Jump to content

Search the Community

Showing results for tags 'open alpha'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Bulletin
    • News
  • Intersect Game Engine
    • Announcements & Quick Links
    • Community Guides
    • Questions & Answers
    • Event Discussion
    • Developer Discussion
  • Game Development
    • Games
    • Tutorials
    • Resources
    • Recruitment
    • Other Game Engines
  • General Category
    • General Discussion
    • Design & Creativity
    • Forum Games
  • Foreign Language Boards
    • Español
    • Français
    • Português
    • Русский

Categories

  • Game Engines
  • Games
  • Game Creation Tools
  • Full Content Packs
  • Tilesets
  • Sprites
  • UI Elements
  • Animations
  • Items
  • Spell Icons
  • Sound Effects
  • Music
  • Misc
  • Intersect Translations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Location


Interests


Date of Birth

Between and

My Project


PSN


GamerTag


Steam ID


LoL Name


Twitch.tv

Found 14 results

  1. Download & More Here Welcome, traveler... ...to Asgodia. A place once filled to the brim with players and NPCs alike. After the original player base of the original Middle Ages: Online died in the 90s, the NPCs of Asgodia were left with no one to help them out. With things out of their control, they were forced to live in a purgatory, until one day, a lone player showed up. At first, the lone player was a boon to the NPCs - a quiet-type, who kept to himself in this otherwise online game. But as time grew long, weird things started to happen to the land of Asgodia... then suddenly, in 2021, more players started to arrive again. Perhaps you would like to join them? Classes! The Warrior The Warrior is a melee-only class. The Warrior can use a sword and shield to provide single-target damage and crowd control, while also buffing his party and tanking physical damage. A warrior may also find themselves using the greatsword - a massive weapon capable of dealing damage to multiple targets at once, substituting crowd control and party buffs for sheer damage output. A warrior should avoid magical damage at all costs, lest they build around that weakness by wearing lighter armor. The Mage The mage is a versatile ranged class. The Mage can use a staff of destruction to bring elemental damage to their foes. High damage-output and mild crowd control are the tools of the destruction mage. However, a mage may also find that they want to help keep their party alive. Such mages will instead wield a healer's staff, and provide single-target and area-of-effect heals to their party, with occasional damaging spell tossed in. A mage must avoid taking any damage, especially physical - unless they'd rather sacrifice magic damage by wearing a suit of light armor. The Rogue The Rogue is the class of versatility. The fastest class, a rogue has the option of going ranged or melee. A rogue with a bow in their hand will provide high damage output, both to multiple targets and to single targets. To wield a bow effectively means maximizing agility - thus sacrificing physical protection. A rogue with a dagger or broadsword, however, has the option of wearing heavier armor if they so choose to attack with a variety of crowd-control options. This may leave them open to attacks from mages, however... Features! Quests, PvE, PvP, three playable classes with their own separate Guild Halls! Guild Vs. Guild runs every day from 6-8PM EST and allows guilds to fight for control over a Guild Hall! Taking over a guild hall secures it to your guild members for a day, allowing you to use its craftings services and Guild Bank! Combo System! Chain enemy kills together (PvP or PvE) to rack up a monster combo - higher combos will yield bonus experience! These combos are even shared with your party members. You can rack up insane combos and experience if you co-ordinate well! After a certain monster-level disparity, you will have to move on to stronger monsters if you want to continue to gather bonus experience Prayers! Prayers are an accessory that, when equipped, auto-cast a spell at enemy death. These spells can range from health gain, to casting a barrage of lightning bolts out from the spot of enemy death. AFK Resource Gathering! All the fun of playing a game without actually doing anything! Simply starting harvest of a resource will automatically allow you to continue to harvest the resource to completion Combat upgrades over base Intersect! Projectile pass-through of friendly players in PvE zones, allowing you to set up strategic battle positions Optional Tap-to-turn mode allows you to tap a direction to face that way Controls for turning your character A "Face Target" button that will face you toward your target "Un-target" at the click of your mouse! Just right click on any non-enemy to de-select your target Voice acting! Fun voice lines will be peppered in throughout your quest. And they're not just recorded with a garbage microphone in a bedroom! Fully original score composed by yours truly! Check it out below. Original art and animations done by myself, some friends, and Daniele and Nickki from these forums! (Great work guys <3) Mini games such as the Fenwyndell Goose Race! The Permit system - help out NPCs to earn thank-you notes and commendations, which in turn can be used to unlock permits to allow you to harvest better resources and use stronger tools! The Inspiration system - purchase inspiration with resource points (gathered whenever