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Everything posted by Kibbelz
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Try making the event global.
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The @pandacoder is seen frolicking in his natural habitat searching for his staple diet of Bamboo and grass. By squatting and grunting, the @pandacoder tries to attract a mate. Today, he is unsuccessful, which is often most nights as the @pandacoder is an endangered species...
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Intersect - Playstore/appstore crossover?
Kibbelz replied to Space Pirate Jesus's question in Questions & Answers
Best start is to move away from cliche rpgmaker graphics assosiated with rpgmaker. Then again I'm lucky to have my graphics god @Xenogene for our projects :D. As for app store releases, I know @jcsnider got an Intersect client to run in Unity, thus being able to be cross compatible with other devices. That does not mean it was a fully functional port, this was also on Intersect 1.0 so a really old version of Intersect. I know for a fact if he does decide to do this for Intersect it will not be for a long time and he will definitely be charging. -
How is the battle system done? Do you play as a pokemon aka PMD or trainer?
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What engine are you using?
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The speed stat affects the movement speed in game. Check your characters speed stat.
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Make the item a common event and take the item after its use using the take item command. If you want a bust up item in its place make a second item thats useless and give it to the player after taking the good item through events. It will apear in the same item slot so it will apear to the player it broke but you just swapped the items.
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What tileset do you use here?
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oh god this is one of the features I was requested to add by a user, can't remember who but it was a long time ago. I believe the idea is for checking if you've killed the mob before advancing to the next room as seen in most traditional RPG's. Think zelda. I'm not sure why the event only runs once. I'm on mobile right now so I can't look deep into the code.
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I only played the pc version and I have been busy recently but what would top 0.3% equate to in the current ranking system? I can never tell cuz PUBG keeps resetting the elo all the time.
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Its certainly an original technique here at AGD. I think you should be focusing on your lack of detail though as oposed to finding loopholes. You currently have nothing on your grass. If you want to see what i mean by detail look at some of the maps in Nightmare if you seriously want to improve goodluck!
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How to make the door open and close?
Kibbelz replied to 18jonatas18's question in Questions & Answers
You don't need player or global variables for doors. Simply use local variables. -
Sprites are dynamic so any size works
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Stuff like arrows do not need their own item type. Simply make them a stackable basic item, so of type none. Item type only refers to unique items with specific interactions. Something basic like arrows that hold no purpose interacting with them on their own should be type none.
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I like what you've done so far. I hope you stick with the project
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With quality music from sources such as Eric for free i doubt anyone will pay for such an absurd price in a hobbiest game dev community. Probaly $5 per minute would be reasonable for anyone with a little bit of excess cash to spend.
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Not legally. Since this is clearly an edit on the RPGMAKER VX base tiles they still apply to the RPGMAKER liscence.
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Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Idk i liked 4th gen. I felt like it had its place. There were lots of original pokemon that were unique and looked cool. Everything after was a joke except very small exceptions. The garbage bag pokemon, the icecream pokemon and the keychain pokemon take all of the previous designs and concept and take a giant shit on the brand -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Anything after 4th gen was a disaster. -
Can I use Intersect Engine for single play game?
Kibbelz replied to recordable's question in Questions & Answers
Just to add to what JC said, Your best bet for a single player 2D RPG right now is probably RPGMaker. -
No to all.
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All spells causing stutter then rollback?
Kibbelz replied to Aesorn's question in Questions & Answers
Thank you I will look into this. -
All spells causing stutter then rollback?
Kibbelz replied to Aesorn's question in Questions & Answers
Are you on local host by any chance? Probably the server locks movement during the small casting duration if you're not on packet loss. I personally haven't seen this issue before when I'm on local host.
