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Mimus

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  • My Project
    https://drastalonline.fr/

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  1. Nick

     

    Hello dear @Mimus, I have a question about the running system, can you add me any discord or can you pass me yours? Nicki # 2229

  2. that's what I did, if I add a line to the model builder or even to the query it is because the data was not automatically loaded ... by the way I think that I little withdraw them seen I make a call to load data manually so good ...
  3. sorry for my english, i use a translator Hello, I have created a database to give with the migration system, I manage to use it ... it is linked to the character, the problem I encounter is that when the person loads the data is not not charge, on the other hand if I add an addition all the data is charged. I probably forgot a piece of code somewhere but I can't find it or again .. In Short: - DB Works - In load Player, not load my table - If i add new raw in table, add and load in Player all data for player. it's just the loading of the player that is problematic. and that does not load the link table I added in the Querry: I added in the modelBuilder (PlayerContext): and here is the class i use: thank you in advance for your help EDIT 06/04/2020 I succeeded, but I don't know if it's the cleanest system compared to the engine ... I call this function in "public static Player Load([CanBeNull] Player player)"
  4. Yes, I just did and here is the update. Download With Undo
  5. Yes it will go faster, I divide the time between 2 displacement by 2
  6. Running System Sorry for my English, I use a translator. Description Simple system that allows running at the press of a button. The System was made on entities in general so we can easily imagine adding a check box on an npc to make it run. Media: Git Patch: Download Layout for Keybinding Place in "resources\gui\layouts\menu\OptionsWindow.json" and "resources\gui\layouts\game\OptionsWindow.json" after "ControlToggleGuiButton2" content. Based On: Version: 0.6.1.0
  7. Thanks for the advice, I will test and return and update if it works. Edit: Thanks jcsnider Optimized Version
  8. It's true, I did this to avoid the loss of focus of the window. ca constantly put myself on the editor, I do not yet master the sources of such a project.
  9. I realized that the previous patch contained code that did not start from pach, so I proceeded to tidy up my code and its versioning. Here is normally the last patch of this script, it brings all the corrections. sorry for its many patches. Last Patch
  10. I found a small bug which prevented the server from launching correctly due to my addition. I bring you this little correction. Download Correction
  11. Thank you for your answers, I have just updated the system to add languages. Download with Language Support
  12. Tileset Element Random Placer Sorry for my English, I use a translator. Description This tool allows you to place elements randomly on the map, it checks that the box has no attributes before placing it. He tries to place an element 5 times before saying that he is impossible and moving on to the next. Use Select the pen tool Select your layer Use the dice menu Configure and Generate Media Git Patch: Download Optimized with Undo Download Optimized (Thanks jcsnider) Download Last Update Download with Correction Crash Server Download With Language Support Download Based On: Version: 0.6.1.0
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