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Everything posted by Ainz Ooal Gown
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Is there a way to limit hotbar slots?
Ainz Ooal Gown replied to Beefy Kasplant's question in Questions & Answers
Ahhh. haha my bad not sure then lol -
Is there a way to limit hotbar slots?
Ainz Ooal Gown replied to Beefy Kasplant's question in Questions & Answers
This for equipment slots? Slots are handled by the server config aren't they? So what ever you put in the server config is what will show in the client, a player can edit the client config/gui configs but I dont think it will make a difference for the amount of slots. -
Story Today I did this on my project...
Ainz Ooal Gown replied to SkywardRiver's topic in Design & Creativity
I think its the best way you can do it without taken up a inventory/equipment slot -
Story Today I did this on my project...
Ainz Ooal Gown replied to SkywardRiver's topic in Design & Creativity
Good that buddy, so is hair a item or a sprite change? -
Sound Hero and NPC, Item, Spell Insonation
Ainz Ooal Gown replied to Lalak's question in Questions & Answers
No thats not possible at the moment, you will have to wait for source and add that feature. Only way to get a NPC you attack to say anyhting is to add it to the NPC animation, and it will say on every attack. -
Sound Hero and NPC, Item, Spell Insonation
Ainz Ooal Gown replied to Lalak's question in Questions & Answers
Not sure what u mean. For normal NPCs and you want them to make a noise when interacted with I use animations with sound, buit dont put any visuals in animation (so it only plays sound). Four story line and shop NPCs I create events, and with that you can add sounds to the event when conditions are met. So if you wanted a sound that says "Hello" when you interact with then event you put that first in the command list, that will play "Hello" when player interacts with event. -
Sound Hero and NPC, Item, Spell Insonation
Ainz Ooal Gown replied to Lalak's question in Questions & Answers
Use animations, just add sound and not visuals -
Looks cool, love the artwork style.
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Global variables... so beleive it will run alsong as server is online wont it?
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Good stuff, keep it up
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Story Today I did this on my project...
Ainz Ooal Gown replied to SkywardRiver's topic in Design & Creativity
I finished my fishing system today This is the start of my game Fantasy Phoenix Empires. Im torn between this and Second Impact... Testing so please ignore bugs and spelling mistakes. Still in development. This is just a show off video of progression, starter quest, crafting and fishing system -
Updated the list with all my current tutorials
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Thanks. Its most simplistic way of doing it, I just thought I make a tutorial as not everyone will get how to do it
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Description: This is a respawn system that I currently use in my games. It is very staright farward but allows your players to set a respawn location you put on your map. Video: https://www.ascensiongamedev.com/resources/filehost/48a67458f15947e6130fbdb70c3acbd3.mp4 Process: Players can walk up to a respawn point and interact with it to set a respawn location and if they die it will respawn them at that point. Issue: Event doesnt trigger fast enough, so we create a blank black map and a black image to prevent a "Map Bounce" (what I mean by this is when a player dies he will respawn back to the class set start location before the respawn event kicks in, so the class starter map will show for a split second, before the player is warped to the map set by the respawn system. It will make sense as we go on) Build:  First we need to make a variable: Type: INTEGER, Name: Player Respawn LOC Second we need to make a common event Lastly we need to make the respawn points, which I call "Pathfinders", which is just an event on a map. Now you have set the core build of the respawn system, but you have to do one more thing which depends on how you have your game setup. Becuase of the issue I mentioned above, with a slight delay happening on the event trigger to warp player, I have had to set a "Blank" map which I called "Eternity". I set all my classes in game to have this map "Eternity" as a spawn point So this isnt good for when a new player starts the game, as they will just spawn on a blank map... so you add (which I have in all my games) is a common event "Set New Player Variables". Complete! Now you should have a fully working respawn location system in your game. Enjoy
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Looks awesome mate! Love the mapping, and the intro to the game is class. Keep it up buddy
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Its all about trust, I agree that I dont see people wanting to do this just to troll, but if you make a close nit team, doesnt have to be 20+ devs, just a small team that is willing to put the time and effort in on the project. Have meetings every now (Bi Weekly) to make sure all Devs are on the same page. Having a scope written up that directs the project in a direction that all Devs agree on is also a good idea.
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Story Today I did this on my project...
Ainz Ooal Gown replied to SkywardRiver's topic in Design & Creativity
Looks awesome that mate -
This could be a good idea if people stick to it and commit the time. I'm in... Username: Ainz Ooal Gown Intersect Projects: Othala Dawn, Second Impact, Phoenix Empires Roles: Game Designer, Developer, Mapper, (extra: I'm decent at making, features/systems with events)
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That is called development, which takes time...
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My Mount system with Spells and Event system
Ainz Ooal Gown replied to Psychorustle's topic in Tutorials
This is a very good idea, as Ive been thinking of a way of having mounts with paperdoll, but never thought of using the female gender as a switch! Nicely done.- 12 replies
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- tutorial
- my mount system
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Building a Free Library of Images for Everyone
Ainz Ooal Gown replied to Eric Matyas's topic in Resources
Yes "Royalty Free" but you have to credit the creator @Eric Matyas I use his music as it is great -
I have never had any issues opening the client.
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Sorry but I have no idea what your going on about...
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Just copy the contents of the downloaded patch (including folders) to the directory of your intersect version... PATCH FILES: Client and Editor Documentation Server COPY TO: Your Game Directory: Client and Editor Documentation Server I cant explain it any further than that... lol
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If you are just updating the engine then you apply the patch: Download patch files Copy contents to your intersect engine directory. JC states how to here: Downloads Every build has 3 downloads. (Full/Upgrade/Patch) Full downloads are for clean copies of Intersect for new games/projects. Upgrade downloads are for upgrading from the most recent major Intersect update. (IE: 0.6.0.X -> 0.6.1.X) Patch downloads are if the version number is the same except for the revision at the end. (IE: 0.6.0.0 -> 0.6.0.115) *Patches do NOT need to be applied in order.
