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Found 7 results

  1. Zetasis

    Quick Sprite Character Generator

    Hey guys! So I have been using this character generator for quite some time now and I personally think it's the best FREE generator out there. I just happen to stumble across it one day and I've been wanting to share but could never find the site from which I found it, that is, until recently. As you can see there is plenty of slots that can be utilized to design many different sprites.Also, as far as I can tell the amount of frames a sprite can have is endless so things like attack, casting, damaged, jumping, etc... are all possible. Each slot for clothing, hair, skin, equipment, etc.. all have the option to be recolored. There are even options to have the shirt tucked into pants and pants tucked into boots. Inside the assets folder is where you can add/remove images and each are labeled accordingly. As a side note male and female images can be separated but if that's not something you're into then you can simply put all the images into one or the other. Anyways, I hope this is as helpful for others as it has been for me. Below is a link to where the generators original topic can be located as well as a direct link to the download. Enjoy! Original site: http://spriteresources.blogspot.com/search/label/QuikSprite Download link: http://www.ascensiongamedev.com/resources/filehost/6678c67546f8b7cc773ed8838450f802.zip
  2. So i started working on my Attacking Animation so that I will be more prepare when Intersect engine come out and I have encounter a problem. This is my DrawPlayer sub(there are EDITS): Public Sub DrawPlayer(ByVal Index As Integer) Dim Anim As Byte, X As Integer, Y As Integer Dim Spritenum As Integer, spriteleft As Integer Dim attackspeed As Integer, AttackSprite As Byte Dim srcrec As Rectangle Spritenum = GetPlayerSprite(Index) AttackSprite = 1 If Spritenum < 1 Or Spritenum > NumCharacters Then Exit Sub ' speed from weapon If GetPlayerEquipment(Index, EquipmentType.Weapon) > 0 Then attackspeed = Item(GetPlayerEquipment(Index, EquipmentType.Weapon)).Speed Else attackspeed = 1000 End If ' Reset frame Anim = 0 ' Check for attacking animation If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount() Then If Player(Index).Attacking = 1 Then If AttackSprite = 1 Then Anim = 0 Else Anim = 3 End If End If Else ' If not attacking, walk normally Select Case GetPlayerDir(Index) Case Direction.Up If (Player(Index).YOffset > 8) Then Anim = Player(Index).Steps Case Direction.Down If (Player(Index).YOffset < -8) Then Anim = Player(Index).Steps Case Direction.Left If (Player(Index).XOffset > 8) Then Anim = Player(Index).Steps Case Direction.Right If (Player(Index).XOffset < -8) Then Anim = Player(Index).Steps End Select End If ' Check to see if we want to stop making him attack With Player(Index) If .AttackTimer + attackspeed < GetTickCount() Then .Attacking = 0 .AttackTimer = 0 End If End With ' Set the left Select Case GetPlayerDir(Index) Case Direction.Up spriteleft = 3 Case Direction.Right spriteleft = 2 Case Direction.Down spriteleft = 0 Case Direction.Left spriteleft = 1 End Select If AttackSprite = 1 Then If Player(Index).Attacking Then Select Case GetPlayerDir(Index) Case Direction.Up spriteleft = 7 Case Direction.Right spriteleft = 6 Case Direction.Down spriteleft = 4 Case Direction.Left spriteleft = 5 End Select End If srcrec = New Rectangle((Anim) * (CharacterGFXInfo(Spritenum).Width / 4), spriteleft * (CharacterGFXInfo(Spritenum).Height / 8), (CharacterGFXInfo(Spritenum).Width / 4), (CharacterGFXInfo(Spritenum).Height / 8)) Else srcrec = New Rectangle((Anim) * (CharacterGFXInfo(Spritenum).Width / 4), spriteleft * (CharacterGFXInfo(Spritenum).Height / 8), (CharacterGFXInfo(Spritenum).Width / 4), (CharacterGFXInfo(Spritenum).Height / 8)) End If ' Calculate the X If AttackSprite = 1 Then X = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((CharacterGFXInfo(Spritenum).Height / 8 - 32) / 2) Else X = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((CharacterGFXInfo(Spritenum).Width / 4 - 32) / 2) End If ' Is the player's height more than 32..? If (CharacterGFXInfo(Spritenum).Height) > 32 Then ' Create a 32 pixel offset for larger sprites Y = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset - ((CharacterGFXInfo(Spritenum).Height / 8) - 32) Else ' Proceed as normal Y = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset End If ' render the actual sprite DrawCharacter(Spritenum, X, Y, srcrec) 'check for paperdolling For i = 1 To EquipmentType.Count - 1 If GetPlayerEquipment(Index, i) > 0 Then If Item(GetPlayerEquipment(Index, i)).Paperdoll > 0 Then DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, i)).Paperdoll, Anim, spriteleft) End If End If Next ' Check to see if we want to stop showing emote With Player(Index) If .EmoteTimer < GetTickCount() Then .Emote = 0 .EmoteTimer = 0 End If End With 'check for emotes 'Player(Index).Emote = 4 If Player(Index).Emote > 0 Then DrawEmotes(X, Y, Player(Index).Emote) End If End Sub I set the start frame to be 0. Its now drawing the other "row" of sprite that I want from the new sprite sheet BUT! The animation play only if I keep on moving (pressing the key) How do i make the Player stuck in place? The idle is that when CTRL is press, Attacking become TRUE, Then the attack animation which is the 5th row(depend of direction) from the top play. attach is the sprite for development uses. Hope you can shed some light on it
  3. Hi everyone! While I'm waiting for some sprites sheets that I ordered to a 'professional spriter' for my game, I decided to try creating my own works, just to try. This is the first time I make a sprite and an animation. Look out for comments Regards Description: First character prototype for my game.
  4. Hi I don't saw it in the condition of the event editor. Does it is possible to create an event who start if the player have only the sprite number X ? If not it would be probably a good add for future update.
  5. Lupon

    Question about Unity?

    Hi, I don't know if this is in the right place , but I'm new using Unity and I was wondering if anyone here knows if there's a way to export an animation as a sprite sheet. Thank you!
  6. jadders

    Graphics Spriting

    I'm posting links to help people build sprites. I'll put some paperdoll ones up soon, as this was the most requested thing on the old site. i will keep adding to this list https://www.youtube.com/watch?v=bCoUShL56S0 https://www.youtube.com/watch?v=CFMnAujx_o8
  7. Concept My project may be delay . . . I think I will use the graphic designed by me on the Intersect Engine Sorry everyone. My English is so terrible /// For Free to Everyone /// UPDATE 10/6/2016 MALE FEMALE UPDATE 26/8/2016
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