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Everything posted by EVOLV

  1. Not dead. Just busy. ;)

  2. In Memory of Lumiere

    Just got caught up on this news. How very sad and we can hope she rests in a place with no pain. Wonderful tribute, Sky.
  3. Test run of A4C Beta begins today! And by today I mean... hotfixes all weekend, most likely. ;3 Let's break stuff!

  4. The thread above is one of many discussions on this subject. You can absolutely utilize some sort of encryption when source is available, but there will always be a chance that people will access your files, regardless. Read through some of the treads on this forum about encryption and maintaining proper ownership of intellectual property for a long answer... Short answer - yes you can protect it, there will almost always be a way that people can get access to your files if they really want them, regardless, but game development is so inherently difficult and more than the sum of its parts that it shouldn't keep you up at night if someone takes your art and attempts to make a game of it. tl;dr: If you wanted to steal an artist's painting, you'd need to do more than just swipe their paints.
  5. WIP Starhaven

    Nice tidbit and definitely looking forward to seeing more!
  6. Quest Title bug in first map block ??

    Looks to me like your acceptance of a quest is causing an event named 'Quest Zihirli Sinekler Start Event" to *move* to the block where you are having the problem? Long story short, I am not convinced this is a bug. I think JC's answer is correct -- specifically on the *event* called "Quest Zihirli Sinekler Start Event", not the NPC which spawns it, you will need to check the 'Hide Name' checkbox. Also side note to your event -- where you have Conditional Branches setup to handle giving different quests to different levels, I would discourage you from setting the offers this way unless you mean to give different quests all at once to characters level 15 and above. It may also give you a looping error, since Conditional Branch is essentially an if/then statement. It would be odd for a computer to interpret a character as level 10 or above ELSE they are 15 and above. Since a character level 15 is also above 10, I think the event would never offer the 'Ilk Buyuk' quest, as it would determine the condition 'is level 10 a d up' fulfilled on the first branch, whether the character was 10 or 100, and end the process thereafter. Hope that makes sense! A better way to do it would be to set Spawn/Execution Conditions for level 14 or *below*, then a new *page* and that quest for level 15 or *above* etc.
  7. WIP DBZ Renaissance

    Nice layout, Gib! I like the idea of having everything at the bottom. You have given me something to think about with my own layouts. Kudos..!
  8. bossrinley.png


    Finished adding faces to the class upgrades. Got 3 "bosses" working. Gonna add some player switches to allow people to take on bosses in the arena at higher levels... not a ton more hard stuff to do, really, before Beta.

  9. Classic Hero Maker v0.1.5B

    Looking really good! I'm excited to try it, for sure.
  10. Intersect Beta 4.2 Released!

    Really cool. I'm going to launch the beta of my game on this version, end of next week. Things are working nice and I'm especially excited for all the work you guys did on events!
  11. Projectile

    Was able to replicate this in my own game and can confirm projectiles act like grappling hooks against blocked spaces. I would post this in bugs.
  12. Closed Alpha Ruinic - Competitive Dungeon Crawler

    This looks really great - the graphics, the layout, and the concept are all stand-out. Glad you picked it back up again!
  13. How to make a Level Up event?

    You can do that, as Kibbelz has said, in the Common Event Editor. Go into that, then: Down in the left hand side at the bottom, select "Level Up" as your trigger. In the Spawn/Execution conditions button, you can choose 'Level is'... Then 'Equal to'... and input '10'. Then you will write what you want to display on the player screen or chatbox in the commands field. You can also run a Conditional branch directly in the commands field. which checks if the player is 10, but those can get messy if you want multiple level up events. If this is specific to the player's class, which it seems to be, I would add another Spawn/Execution condition of 'Class is'... then select "Adenturer". If you want to get right to the point, you could even do 'Show options' to be prompted to change class, directly. However you do it, hope this helps.
  14. good.png

    Can confirm Intersect 4.1 is handling lag issues (brought on by my inability to write an event properly) better than any previous version of the software. ;) 