you harvest a resource) to gain experience while crafting OR gathering! Quests! Tired of just "Kill x 10 times" quests? Want some storyline, some characters? Like the way "Runescape" does quests? Try them out here! More than just your average fetch quests. Favor! Earn favor for your NPC guild by completing tasks, turning in resource points, turning in commendations, or turning in quest points (earned by completing quests) to your guild to unlock your Class Skills and Spells! Tasks! Do you prefer simple fetch quests? Killing 10 slimes? Well, tasks are for you! Complete tasks for your guild or for a local town to earn extra Favor, Gold, and commendations from NPCs. Videos! Screenshots! Music! The Public Alpha will start Monday, October 11th, at 6:30PM EST. You can download the game for free at https://www.middleages.online. Join the discord! That way any bugs, exploits, typos, or other oddities can be easily accumulated and sent to me so I can improve the game! I look forward to seein you there
  2. Hello everybody. Lately I've been working with few people on a pirate Game using Intersect Engine: Pirate Souls. I am pleased to announce that it will launch an Alpha Release the 24th July. For a fan of 2D pixel RPG, it's a bit sad to realize there are a lot of ninjas Online RPG compared to pirate ones. That's how Pirate Souls began. So people can play a fan made pirate game. You will be able to follow different paths. Be a pirate, a marine or just a sailor. Pirates can form a crew, recruit members and have a bounty. Their goals are to have the biggest bounty and to find treasures. Like you may have guessed they also want to be the greatest of all the pirates. Marines work for the government. Marine members have ranks and they can evolve in the marine under different ranks. Their goals are to arrest pirates and keep the peace in the world by obeying to their superiors and the government. Sailors are not related to any groups and can be a member of the revolutionary army. Pirates and marines can decide to be a simple sailor during their journey. Players will have the ability to use different skills to fight. Each of them linked to one of the three specializations available: swordsman, fighter and sniper. There are also special fruits that give strange powers to the one who eat them. Those are called soul fruits. More previews in the hidden contents below ABOUT THE ALPHA QUESTIONS SPECIAL THANKS We are currently 4 active staff members: Dona, Erox, Rosetta and me, Shenmue PLAY NOW Join Pirate Souls Discord Server Go to Pirate Souls Steam page Check Pirate Souls videos on YouTube Follow Pirate Souls on Twitter Read articles about Pirate Souls on Indie DB
  3. "Without much else to do besides explore, what next?" FlintForge Deep is a planned ORPG focusing solely on roleplay, set within a large fictional Dwarven city filled with details, secrets and unique place settings perfect for any sort of RP session. It's inspired by old-school Roleplay from MMO's like World of Warcraft and Everquest, but with it's own setting, stories, and lore to learn and uncover as you play with friends. Development has been going on for a few weeks using the Intersect Engine! Download the client here! (ZIP File 128MB) For one reason or another you’ve found yourself at the gates of FlintForge Deep - One of the larger Dwarven settlements in the northern mountains. As you make your way inside you’ve learned that due to a huge incoming storm the gates will have to be closed for some time, not allowing visitors or residents to leave the city until passed. Now stuck, you find yourself in a sprawling city, full of interesting people and things to explore. What next? Features - Multiple Races: Humans, Orcs, Dwarves and Elves with different skin options. Explore - Visit a Dwarven underground city with houses, guild hall, shops, shady places and so much more being added with every major update. RP-friendly equipment system - Start off with a blank slate and customize your character in any way you want! Paperdoll system in place for hair, facial hair, cosmetics, armor and more. Use character tags to add pronouns. OOC Zone - Meet with friends out of character for getting cosmetic items and chatting! Crafting and Gathering - Collect resources within the city to purchase unique cosmetic items, or craft potions with effects that can enhance your RP! (Planned) Discord server for growing a community + adding additional spritesheets for clothing/hair/etc Current Staff Screenshots/Content Community Forums: https://flintforgedeep.freeforums.net/ Discord: https://discord.gg/TDQ2T7ZJqy Twitter: https://twitter.com/SparkspinGames Recent Updates (Patch Notes) Why should you play?
