Erebus

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  1. Event Autorun

    I was trying to implement a daily quest, sense the quest system does not really support it on its own (as far as I have been able to figure out at least). It supports repeatable quests but there is no way to control how long you have to wait until the next time you can run it. There is also the case of events happening on certain days of the week, you need to be able to keep track of how many days have gone by and this means you would need it to run regardless of if there are any players online.
  2. Event Autorun

    I thought it already was global when adding it to the "Common events editor". I cant find anywhere to make it global in there either (I know how to do it for map specific events), how do I make it global?
  3. Event Autorun

    Thats kind of hard as its a dedicated server. I dont have a computer that I can use to run the client 24/7.
  4. Event Autorun

    Is there a way to create a event that will autorun even when there are no players connected to the server? I managed to create a event that does exactly what I wanted it to do, but only as long as at least one player is connected, with no connected players the even does not run and so the even does not work as desired.
  5. Friends List Map

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When you have a friend in the friends list it shows the name - map but the map is the map you are on, not the one your friend is on. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Add a friend to your friends list, be on different maps (with different names) and open the friends list. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  6. Transfer maps

    I use DB Browser for SQLite but not sure how easy it is to use if you never used it before.
  7. Transfer maps

    You will need a tool that can open SQLite databses, open the server database with it. You will need to edit the value circled in red, the problem is you need to know what the old filename was and find it, for example the one circled in red is 8.png and change it to the new name, for example housetile.png
  8. Transfer maps

    I think that if you changed nothing but the filename of the tiles it is possible but you need to manually edit the database, you would need to change the "data" field in the "tilesets" table and change the old filenames to the new ones. If you changed the layout of the tilesets or the tilesets all together it would not be possible however.
  9. Event Condition Branch

    Oh, I could not find the suggestion, probably searched the wrong thing or misspelled or something.
  10. I would like to see a condition of having a item equipped to be added to the condition branch. This would mean you can create spells that require you to wield a staff, or a guard that wont let you pass unless your wearing certain clothes/armor, or maybe the guard does not allow anyone who has a weapon wielded to pass, and so on. Right now you can only check if a player has an item, not if its equipped or not.
  11. Default map values

    When creating a new map it comes with a predefined set of values for everything in it. I would like to see these values inside of a config file, either on the editor side or the server side, either works. The reasoning being that if you want to have a none default value for something (the way its now) you need to change every map each time you create one, if you could just edit the config file it would mean you would get the defaults you want each time you create a new map. I have created new maps a couple of times where I forgot to change some values or add music or whatever and it just appears strange in the game until I fix it.
  12. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When selling items to a shop that uses the black list feature, it ignores the value of the currency and you get the number of currency items that you put into price. This prevents you from creating currency with different values sense the only way for this to work correctly is to have all currency set to price 1. It is possible to go around the problem by not using the black list feature but that means each time you create an item you need to update every store and it also makes the black list feature rather useless unless you have only one currency set at price 1. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Create a item that is of type currency and set the price to 10. Create another item that has a price of 20. Create a shop and in the buy section change it to black list (instead of the default white list) Go into the game and the shop, if you try to sell the second item you will get 20 of currency instead of 2 like it should be. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  13. How to omit the logo in the game

    What logo are you refering to? Do you mean the one in the menu before you enter the game? If that is the case look in resources/gui/MainMenu.xml Look for <Logo>, under it you will find <Hidden>False</Hidden>, change it to <Hidden>True</Hidden> to hide the logo. You can also look for <Bounds>131,0,762,262</Bounds> under <Logo> and change the possition of the logo if that is better then now showing it.
  14. What does stats do?

    I have been looking around trying to find what each stat does exactly, and so far I have only seen speed do anything that is hard coded, every other stat seems dependent on either formulas.xml or how you setup items and classes (base stat for damage, requiernments and so on). Is it just like I found and its only speed that is hard coded into the engine? If not what else is hard coded into stats?