  15. Intersect Beta 4.1 Released!

    Congratulations! Can't wait to dig in!
  16. Various Dinosaur Sprites

    Hey guys -- I have occasionally been asked if I could share the dinosaur models I've created for A4C, and I'm only happy to. Thought I'd just post a thread. Here are some sprites for anyone looking to add some prehistoric NPCs: Enjoy!
  17. Various Dinosaur Sprites

    Terrific! I like games that have varied content. Naturally, I'll be adding more Dinos to A4C as it goes on. Will be happy to update this thread. Glad you guys like them so far!
  18. Step-by-Step Quest Creation in Intersect Date Modified: 6/27/2017 Engine Used: Intersect 3.1 The following guide will show steps to create a quest which will allow the game developer to take advantage of all the great features Intersect has built in. After reading this guide, the developer should have a good grasp of the ways by which the quest system is set up. The guide uses Intersect 3.1. Pre-req: You should have some basic familiarity with the Intersect Engine, how to access the Quest Editor and the Events system. You should know the basics of the Event editor commands hierarchy system. You should understand the basics of the Animation editor if you want to add the "!" and "?" symbols above the head of your quest-giver in the Optional Precursor. Requirements: You should download Intersect 3.1. You should have some sprites to use for your quest-giver event, as well as some monsters set up in the NPC editor. Basic stuff! Precursor (Optional): For this guide, we will be using quest animations specific to the point in the quest which the player has reached (The "!" and "?" symbols above the NPC's head). Step 1: Figure out what you want the quest to do. Step 2: Let's create the quest itself! Step 3: For this part, we'll need to create an event (an NPC) who will both give the quest and act as a return point for when it is completed. So I hope this winds up being a help to some folks who are trying to get to know the Quest Editor system a little better. Rest assured I'll try to keep tabs on this thread and improve/add to this as necessary. That in mind, I may have forgotten some things, so if you find an error, etc., let me know! Thanks and happy questing!
  19. Hope you have had success, Pink. Sorry I have been away from the forums as I had a totally impromptu "vacation" where I got called to do some contract work away from my usual homespace, here. As SCTrav says in the excellent explanation they gave, you can really make the Event Driven function anything you want. It's totally dependent on you telling your game, "Okay, quest is done!" at the appropriate time. In essence, remove the part about killing NPCs in my tutorial, and it'll work just as well. I should be around a bit more in the coming days if there is follow-up or you are still having trouble!
  20. Was thinking about doing a Linux hosting tutorial. Seems to still be a lot of questions about how to do it, step-by-step. I think most people will be pleasantly surprised with how easy it is, and how cheap.

    1. jcsnider


      I'd recommend waiting on that. Beta 5+ we will be making a lot of changes to make it even easier.

    2. EVOLV


      Good to know!

  21. Gonna make beta by August 31. No pressure. Just about 30 more faces to render.. @.@

  22. Need help changing career paths...

    I'm ancient, so I was coding back when JavaScript was a thing geniuses knew how to do. So you learned it to become a genius! Seriously, tho - I think there's a lot to be said for how programming is now advertised as 'learn it in 6 weeks' or some other thing, and you can go six months and feel like you know nothing. It is not a 6 month process. It is not a 6 year process, even. It's constantly learning and uncovering and breaking stuff. It's putting stuff into an IDE and failing to compile it and wondering why it isn't working for days and days until you follow a different tutorial or guide or book and it works, but you still don't know why the first one didn't work and the second did. And you stare that this code and it means nothing. Sure, you know a few words and have a hunch about what one or two lines is doing, but you don't know why it appears that there are three other lines that also seem to be doing the same thing. So you read another tutorial, and another, and maybe buy a reference book. Then one day, you look at an old program you couldn't compile before, and you see it. Sticking out, clear as day to your older, wiser self, is the problem. You fix it. It runs. And all the other stuff around it? You can suddenly read it and understand what most of it means. Anyone 'learning to code' is in the same boat as any of us who've done it for a few years. There's always something else to learn, there's always a neater, faster way to write a program. You'll have a bazillion compiler errors and a bazillion more unstable builds along the way. tl;dr: The first 20 hours of learning are the hardest. Find a mentor -- find one here at this forum, even. Stack Overflow is your friend. Someone on Reddit is working on this thing, which is a pretty neat guide for what to expect along the way. You can do it!
  23. Age of the Four Clans [ALPHA]

