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Everything posted by Ainz Ooal Gown
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Common event /commands to play sprite animation
Ainz Ooal Gown replied to gooby's question in Source / Plugin Requests
Doing it as a _beg would work and can be done by editing the source, but then you would have to do the paperdolls for each frame on begging. Total doable -
Common event /commands to play sprite animation
Ainz Ooal Gown replied to gooby's question in Source / Plugin Requests
No it wont work with paperdolls, as when you hide a player it also hides the paperdolls. But like I said you could do summit nifty like, have the animation sprite look like a begger, so its like the player changes into a begger. -
Common event /commands to play sprite animation
Ainz Ooal Gown replied to gooby's question in Source / Plugin Requests
Well if you do sprites based on classes you can, as would just be a condition -
Common event /commands to play sprite animation
Ainz Ooal Gown replied to gooby's question in Source / Plugin Requests
Hiding the player also hides paper dolls, but yeah if use PD char would be a naked begging >_< unless you have in your animation the player changes into a scruffy clothes and looks like a begger? -
Common event /commands to play sprite animation
Ainz Ooal Gown replied to gooby's question in Source / Plugin Requests
You can do this but not sure how well it would look (also wont work in different directions, only the direction you do for the sprite): Create the animation for your sprite as an animation Create a common event that will trigger on command /beg Have the player "Hide" on trigger of event then Play the animation you created On the players location Have a wait that matches the time of the animation then Unhide player -
Scroll Bars - ChatboxWindow.json
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Questions & Answers
I understand this now. Its because it is bound to "MessageList", so the size of that determains the area scrollbar can be used (to the right of it) -
Yeah it looks like every UI entity that is transparent has a shadow. Ive checked the old UI's and its the same for them, just very small so you dont notice due to the UI size. I have no idea if its possible to remove the shadow.
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Mapping Wonderdraft - Map Design Program
Ainz Ooal Gown replied to Python Panda's topic in Design & Creativity
I use Inkarnate. Its really good and the premium version is cheap and has some good extra's like 4K maps. https://inkarnate.com/ -
Tired that but nothing happens when changed to "false", so its not that.
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Hi All, Another mystery that seems to be aluding me. I have designed a new character.png and sorted it with in the .json but for some reason it has a faint shadow going across the top where it should be transparent: Here it is across different background tiles: I thought it might of been the title bar, so I moved that down, but that doesnt seem to be the case. It is not the .png image either as that part is transparent. I have no idea what this is. Anyone else came across something similair? Thanks
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You need to bring the floor tile down one more, and have the border as a layer ontop
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Hi, I have been working on my GUI, and for the love of it I cant understand how the "Bar" works in the ScrollBar's. I have repositioned the "HorizontalScrollBar" using "Margins" only way I could get the bugger to move, as bounds would not move it, and with that the "Bar" is missaligned and will not align with the scrollbar no matter what values I change. I have created a while new ChatBox window which is a different size to roginal, everything else is positioned correctly, but I just cant seem to get the ScrollBar to play ball. Doesnt show bar preview when scroll bar is not needed Scroll bar out of alignment Goes up to top fine just under button (no gap) Does not go down to bottom button (Gap) As can see doesnt go to the bottom when scrolling, and hides some of the chat (MessageList) under the ChatBoxText, but if you press the down button on scrollbar the text from messagelist is goes down more, but the bar does not move. VerticalScrollBar part Full ChatboxWindow.json Any help would be great. Thanks
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GUI - Move entity to different .json file
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Questions & Answers
So basically move all below from EntityBox.cs (and everything it relates to): To HotBar.cs, in the //Init section? Then move the code in the .json files over? Sorry still learning -
Hi All, Is there a way to move an entity from one .json to another? I am currently working on my UI, and I have the need to move the experience bar from the PlayerBox.json to the HotbarWindow.json. Is this possible? I tried to move the code, but didnt think it would be as easy as that. I then checked the source, but cant see anything that would allow the move... I know its this I need to move to HotbarWindow.json, from the PlayerBox.json If anyone can point me in the right direction that would be great Thanks
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GUI Alignment - .json edit
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Questions & Answers
Answer is, dont put a space... "Alignments": "Bottom,CenterH", -
Hi All, Question regarding the GUI. In the .json's for the GUI there is "Alignments". Can this have multiple values in it? Such as "Alignments": "Bottom, CenterH", as it seems to only do the first. I am trying to align my hotbar window at the bottom of the screen in the middle, but have it so its potitioned for every screen resolution that way. Any Idea? Thanks
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Yeah this would be a form edit within the source itself.
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You can edit the form in the source to achieve this. EventCommand_OpenCrafting.cs
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Seperate frame Width for _idle
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Development Questions
Ah right I understand you now thanks -
Seperate frame Width for _idle
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Development Questions
Thanks for the reply. I think I understand what you mean, but to be honest I wouldn't know what to change or do. Do you mean changing (int)texture.GetWidth() / 3 to a input variable? -
Hi All, So ive spent the best part of today trying to figure this out but I am having no luck, so thought id ask the pro's I have added 8 frames to my game for everything, apart from I would like to use only 3x4 frame sprite in for _idle (To save on adding the extra frames and them not being used). I have tried a few modifications to Entity.cs, but I can not seem to get it right, as I get warnings and errors or it just does not work. These are my sprites: Normal Sprite Idle Sprite I tried to add a else if to the Draw function: if (SpriteAnimation == SpriteAnimations.Idle) { srcRectangle = new FloatRect( 3 * (int)texture.GetWidth() / 3, d * (int)texture.GetHeight() / 4, (int)texture.GetWidth() / 3, (int)texture.GetHeight() / 4 ); } But It doesnt work. I added this above "if (SpriteAnimation == SpriteAnimations.Normal)" Any ideas where im going wrong? My knowledge of C# is very limited and I am still learning. So I mainly use what I can see in the code already a minic it (Noob way :P) Thanks
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Untested Configurable animations upon item drop
Ainz Ooal Gown replied to Cheshire's topic in Source Modifications
Ah right, no problem buddy -
Untested Configurable animations upon item drop
Ainz Ooal Gown replied to Cheshire's topic in Source Modifications
Looks good, came across an issue when trying to apply the patch, not had a "Corrupt Patch line before: E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine>git apply --check LootDropAnimation.patch error: corrupt patch at line 1512 I am using the latest development build. -
Intersect Game Engine Review After 4 Months
Ainz Ooal Gown replied to Julian's topic in General Discussion
I agree with everything that @AisenArvalis, @Beefy Kasplant and @wishy said. Basically sounds to me like you dont want to put the effort into making a game, which takes time, patience, effort and alot of trial and error. The community here is great and people go out they way to support and help eachover and if your like me and not a true coder, you ask here and people guide you/point you in the right direction. If you really believe this engine is 2/5 stars then go use a different one. I really dont see the point to your rant as Intersect was built by developers for years and then they just freely give it out. They did not have to do that and could of sold it as it is a very powerful engine, and now has even more potenial being open source to edit it to the way you invision, but with that you have to put in the effort. -
Untested Tags on NPCs, Items and Maps for Event Editor
Ainz Ooal Gown replied to Shenmue's topic in Source Modifications
Awesome stuff, guna make things so much easier. Nice work buddy