  4. Welcome to MU Pixel - ORPG! Join a new and exciting ORPG based on the lost Continent of Mu! Inspired by the classic MMORPG, MU Online, yet recreated, reimagined, and retold in a fun 2D pixel art style! Can you save the Continent and seal away Kundun once again? Join our open Alpha release, provide suggestions and feedback, and help guide our game development to an official full release! Links... Website -> mupixel.online Game Download -> https://mupixel.online/en/download Discord Community -> https://discord.gg/QXpSSuwhUH Facebook Community -> https://www.facebook.com/gaming/2DPixelMuOnline Youtube Community -> https://www.youtube.com/channel/UCBxoSaLU1TILw1nQOmpvPVQ Game Overview... Online Role Playing Game. PVP focused multiplayer game-play. PVE focused story board. Continuous development and content creation as the community grows. This game will have no end-point other than reaching max character level. Game Engine: Intersect Engine (v0.7). Staff... IZAKTLY STUDIO - Developer & Publisher Introduction Story... Media... Current State... In its current state there are lots of game features to enjoy at the moment. Character Classes: Knight Main maps: Lorencia Simple Tutorial Quests to walk you through some game features. Equipment upgrade system. Equipment transformation system to obtain powerful items with special rarity options. Equipment and item crafting. Daily lairs to hunt special boss monsters. Reaching a Beta Phase and Our Future plans... Our goal is to create a great PVP focused online RPG game. We are currently in a heavy Alpha stage of game development and have many features to add and develop. However, we feel we have reached a point of development where the game has a great base to continue building on. The main storyline and quest board is essentially non-existent at this point. Because the game is going to be PVP focused, out story and quest boards are going to be quite general. While there will be a story to follow as your character progresses, it will not be the entire focus of the game. There will not necessarily be an end-point in the game as we will focus to build on the end-game with intense PVP focused updates, mini-games, and events to participate in as players approach maximum character level. We are currently in an Open Alpha development phase and have plans to at least complete the following before we enter any kind of beta phase: Create an Elf class that uses Range style weapons such as Bow and Arrow, or throwing knives. Create a Mage class that only uses magic spells. Create 2 additional main world maps (Noria - Elven Forest, Devias - Iceplain Create 2 PVP focused mini-games that happen at certain times of the day. Create a PVP ranking and reward system. Create a PVP focused Guild ranking and reward system. Create a character customization system Create a PVE focused quest and story board following the Introduction Story.
  5. Hello friends! Long-time lurker here. Thanks to everybody who has been involved in putting together Intersect, this engine is truly awesome! I've gone from knowing next to nothing about games to having a fully functioning MMORPG online in just about a year. I've probably read every post on this forum a dozens times over looking for morsels of wisdom on this engine. You've all been extremely helpful whether you knew it or not! Now, I'm pleased to announce that my game "Shadow of Arthylon" is public alpha access/early access and free-to-play! Won't you join us in Mythras Isle? I'm going to copy & paste what I've written about the game already, but I'll be checking back to this thread and answering any questions posted. Thanks for reading and I hope you enjoy what I've created -Arzadar Arthylon Wiki | Support Development | News & Updates | Discord SETTING Players arrive to the land of Mythras Isle as would-be colonists from Arthylon, the home of the Empire of Argenockt. However, upon arrival they learn that the cruel Emperor has been assassinated, the empire is in ruins, and the land they thought they would be forced to toil upon is now theirs to rule. The Imperial forces have fled Wynby City, the capital of Mythras Isle. It is now up to the new arrivals, the players, to shape and rule the land as they see fit. PLAYER-RUN GOVERNMENT / PLAYER-RUN ELECTIONS Every character created in Shadow of Arthylon has the opportunity to assume an official position in Wynby City. These positions must be filled in order for the city to operate smoothly. However, they cannot be trusted to just anybody. Players will need to present themselves as trustworthy and honest, as every one of these offices is essential to the governance of the city. Therefore, it is also up to those “enfranchised” players to cast their vote for their choice. Through this political system, many game mechanics are entirely in the hands of the players chosen to handle them. Should one fail in their official duty, the threat of being ousted may loom over them. Worse, should one opt instead to take the criminal path, the Constable may exile them from the city, forever cutting them off from high tier crafting and a bustling trade hub. Exiled players often find themselves taking up residence in Skeiron Hide- a town with no government at all. KNOWLEDGE IS A COMMODITY Nearly every activity in Shadow of Arthylon carries with it some pre-required knowledge in the form of a “skill.” Not only that, even skills themselves often require that a player has crafted the “skillbook” that teaches it. In Shadow of Arthylon, “Literacy” allows you to turn your skills and spells into a commodity by “writing them down” and selling the result! FANTASY-THEMED ECONOMICS Shadow of Arthylon’s in-game economy is based partially on real-world finance and political theory, slightly on other economic/political simulator MMOs, and strongly flavored with fantasy and Middle Ages iconography and lore. Players may find themselves treating certain in-game items as speculative instruments; from “Harvest Claims” (as part of the farming system) to the skillbooks themselves! The economy of Shadow of Arthylon is entirely player-driven, and there are no rules against forming cartels or financial schemes. “FROM SCRATCH” CRAFTING Virtually everything in Shadow of Arthylon must be crafted by players. Not