our project after Nightmare <3
  14. Kibbelz

    WIP DBZ Renaissance

    Its intersect - so monogame. Not everyone uses trash can engines
  15. Glad to see updates but can you provide a changelog?
  16. Its a small typo since the strings used in the engine are located in language files. Will be fixed in 4.3, i'll open a bug report.
  17. Looks better but the grass placement should be more random.
  18. Looking good @Murdoc, maybe add some texture to the grass to avoid the same green colour? Also i think the tree roots should be bigger.
  19. This looks really sick.
  20. Looking good. We're using your tracks in nightmare, with credit of course
  21. I still think an GUI would be better than using the chat. Just a preference in my opinion.
  22. You can edit the interval in which vitals regen in the server xml file and the quantity in the class editor.
  23. I made a tutorial game to be released with intersect. Will be released soon.
  24. Especially for us mobile users who are unable to access a pc for a while.
  25. You dont have passable checked. So right now its solid so you never touch it.
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