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Everything posted by Kibbelz
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when the item is picked up each item is given a random +- modifier from anywhere within the range set so all items are not static and there is a bit of luck involved getting the perfect gear.
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As always I love it, maybe make the dude lighter bro? Currently the same color as the rocks
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Unless there is a left game event trigger (I forget now) the only alternative solution is to simply check if each second if the player is there by running a map autorun event to check every x seconds. If this event counts 5 people (by running separate instances of the event) clearly someone has dc'd so you can check that way. Honestly with any kind of lobby system if someone dc's it always ruins the game, there is not really much of a way around it. Going to be honest if its just a casual chill little mini game I wouldn't even bother about it.
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Make an event you have to interact with, teleport the player into an enclosed room and increment a global value by 1. Once it reaches 5 the game starts. If you really want it sophisticated you can even decrement the global value if you put another event in the enclosed room allowing the player to leave and teleporting them out.
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They do get IP banned.
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Dynamic Requirements can still be improved!
Kibbelz replied to nippe's question in Questions & Answers
I personally would like the equipment one for myself since I have thought it would come in useful, especially in Nightmare. When Intersect is open source all of you guys will be able to submit source code into the main branch via github (being regulated by myself and @jcsnider and @panda in order to prevent buggy code and features we believe does not fit inside of the goal of intersect: A simple modern engine that features are not game specific. Aka no clutterfuck engines as we liked to call them back at eclipse. I'm currently in exam period in my final university year so unless you're willing to pay me I'm not touching the code until then xD. (only a week left don't worry guys ) -
Gotta keep some stuff for my own projects to make bank xD
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Arcane Engine - 3D MMORPG Java Framework
Kibbelz replied to alextoti99's topic in Other Game Engines
Looks interesting however why use this over somthing way more superior like unreal engine or unity? -
Source code definitely.
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http://ascensiongamedev.com/resources/filehost/7dcf29bee0336405f96b5a9df0cc583e.mp4 Spells work too but i didn't have time to show them off. Planning on adding pet levels soon.
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Its currently possible to set the tile size via the server config however not recommended as its been untested and likely will be very unstable. I would wait until source release personally
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Is RPG Maker MV Graphics usable with this Engine?
Kibbelz replied to StrikerMDD's question in Questions & Answers
The sprites should be in the correct format. If not there are plenty of converters on the forums. The tiles are 48x48 so you would need to either rescale or set the server config tile size to be 48x48 from 32x32. As developers we do not recommend this as its been untested and likely buggy. -
Its for our next project (After Nightmare)
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By that someone you mean me? XD
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Shame its done in vb6 but guess that can't be helped with Intersect currently closed source. Would love to see it in Intersect once Intersect is released tho. Are you planning on releasing this as a source tutorial?
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Not so sure about the tree trunk bro and the seperation between the grass and tree looks a little hard on the eye. Looking sharp as always tho
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Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Its also worth noting the house apears much bigger because of camera angles -
I got a raspberry pi and spent all day installing retropie and downloading a crapton of roms. Now i got my own mini retro all in one console
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To be honest. Me and @Murdoc didn't do a whole lot of planning with Nightmare. We had a core concept and discussed ideas daily and made sure we were on the same page. This may be easier as we were a team of two but we had a base story ( could be summerised in a paragraph) then we created continents on a world map mockup then focused on pure overworld mapping only. We made it up as we went along keeping to the very basic world map concept we had. I think planning is important but aslong as the base plan is there i think the feeling of inspiration on the day is the best way to motivate yourself to work. Basically what I'm trying to say is don't over plan and allow freedom. Make it fun and you will keep working on your project and actually get somthing done which is rare. Keep your teams small and keep everyone with the same game plan and you will find success. I've also found over the years don't make a game with your close friends if they will not put in the hours or the quality you want from your game (usually the friends IRL, a lot of veterans will know what i'm on about). Find people who have the same ideals as you, I'm lucky enough to have a close friend in @jcsnider for Intersect and @Murdoc in Nightmare as well as fantastic developers. Find the perfect balance, the recruitment board is open and we have a lot of keen developers here TLDR: planning is important but don't over plan and restrict yourself. Have fun and communication with dedicated developers who you enjoy working with and don't "clown about" is 100% the key.
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Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Its worth noting i would still use regular static tiles over long distance terrain for the overworld that stretch a long distance. I find autotiles messy when going cross maps especially with cliff tops of type autotile. You'll see what i mean when you get there -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
@NikoIf you use the rpgmaker xp format it will be less square if you use the diagonal corners. This is the main reason why i decided to support both auto tile types alongside supporting multiple graphics without the need to convert. I think this topic explains what I mean the most: https://forums.rpgmakerweb.com/index.php?threads/diagonal-tiles-make-a-world-of-difference-enterbrain.4249/page-2 -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Mapped the BF1 of the Emberwood Monestry. The lights have to be turned on by finding a switch in the dark! Can you find your way? -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
What do you do at Lego @SkywardRiver? -
Could you upload your graphics into a .zip file on our hosting system? Will result in the download link never expiring.