only that, somebody needs to acquire the resources to craft the items in the first place. By instituting a thick “supply chain” crafting style, players find themselves strongly incentivized to specialize in the skill of their choice. The skills are slowly seeded, but they’re not guaranteed. You might not learn the highest tier of Cooking, for example, until a player who knows Cooking IV is willing to impart to you a skillbook containing the skill. In this way, specialized characters can often find themselves at a distinct advantage, especially when it comes to crafting items. NO CLASSES There are no class constraints in Shadow of Arthylon. Anybody can learn any skill, provided they meet the “Talent Points” requirement. Talent Points figure in much like attributes or stat points that you might find in other games. While focusing your Talent Points in one or two areas may limit the kinds of skills you may acquire, you are in no way constrained to any one “play style.” On top of Talent Points and Skill Points, characters may be further customized with “Character Points” which directly enhance a character’s abilities and powers. The amount of customization one is given in Shadow of Arthylon is enormous. Although there are no classes, players may still achieve certain “Titles” that reflect their style of play. For instance, those who choose to obliterate their foes with arcane magic may distinguish themselves with the title of “Invoker,” while one who instead spends their time at the forge may title themselves “Smithy.” There is a huge list of titles players can achieve, and it just keeps growing! ACTIVE DEVELOPER Shadow of Arthylon is being developed by Arzadar with help from the game’s official Discord community. The game is built utilizing the Intersect Game Engine from Ascension Game Development, which in turn was built using the MonoGame framework. The game is in EARLY ACCESS/ALPHA state as of this writing, with no projected official release date. Shadow of Arthylon is actively developed and updated daily. Shadow of Arthylon will always be "Free-To-Play." Development is funded by a subscription fee placed on “Enfranchisement,” or, the ability for players to vote in the in-game elections. Players may also purchase the currency "Scutage" to redeem rewards in-game i.e. "cash shop". At no point will the developer charge players for access to in-game content, nor will the developer charge players for in-game advantages over those non-paying players. However, the fee for participating in elections is absolutely critical to prevent “alt account” abuse in the voting system. Any other “cash shop” purchase in Shadow of Arthylon is limited to character services, cosmetic upgrades, and in-game “toys.” Fishing in Wynby City Skeiron Hide Game Interface
  6. Game Name: Soulgar Online Genre: Medieval, Fantasy Developer: 8Bits Game Facebook: Click Here Game Site: Click Here Discord: Click Here WhatsApp Group: Click Here Status: Pre-Alpha 1.5 Updated: 10/10/2020 Release Date: 10/17/2020 Available in English and Portuguese Download: Not available. Media Embedded Video Link
  7. 3D platform game with a side view inspired by atmosphere of old platform games like the old, very first "Prince of Persia" for DOS and by the wonderful "Fez". The action takes place mainly underground at different levels. And in the final part the events are transferred to the surface of the planet and into space. The main character is temporary taken from example and he still does not know how to jump and to swim, but I will definitely teach him. Stay tuned! At the moment you can play a small demo level compiled as executable for Windows on Webkit. Find red key and open a door with red light with it. Download from Ya Disk: click Google Drive: click Facebook game community: m3dgames Gameplay video
  8. FeX: The Future "Action game 2D puzzles" Hello and welcome to my corner! On this occasion we will share the first Dream Maker Studios project! Game created with RPG MAKER MV FeX is a 2D Action game of Puzzles! They must flee from experiments, open doors, sneak out of the hunting robots that will kill you at the moment, they should not be detected by the video cameras. There are 3 different difficulties: Normal (With 3 lives and they can save the game) Difficult: One life alone but they can save the game Ultra Difficult: A life and without saving the game! The complete game will have 10 levels, in the first level there are 8 screens (1-8) On the second level (2-10) and so on FeX is a Garl with good heart, joined the rebellion to dethrone the Dark King who is conquering galaxies at the cost of a very peculiar way of life, you must flee from a maximum security prison to join again with what remains of the Rebellion to defeat the Dark King. Now we will show you some images of the project and later we will upload an updated video! (Menu of FeX) (Jail) (Screen 2-1) (Experiment Room) (Central experiment) (Active hunting robots) (When the hunting robot kills you, it makes you dust!) (Cinematica when you go up and down the stairs!) (And finally the screen of Game Over!) Well, I hope you like my project! Later I will edit the post and implement more information and some video! In the full version we will have 3 languages for the game! Spanish English and Portuguese!