    DINOSAURMMO.COM - Try our PTR (updated 3/25/2017) AGE OF THE FOUR CLANS is an upcoming 2D MMO featuring a fantastic prehistoric setting. "The four Raptor clans of the ancient Earth always held an uneasy alliance with one another. After a meteor devastated the Deathclaw Clan and unleashed strange creatures upon the planet, truces were made in order to find answers and return the world to order. The slime, a bizarre life form which oozed forth from the impact site, quickly spread to all corners of Laurasia, mutating native species and trashing the delicate ecology everywhere it appeared - threatening a mass extinction of all life on Earth." For those of you who caught us the first time around, we've updated our servers from Skywyre to Intersect Beta2! The team is the same, with myself ("Coffee Raptor") and two others ("Reznor" and "Green") working to bring our little dinosaur game to life. As before, our goal is to keep this game as "clean" as possible when it comes to messing with the source. With the coming of the Intersect engine, we feel there are plenty of features built-in to allow for us to focus on content with minimal coding. Therefore, we hope the experiment of A4C will be a successful game built within a mostly-stock engine, and an example to other developers of all skill-sets to showcase what is possible with Intersect right out of the box. Server for the PTR is usually up (about 90%) we are a little on the laggy side, but hope to have better hosting as we get closer to a full release of the game. Classes: Media: Features we're working on: Unique characters and setting with further customization options as you progress Many classes to branch into - "Hidden" classes as well, opening new spells and abilities Arena games and rewards for playing them Quests to keep you going in a group or solo A growing and evolving storyline And more as we create! Where to Find Us: Twitter: https://twitter.com/evolvgames IndieDB: http://www.indiedb.com/games/age-of-the-four-clans YouTube: https://www.youtube.com/channel/UCQuAYOcIlUggkpdFhpnxgkg
  24. Age of the Four Clans [ALPHA]

    I just thought this was too wacky not to share here, too... found old instances of the game on a flash drive. So, here's Age of the Four Clans ~2 years ago: And here it is, now: Stick with your projects. You never know where they're going to be in just a few months' time. This is actually the third instance of re-creating this game (fourth, if you count the 3D instance I never did get off the ground) so yeah, been a long ride, but a fun one.
  25. Need help changing career paths...

    It sounds like you are getting solid advice on here. From personal experience... I started in multimedia design and got a degree in that (Associates) in 2002. Quickly found the only companies hiring "multimedia artists" were paying $9/hr and wanted them to be able to program (at the time) "high-end" websites in Flash. Oh how far we've come. I moved around a lot in my 20's and learned what developers of any capacity outside of and within the realm of web design were worth. I made good money at jobs after combining my art skills with programming. I learned some Java at one company which led to learning a little C and so on. Eventually, I was making good money as a dev, but was getting burned out. So I started to do various side projects. Eventually, those became more profitable than my jobs and all I needed was health insurance to keep me happy. Anyway, older and wiser at 35, I now work a 9-to-5 at a hospital which offers me tons of downtime (to visit the Intersect forums!) and a light work-load week. It pays nearly twice what web devs in this area make because people in rural USA still have no idea what a programmer analyst does let alone how to pay them. Meanwhile, I have just made a little program in PHP that took me literally a week to throw together (the biggest part has been putting data in the database) and they're considering upping my salary considerably to keep the stupid thing up to date. So, there's that. Plus my side jobs are still my passion, and I'm able to make hobby games like A4C which, who knows, could turn something of a profit one day, too. It's all in what's "enough" for you. Knowledge is power. Don't feel obligated to go to school for programming (I didn't) but if you can afford to, do it. Enjoy your work. Learn new languages. Don't worry if hiring managers don't seem to know what they're doing because as famously chronicled on the internet, the guy who invented NodeJS wouldn't have been able to get a job in NodeJS with the way some recruiters seek candidates. Good luck out there!