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Everything posted by Ainz Ooal Gown
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Thanks for the reply. Yeah I understood that from reading your post. NPC was within range and was facing the NPC, and targeted, but nothing happens. I checked code and all seems correct with the patch being applied and changes made. I will do a GIF for you.
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Great mods mate! Proper chuffed. I have applied all your patches in order (from zip file) but auto attack doesnt seem to be working for me. Everything else works great though.
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NPC needs to be aggressive to attack players (Can also apply conditions to NPCs for who they attack) Events are used to give quests Play around with the engine a bit more and search forum for answers. Loads of info here to help you out.
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System Of Identifying Items
Ainz Ooal Gown replied to ODestroyeR BR's question in Source / Plugin Requests
Can be done with events off the top of my head, but will take a lot of effort and items like so: Unknown Sword (Sword of AGD) = Event item, when clicked to be used, event runs checks if player has a identify scroll, if yes then gives the player Sword of AGD. But for every item you want to use this system with you will have to have a unknown item for it... if that makes sense. -
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Epic!! Nice one JC this is awesome!
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Many ways this can be done without doing a source edit, here are 2 examples: Have an item trigger the event "Campfire Kit" so when used it opens the crafting station and a animation of the campfire with multiple loops simulate the fire spawns in front of character. Have an item event that spawns an NPC for a timed period, and have it so the NPC is a campfire. Now have it so when the NPC campfire is clicked (actioned) it opens up crafting table. Seriously the event system is powerful... just use your imagination to try different things.
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Not a source edit but a way of doing it with events. Has a few things that dont work such as if the NPC summoned kills you dont get EXP and doesnt work with PVP.
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Awesome addtions buddy thanks
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Working Spreading out loot upon Entity death
Ainz Ooal Gown replied to Cheshire's topic in Source Modifications
Awesome Joyce!! -
Untested Tileset Element Random Placer
Ainz Ooal Gown replied to Mimus's topic in Source Modifications
Very cool Minus, thanks -
Open Source Announcement (Legit!)
Ainz Ooal Gown replied to jcsnider's topic in Announcements & Quick Links
I cant actually believe this day has arrived, this is a monumental day in the history of not only AGD but mankind! I would like to thank the whole AGD develeopment team for the hard work and dedication they have put into Intersect over the years <3. -
Looking class mate, always good to see custom stuff. Keep it up buddy
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Patience is a virtue, Ricardo is working hard on his engine, little support would be better for the Dev...
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How can i move this scrollbar?
Ainz Ooal Gown replied to Evillione's question in Questions & Answers
Folder: Client and Editor\resources\gui\layouts\menu File: CreditsWindow.json Header: "HorizontalScrollBar": { -
Hi, what do you mean by "avoid the player to attack?" Like dodging, or making it so players cant attack at all?
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Intersect Engine Tutorial Series - Episode 5 is now up
Ainz Ooal Gown replied to Zetasis's topic in Tutorials
Awesome stuff buddy keep it up -
I believe you have to be facing the grapple tile and be within range, and I think it only works in weapon slot? Not used it in a while so could be wrong...
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Which image did you change? As there is more than one set in the GUI folder: Ingame options: ingame_charselect ingame_charselect_clicked Main Menu: mainmenu_login mainmenu_login_clicked
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Looking very impressive buddy! Keep it up
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wont be long til source is released
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Sorry buddy but I still dont thin that will work, the way you have done rewards, it will either always be true or not...
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Not at the moment, when source comes should be easy enough to add
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Aisen that deserves the thanks, he put a lot of effort into making this for people to use
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Should not slow down system, but speed of game is based on server specs