  9. The Story of Arterial and The Wretched The sky is red. Cold rain drops of blood fall from the sky and pierce the ground. The people of the World Above (Earth) are no more. Scattered across the entire world lay the bodies of the departed. This was not the doing of a being that wanted to end all life on the World Above.. this was the doing of a being that wanted to prove that it was of the highest power. There is no more life on the World Above, or so we think. The world ablaze, the ground only soaked in blood, the Saviors come out from under their Cloaks. The Cloaks of Time were items created from the magical gazelles of the Kingdom. These were creatures that were considered to be mythical. The Saviors were the only beings that lived in a magical land that existed separately from the rest of the World Above. Even so, the mythical creatures were not able to reproduce. When the Saviors noticed that their Doomsday Clock came closer to striking the final hour, they knew it was time. Having grown so close to their Gazelles, the Saviors never thought their worst nightmare would come true. The Saviors knew that if the World Above was to produce life once again, they would have to make the greatest sacrifice. The Saviors sacrificed the Gazelle's for their hearts and their fur. Their fur was used to craft the Cloak(s) of Time and the Hearts were used to bring themselves back to life. The fire blasts that engulfed the World Above pierced through the Cloaks and scorched the Saviors. The Saviors, under their scorched Cloaks, remained alive. The sacrifice was the Gazelle's Hearts. The Saviors made it through the night, but they lost everything that was magical to the World Above. Together, they cast a spell that may only be used once in time. In return for one final chance at new life, they threw their Cloaks in the air. Almost as if like a dream, the cloaks disappeared in thin air and around the world new life was born. To this day, the Saviors are nowhere to be found. Some believe that they made the ultimate sacrifice and died the minute they cast the spell successfully. Some believe they went back to their magical land. Why would new life have these thoughts? Every full moon children of the World Above all have the same dream. The entire battle plays back as if the nightmare was real. Upon waking, they can only remember bits and pieces. What they remember every detail of was the actions the Saviors took to save Life. What happened exactly? ... Arterial woke up abruptly. The sound of silence pierced his ear drums until he could started hearing sounds again. He lunged up and stared across the dark room. Gazing across at the window, he could see a violent storm was approaching. The wind bashed across the Castle doors. With each bolt of thunder that pierced the silent night, Arterial grew more anxious. Something felt oddly off. To his side lay his wife, Nemi, the Princess of Panireth. Nemi slept soundly. Arterial was not only sweating, his body was burning. He lunged out of bed and quickly grabbed a towel to wipe his face. Nemi shrieked, "Arterial! Something is coming! What is it!?" Arterial, to his wife, "Nemi, I am afraid that I do not know.. My head is heavy, my head is hot... I fear what I feel is coming, but I will be ready." Suddenly, the entire room smelled as if something was burning. Outside, balls of fire flew from the sky and blasted the castle walls. Women could be heard screaming, kids crying, and men ran out of the castle holding their children. I want you to know that the castle was not being attacked from the outside in, but rather the inside out. A giant ball of fire blasted through the ceiling of Arterial's room and engulfed it entirely in fire. Nemi let out a loud cry. Arterial, in panic, froze. He could not save the woman that made his entire life whole. Arterial, unscathed, fell through the floors of the Castle until he could fall no more. He landed in the Catacombs. " Arterial, did you think I was to leave without you my brother?", shrieked a mysterious figure in the room. " Did you really think you could escape your past? Zekith requires naught from you except that you return where you belong. The Underworld has weakened without you there. You are no hero. You have forsaken all that you truly belong to. You are not fooling anyone but yourself in pretending to be what you are not. You are consumed by your own guilt in the dead of night. An Unholy man could never reign peacefully. You have cost these people their lives. Now you must return to the Underworld with me." "You are foolish to believe that I would ever return to such a wretched place. There is no hope in the Underworld. You are crazed. I am not a part of that wretched fire pit of hell. I demand you return from where you came and to never come back. I demand you do not speak back. We are not of the same blood. I will kill you like you hath naught any meaning to me. Begone, I shall say no more, Belial. "You will pay right at this moment." Belial grunted. Belial waved his fingers and blasted Arterial several times with seismic fire waves. The Castle walls rumbled. The Castle caved in on itself. Blood was in pools. Corpses were all that remained. Horses and cattle lay ripped apart all over the land. An hour before, The Knights lined up, ready to charge at the army of "The Distraught." Knights wielding lances, swords, spears, and bows attacked the army of Distraught that attacked using scythes, axes, hammers, and dark magic. Zekith, the Dark Wizard, capable of destroying everything, challenged Arterial for his power. Arterial and Belial were indeed brothers. Belial was entirely evil. Arterial was not. As young