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Shenmue

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Shenmue last won the day on April 20

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  1. Yeah, I will probably update it and do a clean version once Intersect pre-release and the game I am working on are out
  2. Hello everybody, Pirate Souls team is glad to announce that the game beta is going to release the 1st July on Steam! Approximately one year after the alpha. Click on the link below to go to the Steam page of the game. Go to Pirate Souls Steam page ABOUT THE BETA CORE CHANGES SPECIAL THANKS We would like to thank our Discord community for their support! Without them, the game would not have been in its current state. Special thanks to our publisher, Hitspark, and to the developers of Intersect Engine. If you want to stay connected to Pirate Souls and see the progression of the beta, below are the links to follow. Note that we will now start hosting special events in our Discord. You will be able to win exclusive roles and special in game items! PLAY NOW Join Pirate Souls Discord server Go to Pirate Souls Steam page Check Pirate Souls videos on YouTube Follow Pirate Souls on Twitter Read articles about Pirate Souls on Indie DB
  3. Great thanks JC, will test that out!
  4. Hello guys, Intersect Engine is cross-platform, but does anybody know how to export a game for macOS or Linux? I tried to share the client with all the files generated when building it for a release. I also tried different methods based on the MonoGame documentation article below without success. Package games for distribution | MonoGame Documentation Any help would be appreciated
  5. The game is now officially released! If you want to try it, here is the download page: https://piratesouls.org/ Not yet, but we do intend to implement it!
  6. Thanks! Haha great, will be nice to see you in game! PS the game will launch at 7 PM UTC. I will send the download link when the time will come
  7. Thanks 🙏 Glad you liked the previews
  8. Hello everybody. Lately I've been working with few people on a pirate Game using Intersect Engine: Pirate Souls. I am pleased to announce that it will launch an Alpha Release the 24th July. For a fan of 2D pixel RPG, it's a bit sad to realize there are a lot of ninjas Online RPG compared to pirate ones. That's how Pirate Souls began. So people can play a fan made pirate game. You will be able to follow different paths. Be a pirate, a marine or just a sailor. Pirates can form a crew, recruit members and have a bounty. Their goals are to have the biggest bounty and to find treasures. Like you may have guessed they also want to be the greatest of all the pirates. Marines work for the government. Marine members have ranks and they can evolve in the marine under different ranks. Their goals are to arrest pirates and keep the peace in the world by obeying to their superiors and the government. Sailors are not related to any groups and can be a member of the revolutionary army. Pirates and marines can decide to be a simple sailor during their journey. Players will have the ability to use different skills to fight. Each of them linked to one of the three specializations available: swordsman, fighter and sniper. There are also special fruits that give strange powers to the one who eat them. Those are called soul fruits. More previews in the hidden contents below ABOUT THE ALPHA QUESTIONS SPECIAL THANKS We are currently 4 active staff members: Dona, Erox, Rosetta and me, Shenmue PLAY NOW Join Pirate Souls Discord Server Go to Pirate Souls Steam page Check Pirate Souls videos on YouTube Follow Pirate Souls on Twitter Read articles about Pirate Souls on Indie DB
  9. Hello. I've made a tutorial about patch conflicts. It may help you, because my solution uses more graphical interface even if more steps are needed. You can also use diffy.org to manually do the edits :
  10. For those interested, I will probably update my patch when the Intersect Engine prerelease branch will be officially released.
  11. Sadly it doesn't. I don't know when I will be back at it to be honest
  12. Oh OK I see, if I happen to update the patch I will check all that out. You may want to look the "ProcessMoveRoute" method of "Intersect.Server.Entities.Entity".
  13. No configuration to activate. I will have to check that out then, but I don't know when. It will probably take some time.
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