Jump to content

Kibbelz

Elite Contributor
  • Posts

    1741
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by Kibbelz

  1. Merry Christmas to you too
  2. Just got it. Thanks gibby.
  3. That or use rpgmaker.
  4. Not currently. No.
  5. But at what range do you define as too much or too far to target? Everyone monitor screen size is different so you have to compensate for users who are on the lowest resolution. They don't want to target someone off their screen. If you have an open world like Nightmare with 500 maps. Where do you stop searching? Most players want to interact with enemies nearby anyway and use tab to kite enemies with their spells. Again you can change this when source comes but I don't see much point.
  6. Going off topic here. Back on topic now please.
  7. Looks good you can tell a lot of time was put into this. What engine are you using?
  8. Love the additions, is it possible to convert them to autotile format though? Thanks, Kibbz
  9. I'm definitely buying this
  10. Game specific features like guilds and ranks will not be included in the base engine. If you want these features you will have to have them coded when we go open source or someone else might release a source tutorial on how to add them down the road.
  11. Look forward to the source code Grammar Nazi's! Plenty o' spelling mistakes & drunk code there from yours truly.
  12. Because packaging dev tools with the client is extremely bad practice. just copy sprites generated from the editor to the client entities folder, if the game is already released use an auto updater.
  13. In the projectile editor you can assign an item as ammunition. This item will decrease each projectile fire and the projectile cannot be fired without any of the specified item in your inventory.
  14. Do we need smtp? We already register emails for accounts.
  15. Worth noting that cliff autotiles apear broken and ill be having a look when I get home from work alongside other bugs reported.
  16. Kibbelz

    Pictures

    Should be in b5, I remember adding this.
  17. We are not allowed to die until open source
  18. Yeah i assumed you would populate the loop with msgs at certain times. I was merely giving the core of the timer. Best of luck.
  19. I personally would make a loop using conditional branches and labels. E.g. Player variable = 0 Label Wait 1000ms Add 1 to player variable Condition: has quest completed? Goto label 2 Condition: is player variable < 300 Goto label Output msg "time ran out" Exit Label 2 Output msg "quest completed in time" Exit
  20. Not bad at all, is there any reason why the world goes off into the abyss of black? Also you're cliffs overlaying each other look strange. You need to keep the heights when merging cliffs and overlaying them constant. I.e. if a cliff ontop of a cliff merge into one the new cliff should be 2 tiles high not 1 tile high.
  21. As a quick add on you should also be able to change the font and font size in the InGame.xml file. Don't worry about it too much since the UI system has been overhauled to be using .JSON file format in the next Intersect Release B5.
  22. GOD BLESS G2 ESPORTS!

  23. Finally converted my pc hard drive to an ssd :D

×
×
  • Create New...