men, the brothers spent their free time collecting things they thought were treasures. One day, while heading home from the village outskirts, Arterial's foot got caught in a small hole. The hole continued to increase in size and swallowed Arterial whole. Belial, in shock, was also sucked into the hole. At the other end of this pit was a small pathway. The two brothers, breathing heavily, slowly walked the dark path unable to see anything. As they continued to walk, a red light was present. They followed the path to the light as it continued to be more visible. They were getting close. They squeezed through a crack in the wall big enough for one person at a time. They were now in Its presence. Zekith was watching. Blood dripped from the walls. On the red altar was written " Intra in Infernum." Placed on the red altar were treasures the brothers had never seen before. The Artifacts of Death. Belial shoved Arterial to the ground and picked up the Artifacts. Belial ran off. As Belial exited through the crack in the wall, the Artifacts fell from Belial's grasp. On the ground lay scattered thousands of pieces that once were Artifacts. The ground started to glow red and smoke went into the direction of Arterial, who was still on the ground. Belial, running away, was also being followed by the smoke. The smoke filled the lungs of Arterial and Belial. Arterial, who absorbed most of it, grew angry. Belial grew angry but became fearful when he looked at his brother and felt deep in his gut that something was different about Arterial. Arterial was now the strongest being of the World Above. Arterial, consumed by his anger towards Belial, became engulfed in fire. From under his feet Arterial rode a wave of fire, burning the path of the cave. Belial ran as fast as he could, but he could not outrun Arterial. Arterial blasted at Belial with a hailstorm of flames. Before they could come face to face, Zekith appeared. Zekith cast a spell and both Arterial and Belial were showered in bloody knives all connected with chains. Both brothers were in far more trouble now. They lay pinned to the ground at the feet of Zekith. "Nasfa - Cresce - Anni - Vai." Time shifted. Arterial and Belial changed into men. " Fight until death." Zekith demanded. Arterial was already cooled down and had not a single memory of what he had just done in his angered state. Arterial looked at his brother, who now wanted to show Zekith his best. Arterial noticed his brothers eyes were different. Arterial started to become angry again and before he could go into his most powerful state of being, Belial cast a spell on him. Belial never had any powers. Belial didn't know any spells. Belial froze Arterial in his tracks. Zekith vanished and at that same instant, Arterial broke free of the ice he was entombed in. "Arterial, let us follow Zekith to the Underworld." Arterial denied his brother and blasted him over and over again, until his brother was battered. Belial lay on the ground, dying. Arterial in anger, looked at his brother. Arterial did not realize what he did until he cooled down. Belial was dying at his brother's feet. Arterial knew his brother was evil, but he loved him far more than his brother's lust for power. Zekith re-appeared and cast a spell, attempting to entomb Arterial in True Ice. Zekith was engulfed in anger upon hearing that Arterial would not return to the Underworld with him and Belial. As Zekith cast the "Freezing Curse" that would entomb Arterial in ice forever, Arterial quickly countered using a Reflection spell. Zekith was immediately thrown across the debris. Outside, the Distraught (Zekith's unholy forces), killed everything. Zekith had killed Arterial's people in cold blood. The Distraught had been living inside the Kingdom the entire time, taking shape of the people that occupied the entire Kingdom. Prior to the invasion, Zekith had been cast away onto a volcanic island... He had been imprisoned at the bottom of a volcano to suffer for all eternity for the many mass murders that he had committed in the world above his own. Zekith was the true Lord of the Underworld. Arterial could no longer control what was to make its way above from the Underworld. Zekith was to suffer once more. Arterial had countered and mutated Zekith into "The Wretched." An ugly creature that no longer looked or sounded anything like his brother. In this battle between the two Unholy Warriors, all light was concealed. Arterial had mistaken himself to be helping his brother keep power in the Underworld. Instead, Arterial had really brought his world Above to its demise. Light no longer existed. Skies were filled with red and purple clouds. The skies showered the land with a never-ending amount of blood. Arterial appeared before the army of The Wretched and easily slaughtered the army bit by bit, until nothing was left but the tranquil showers of blood from the sky. The Wretched lay on the ground. Arterial prepared to pierce the Being and kill him instantly. Arterial lifted his sword and lunged it at The Wretched. Time froze. A moment before Arterial could kill his brother, The Wretched cast the "Freezing Curse" again, entombing Arterial in a true ice, freezing Arterial for all of eternity. The block of true ice that contained Arterial fell into the volcano, unscathed by the lava it became engulfed in as it sunk to the bottom of the volcano where Zekith once was imprisoned. What was not known was exactly why Zekith and Belial considered Arterial