Jump to content

Search the Community

Showing results for tags 'mapping'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Community Bulletin
    • News
  • Intersect Game Engine
    • Announcements
    • Download
    • Guides and Tutorials
    • Bugs & Suggestions
    • Questions and Answers
  • Other Game Engines
    • Orion+ Game Engine
    • Other Game Engines
  • Game Development
    • Games
    • Tutorials
    • Resources
    • Recruitment
  • General Category
    • General Discussion
    • Design and Creativity
    • Forum Games
  • Foreign Language Boards
    • Español
    • Français
    • Português
    • Русский
  • Intersect Demo Game's Bugs & Suggestions
  • Intersect Demo Game's Discussion
  • Intersect Demo Game's Questions & Answers
  • DragonBreeZee's Questions & Answers
  • DragonBreeZee's Discussion
  • DragonBreeZee's Bugs & Suggestions
  • Nightmare's Discussion
  • Nightmare's Questions & Answers
  • Nightmare's Bugs & Suggestions
  • Thyranor Awakening's Discussion
  • Thyranor Awakening's Questions & Answers
  • Thyranor Awakening's Bugs & Suggestions
  • DarkStory Online's Discussion
  • DarkStory Online's Questions & Answers
  • DarkStory Online's Bugs & Suggestions
  • Telasia's Questions & Answers
  • Telasia's Discussion
  • Telasia's Bugs & Suggestions
  • Aetheria Online's Discussion
  • Aetheria Online's Questions & Answers
  • Aetheria Online's Bugs & Suggestions
  • Darkest Dawn Online's Questions & Answers
  • Darkest Dawn Online's Discussion
  • Darkest Dawn Online's Bugs & Suggestions


  • Game Engines
  • Games
  • Game Creation Tools
  • Full Content Packs
  • Tilesets
  • Sprites
  • UI Elements
  • Animations
  • Items
  • Spell Icons
  • Sound Effects
  • Music
  • Misc
  • Intersect Translations
  • Intersect Demo Game's Downloads
  • DragonBreeZee's Downloads
  • Nightmare's Downloads
  • Thyranor Awakening's Downloads
  • DarkStory Online's Downloads
  • Telasia's Downloads
  • Aetheria Online's Downloads
  • Darkest Dawn Online's Downloads


  • Intersect Engine
  • Orion+ Engine
  • AGD Site/Community

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL






My Project



Steam ID

LoL Name


Found 20 results

  1. I have been building a world using all open source resources with some adjustments. Due to limited resources, I have used a tile blending technique much like that commonly used in Minecraft. Any feedback on the outcome and if it works or not - would greatly be appreciated. Thanks! ^Normal Zoom ^Zoom Out ^Zoom In
  2. Wow, perfect world, where they are an open world Diablo Path of Exile where maps are areas or zones not an open world where we go through acts I would like to know the preference of you friends and opnion are welcome because you prefer each type of world and area, sorry English
  3. Hi all, I'm about to get started on the main hub / area where players will spend most of their time. I want it to be very nice so I'm thinking about creating the maps outside of the editor and just creating tilesets out of these maps. The area will span a couple of maps so I have a few questions: 1. Is this a stupid idea? 2. Anyone have experience with this? -> Please give me some tips 3. I'm thinking about making 2 layers, under player and over player. That way I can really just copy paste the whole thing into the engine. Smart or no? 4. What do you think is a good way to test if the tiles work? Anyway, hoping to get some input/feedback from you guys before I start with this. Thanks!
  4. What can you say about my mapping? What to add, what to remove, pros and cons of mapping and your opinion about it. P.S. This is not my best job. Could be much better
  5. So after seeing George's amazing tileset that he has been working on I was inspired to do something with all the tiles I have made myself. I thought a map showing off the four seasons would be fun to do so I gave it a shot. Looking back now, I probably should have made the map a little bigger so I could have shown off more. Anyways, here it is:
  6. Shilo

