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BigSun

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  1. Has anyone encountered a problem with Client after last win10 update? Client is allocated very small resources (0,1-2,0% CPU and not more 1GM RAM) despite free CPU, RAM, etc. So client is very lagging. Other programms are working correctly.
  2. And events are working! I create autorun event which sends to player chat some text (on Map1) and i received it on Map4. The problem was precisely in "No NPC's on map" Question is closed
  3. I'll wait B5+ and make it with help common event option on npc death
  4. Engine have invisible effect. So as not to depend on the effect time I suggest use invisible (clear .png img) sprite. Events -> Change Sprite P.S Oh, nickname will not be hidden
  5. Yes
  6. Sometimes on the maps spawn (using the event which depends on the random) some mobs and some global variable changed (ex. GS LocationAttack = true). if they are all killed ("No NPC's on map") GS LocationAttack changed to false, else (if time is up) GS LocationAttack = false and GV LocationStatus = 1 (does not belong to the players).
  7. I tried change to 64x64 and it is really bad for work. So the question to the devs: is it possible in the future to do the work of a single event in a few maps?
  8. Hello/ My default location (locations are not connected) looks like this: m - default map in engine (32x26) ------------- m1 | m2 m4 | m3 ------------- Because of this events do not work correctly for all location. Can I change the values for my game? Will there be problems with B5+ or any?
  9. Hey. Sorry for my english, but i hope you will understand me Is it possible to add in the next versions: - Targeting. Sometimes difficult set aim at player or entities using mouse. Especially when the opponent's speed is high. It is advisable to add the selection of the nearest target with a some button. - Mouse Click Event. The event, which is activated when you click the mouse on the block. P.S. Is it possible to add more than 100 frames of animation in current version?
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