to be Unholy. Arterial had killed the previous Lord of The Underworld, Sathanus . After accidentally shattering the artifacts and cursing his brother Arterial, Belial was shaken. Arterial had become stronger than Belial. When the Lord of The Underworld, Sathanus, had invaded the world Above, Arterial betrayed him, piercing Sathanus right in his heart. Arterial had become enraged and lost all ability to be rational with what was around him. Although Arterial did not hunger for power, the curse required Arterial to feed it. Arterial killed Sathanus and quickly was overcome with his evil spirit. Arterial gained the power of Sathanus and immediately had become a danger to Belial, who was no longer able to control or kill his brother if his brother went into frenzy and was to attack him. This new found power would drive Arterial to do only evil and ate away at the last bit of good that had remained in his heart. Arterial had become the darkest of monsters. Entombed in true ice, Belial could now have the Underworld for himself, at the right hand of Zekith. www.ClassicMMO.webs.com A multiplayer-online rpg based off of many popular mmo's that have existed over the years. This is a game created using the XtremeWorlds Engine. I am not sure if it will work on most PC's but there is currently plenty of content available. The quests are all unique and some are very difficult as they contain difficult puzzles. Players have the choice of three different areas. The first being the easiest and where players should spend plenty of time before moving to the increasingly difficult islands after the first. I don't want to go to far into the game as most of the information you'd be interested in is found on the website. You are more than welcome to ask questions and make suggestions. This game has been in the works and I kind've gave up on it when I realized that there are far superior 2D Engines especially on this forum, but I had made the game (in my opinion) as interesting as I could. This was my latest and best work after years of messing with Playerworlds (many many years ago.) I am limited in what I can do in it as it is closed source and the XtremeWorlds forums vanished but I would like to invite players to share in this experience if they wish to. Thank you for reading =) Edit: Please let me know if you have any errors connecting to the game as I will not be made aware unless bugs are reported. It is greatly appreciated
  10. What is Proyecto Helheim? Proyecto Helheim is the codename of a MMORPG game developed with Intersect Engine (current version: 4.9.1). Everything (graphics, music, story, illustrations...) are 100% custom and original, we have not used any existing resource in the game and we are so proud because of that. The game was developed by @Chondo and me, but 4 more people worked with us(zaicuch, akatsuya, metarupx and megaoy). In this game everything is up to you. We killed the typical mmorpg game style and created a new one. No more farming to level up, no more linear stories to follow, just play as you want. Our level system is different from other projects in which you get experience by killing npcs or completing quests, in Proyecto Helheim it doesn't matter how many npcs you kill or how many quests do you complete, you will only level up by developing the 3 basic character's skills: Weapon skills, profession skills and coliseum skills. There are not permanent decisions in Proyecto Helheim. You can change your fight style or your profession whenever you want without any kind of handicap, so you can try everything with the same character. Also, our server is multi-language, so you can change the language whenever you want without modifying any client config file just by typing a simple command in the chatbox! In this version of Proyecto Helheim you will be able to explore Syraco, the smallest island of Olivium archipelago. Deep and dark caves, big forest with huge wildlife, extensive beaches... There are tons of new places to explore! Also, and for a limited time, there is a portal in the middle of Syraco's settlement which teleports you to the Olivium coliseum, where you will be able to play custom game modes never seen before on any intersect project! There is a 100% original story that you can discover. There are different weapons with special skills and different professions with different benefits. Do you want to cut down trees or craft stuff with some animal leather? Maybe you would like to be a biologist. Do you want to explore the caves and harvesting rare minerals to craft special items? Be a geologist! Your character may be unique. No, don't misunderstand me, when we say unique we say REALLY unique. There are special unique powers you could find, and if you are the very first player finding it... you will be the very unique player who can use them! But be careful... Proyecto Helheim's world is very dangerous. If your character faints... it could actually die! Be sure that your character's SSI is full of charges before you go to an adventure or your character could go to the purgatory if he gets defeated! Only your will could save it from the purgatory rooms, it will up to you saving your character's life or letting it die and creating a new one. But... let's stop talking and show some actual game content! So what? Are you ready to try Proyecto Helheim? Download it here! -> https://proyectohelheim.wordpress.com/descargar/ (only spanish at the momment, working on english and galician versions) You can now follow us and stay tuned joining our Discord server and all our social networks! Discord: https://discordapp.com/invite/Vtnjy6H Facebook page: https://www.facebook.com/Proyecto-Helheim-1842167339243042 Twitter: https://twitter.com/proyectohelheim Youtube channel: https://www.youtube.com/channel/UC3ZNd1TbqLYfCLQC84NxPOA And more! Just check them in our webpage!
