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Everything posted by Kibbelz
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He is using Intersect
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Need Help [Paid] The Absent Mind - Sprite Animator Wanted
Kibbelz replied to Oddly's topic in Recruitment
That was our plan too, we should totally join up. I'll see if I can get us a convo going when @Xenogene wakes up haha -
Need Help [Paid] The Absent Mind - Sprite Animator Wanted
Kibbelz replied to Oddly's topic in Recruitment
Myself and @Xenogene were thinking of making a 2D sidescroller as our next project, preferably with guns a little like machena and megaman. If you would be Interested we could always join forces . If ya interested hit me up on discord. -
Should I call theft for using my maps in the background there? :^)
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Intersect uses the real size of a graphic, it wont scale it to be smaller. You need to reduce the size so its sensible. Also you have not perfectly spaced each frame evenly as I can see a wing from another frame.
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Alright clearly im out of the loop since he didn't say events once in his post o.O
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Im confused here. You can already equip and unequip items in your inventory. Am I missing somthing?
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I added this myself personally for you all in B5 via the server config file
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No red mage? :c
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Its not going to work with intersect or in a game as you need movement frames in all 4 directions (up down left and right). If you dont care and just want a static image just open paint and paste the same image in a 4x4 grid. Edit in this format:
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I will implement it so that clense is affected by duration like a buff if you asign a duration to prevent current and incomming status effects. If there is no duration there will be one single clense on spell cast. So it will ultimately be versitile.
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This is something I would be interested in adding as an extra effect. I'll try and slip this into beta 5 under an extra effect of "clense" aka removing all status effects.
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Lots of people here will gladly help. Whats do you want in your logo and what color sheme do you want?
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So today I got off my lazy ass and got a neat little map selection flip function going for the map editor. Its been requested by a few and will help me out personally . You can flip the selected tiles either vertically or horizontally: http://ascensiongamedev.com/resources/filehost/4e70591bc5f18f5e321ec9f9969efc27.mp4
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I believe i made a tutorial on how to make /command emotes :p. Basically get a common event, assign it a /command trigger and play an animation on the user
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Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!
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You can assign NPC vs NPC combat in the NPC editor. Just set it to be hostile vs all other NPC's and you will be fine.
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Looks good but are some of the resources from the LPC?
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Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Nope -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
As much as I like fan based games, surely you want to make your own maps to make it unique and interesting? -Kibz -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
Oh god I remember the pokemon gen 5 sprites. They looked absolutely horrible. For example: Some of it looks alright however you definitely can tell some frames look complete shit -
Story Today I did this on my project...
Kibbelz replied to SkywardRiver's topic in Design & Creativity
I have a load of tilesets kicking around for this. Hit me up if you want em -
Actually i wasnt. I was talking about whats the highest level dungeon in the game? Whats the expected level of the player to beat it.
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Is this reported in the bugs section? Could you post it there please
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Goodluck with the tournament and your game . What level range is your game content up to now?