    Mapping Our WIP Map

    My girlfriend is creating a map in Intersect. She's a beginner artist and mapper and we would like some constructive criticism from the community to improve the map. We are aware that it needs more details and feel like there is a bit of a creativity block. It's still work in progress. Is there any tips/tricks and/or tutorials to help with designing maps in general and making them professional and attractive? How do we know when there's too little or too many trees and so forth? Is there a general distance we should use between trees? Any other suggestions is welcome! I'm sure all of this is vague, but art and creativity is definitely not my strong suit and it's hard to help her with mapping. I am a programmer and logical by heart, so I lack creativity. Any help would be much appreciated by both of us, thank you very much! Here's the map: http://ascensiongamedev.com/resources/filehost/4dce8f345bf5bfce5ace45adee711cb5.png
  7. Hi guys, so I have had a big game mapped on intersect for some time now! I just moved and changed all graphics to the ever popular time fantasy! being a dbz fan I noticed the similarity in style to GBA games. Hence I did some tone changes and wanted to ask opinion on the sprite/tile mix
  8. BugSICK

    Mapping Map

    Just exploring tile type and tiles i will used for my game, and it came out ok. just ignore the GUI. familiarizing the properties. Screenshot from Editor: http://www.ascensiongamedev.com/resources/filehost/26f07d6c4f86483db0bbbf8dd58e572c.png
  9. For the sake of filling the board up a little more; I'll show off the latest on LH. This place is an abandoned citadel that players will need later in the game! This specific location is the Market, for such a place that is so broken; it is so busy! <3
  10. This is the very first time I ran the client and server. I am recording this for the history books because I plan to completely port Ambardia over to this new engine. Can't wait to see how it goes!
  11. So yes, as I said in title. I was just messing around and made this. Figured I'd post it as it's been awhile since I did anything.
  12. What do you think? What could I improve? I did it on Intersect.
  13. SkywardRiver

    Mapping Life Forge Pics

    We don't wanna show off the entire world yet, but we'll update pics when we can! Leave any feedback or comments you feel like
  14. So, you can take screenshots of the grid view, making world maps in the process. Here's a picture of my tileset and map i'm working on. (in progress)
  15. So I've been playing around with Intersect here and there and just thought I would show off the map I made to test things out. Nothing special but, anyways, here it is:
  16. Some maps from our old EO game. I still develop it for fun.
  17. Miharukun

    Mapping Lava Dungeon Map

    I called this Lava Dungeon map ahaha took me long enough, any feedback or Critics? So i can do better next time.
  18. Howdy, I'm here to proudly show you the latest map of Ascent Online. A project run by myself and Murdoc. Map was designed by myself and Murdoc created the graphics! I hope you guys like it! Link to full image!
  19. When I've taught people how to use Eclipse, Xtremeworlds, Intersect etc in the past, people got somewhat confused at layers, making some of their maps look like a mess and be even more of a mess to edit. Layers are extremely important in mapping, whether or not you're using Intersect, Eclipse, RPG Maker etc. To make a good map and to avoid trouble when later on editing your maps, it is best to put tiles on layers where they fit the most. In this small guide i'll teach you what layers are and how to effectively use them. Map layers are the order of where your graphics are drawn, which tile is on top and which tile is on the bottom. There's five layers in total, and can be changed accessing the Layers drop down menu to the left of the map editor. Layers are drawn from bottom to top, starting with Ground and finishing at Fringe2. Ground Ground is what you should use for ground textures, such as grass, mud, sand, paths, floors etc. It is what is drawn the undermost of all the tiles. Transparency also doesn't work here, so use this for textures that cover the entire tile. Mask Mask is the next layer drawn over the ground tiles. For this, you can use tiles that don't take up the entire 32x32 space and have transparency or opacity. Mask2 Mask 2 is like the previous mask layer, but drawn over the first Mask layer, in case you need more than one masked tile in one space. Fringe Fringe is drawn over all previous layers, except that while Ground, Mask and Mask2 are drawn under characters, Fringe is drawn OVER characters. Can be used for roofs or other tiles that overlap your player, like tall but thin structures like trees and lampposts, so you can walk behind them. Fringe2 Just like I explained in Mask2, Fringe2 is drawn over the first Fringe layer.
  20. Giligis

    Mapping Inspiration ;o

    Just the very very small beginning of how @George and @QuoteFox inspired me with, will be doing tons of edits, this is the start to a giant main city. Yes I'm aware of the weird mistakes XD