  11. Name: Dungeons of Epic Loot! Engine: Intersect Engine Current Progress: We are currently in the early alpha, only because I like to test things as I go. Right now we have a few people testing the game for me to help me break things as I make them. I am working on this project daily and making good progress. I plan and hope to add more staff soon, but for now lets break my game! Story: Bare Bone Desc: Current Staff: Myself [-DefaulT] Screen Shots: Plans: Website: http://doelmmo.com Download: http://doelmmo.com/downloads/doel.zip Discord: https://discord.gg/k2XwxJM If you test the game please report bugs or suggestions to the discord or to this thread, discord generally gets a quicker response. If i failed to meet any requirments for posting here please let me know.
  12. About: Thyranor Awakening is a 2D MMORPG that is being developed using the Intersect Engine. It will be focused on Faction-Based wars going on between the Onyx Dominion and the Azora Union. The two Nations have been at war for many years due to disagreements regarding who should rule the Realm of Thyranor. As time goes on, a rift opens within the Realm and a great evil approaches, causing the two Factions to join together once again. Important Note: The testing phase for Thyranor Awakening follows a different series of events. Testing for the game will be centered around a Halloween Event in which a small village has been cursed. The curse has brought monsters and beings from all realms of story and folklore to the village. The Team behind Thyranor Awakening: Mercy (Garlic) - Lead Developer. @Toast - Lead Artist Makoto - Story Designer. Crow - Artist Current Features: While heading into our first testing phase we're not aiming to have a tremendous amount of content. What's included within the first test: - Completely custom items and sprites. - Day/Night cycle. - Global Event that causes NPCs to spawn on a timer, great rewards for defeating them. - Crafting. - Shops. - Legendary Gear by completing quests involving powerful foes. - World Bosses. - A paperdoll including overlay outfits, pants, shirts, gloves, etc, rather than the standard design, to allow for more customization. Aggressive, Spooky Pumpkin's. Glimpse of the village. Zoomed in to show detail: I <3 TA T-shirt and Outfit. Just a fun little beta testing outfit for all who participate. Vial of Ectoplasm. The Open Alpha for Thyranor Awakening is expected to launch November 1st, lasting until late November/Early December. Come check us out on Discord: https://discord.gg/GznHFUy
  13. Samouraï Mo is a 2D multiplayer online RPG. Go on an adventure in a fantasy medieval Japanese universe. Donwload: https://samurai-mo.webnode.fr/telechargement/ Facebook:http:// https://www.facebook.com/SamouraiMO/ Website: https://samurai-mo.webnode.fr/ Discord: https://discord.gg/Z35rA9Z Four nations This game counts four nations, the nation of fire, water, earth and wind. These nations represent the four continents of this world. When selecting a character, the choice of the people by the player determines the nation to which he belongs. Each people has spells of their own. It is possible for a player to become Daimyō and rule a village in your nation! The Daimyō has the power to declare war on another nation, manage taxes and quests of the village, called samurai. . . Quest and dungeon A huge world is yours, the inhabitants of this world have missions for you! Many dungeons have opened their doors, you only have to explore them if you have guts for! The Daimyō has the ability to provide players with a wide range of skills. Harvest and craft Nature is generous! It is possible for the player to harvest wood, plants, vegetables and ore to turn them into objects, food, weapons. . . Screenshots
  14. /////////////////////////////////////////// /// Pokémon Genesis Online /// /////////////////////////////////////////// Hello I'm working on a project called Pokémon Genesis Online is currently in alpha I know there are several online pokemon games but why not do my own? PGO was born through the PCO yes Pokémon Cyrus online I'm not very good with texts and my English is not one of the best, so please excuse me So let's go. Main features -> TP system (each lvl you get 3tp to distribute between Atk, Df, Spd etc. 1tp in Hp = 2 as Cyrus '' PCO '') -> Pokémon Battles (PvP, NPC, Wild) -> Trainer card -> Trading (Pokémon and Items) -> Roster -> Evolution -> Bag -> Various items (Pokeball, Potions, Clothes, evolution stones etc ...) -> Bank -> Travel -> Gyms -> Catching -> Honey -> Pokémon storage -> NPC dialogs, quests etc. -> Shiny Pokémon (20TP free) -> Gen 1 to 6 pokémon (All are animated Sprites like Na 5 generation) -> 621 moves -> Pokémon Item Drop -> Pokécenter (Fast Healing) -> Pokédex (already complete as a guide for the player) -> Player profile -> and more Forum: http://pokegenesis.boards.net/ Facebook Page: https://www.facebook.com/PokemonGenesisOnline/ discord channel: https://discord.gg/YMemnuG I will update later posting more information some screenshots: Map Travel Bag Battle Rooster
×
×
  • Create New...