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EVOLV last won the day on January 6 2018

EVOLV had the most liked content!



  • Birthday December 12

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  • Yahoo

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  • Gender
    Not Telling
  • Location
    New York, USA
  • Interests
    Dinosaurs, MMOs, Dinosaur MMOs

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  • My Project
    Age of the Four Clans
  • Twitch.tv

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  1. EVOLV

    Bite and Slash Animations

    Free to use - I made these for A4C and don't think I ever shared them. Good for monsters, creatures, or anything you like! Set them up 3x2, obviously No need to give me credit - only if you want to/have space in credits.
  2. EVOLV

    In Memory of Lumiere

    Just got caught up on this news. How very sad and we can hope she rests in a place with no pain. Wonderful tribute, Sky.
  3. The thread above is one of many discussions on this subject. You can absolutely utilize some sort of encryption when source is available, but there will always be a chance that people will access your files, regardless. Read through some of the treads on this forum about encryption and maintaining proper ownership of intellectual property for a long answer... Short answer - yes you can protect it, there will almost always be a way that people can get access to your files if they really want them, regardless, but game development is so inherently difficult and more than the sum of its parts that it shouldn't keep you up at night if someone takes your art and attempts to make a game of it. tl;dr: If you wanted to steal an artist's painting, you'd need to do more than just swipe their paints.
  4. EVOLV


    Nice tidbit and definitely looking forward to seeing more!
  5. EVOLV

    DBZ Renaissance

    Nice layout, Gib! I like the idea of having everything at the bottom. You have given me something to think about with my own layouts. Kudos..!
  6. EVOLV

    Classic Hero Maker v0.1.5B

    Looking really good! I'm excited to try it, for sure.
  7. EVOLV

    Intersect Beta 4.2 Released!

    Really cool. I'm going to launch the beta of my game on this version, end of next week. Things are working nice and I'm especially excited for all the work you guys did on events!
  8. EVOLV


    Was able to replicate this in my own game and can confirm projectiles act like grappling hooks against blocked spaces. I would post this in bugs.
  9. EVOLV

    Ruinic - Competitive Dungeon Crawler

    This looks really great - the graphics, the layout, and the concept are all stand-out. Glad you picked it back up again!
  10. EVOLV

    How to make a Level Up event?

    You can do that, as Kibbelz has said, in the Common Event Editor. Go into that, then: Down in the left hand side at the bottom, select "Level Up" as your trigger. In the Spawn/Execution conditions button, you can choose 'Level is'... Then 'Equal to'... and input '10'. Then you will write what you want to display on the player screen or chatbox in the commands field. You can also run a Conditional branch directly in the commands field. which checks if the player is 10, but those can get messy if you want multiple level up events. If this is specific to the player's class, which it seems to be, I would add another Spawn/Execution condition of 'Class is'... then select "Adenturer". If you want to get right to the point, you could even do 'Show options' to be prompted to change class, directly. However you do it, hope this helps.
  11. EVOLV

    Intersect Beta 4.1 Released!

    Congratulations! Can't wait to dig in!
  12. EVOLV

    Various Dinosaur Sprites

    Terrific! I like games that have varied content. Naturally, I'll be adding more Dinos to A4C as it goes on. Will be happy to update this thread. Glad you guys like them so far!
  13. EVOLV

    Various Dinosaur Sprites

    Hey guys -- I have occasionally been asked if I could share the dinosaur models I've created for A4C, and I'm only happy to. Thought I'd just post a thread. Here are some sprites for anyone looking to add some prehistoric NPCs: Enjoy!
  14. Hope you have had success, Pink. Sorry I have been away from the forums as I had a totally impromptu "vacation" where I got called to do some contract work away from my usual homespace, here. As SCTrav says in the excellent explanation they gave, you can really make the Event Driven function anything you want. It's totally dependent on you telling your game, "Okay, quest is done!" at the appropriate time. In essence, remove the part about killing NPCs in my tutorial, and it'll work just as well. I should be around a bit more in the coming days if there is follow-up or you are still having trouble!
  15. EVOLV

    Need help changing career paths...

    I'm ancient, so I was coding back when JavaScript was a thing geniuses knew how to do. So you learned it to become a genius! Seriously, tho - I think there's a lot to be said for how programming is now advertised as 'learn it in 6 weeks' or some other thing, and you can go six months and feel like you know nothing. It is not a 6 month process. It is not a 6 year process, even. It's constantly learning and uncovering and breaking stuff. It's putting stuff into an IDE and failing to compile it and wondering why it isn't working for days and days until you follow a different tutorial or guide or book and it works, but you still don't know why the first one didn't work and the second did. And you stare that this code and it means nothing. Sure, you know a few words and have a hunch about what one or two lines is doing, but you don't know why it appears that there are three other lines that also seem to be doing the same thing. So you read another tutorial, and another, and maybe buy a reference book. Then one day, you look at an old program you couldn't compile before, and you see it. Sticking out, clear as day to your older, wiser self, is the problem. You fix it. It runs. And all the other stuff around it? You can suddenly read it and understand what most of it means. Anyone 'learning to code' is in the same boat as any of us who've done it for a few years. There's always something else to learn, there's always a neater, faster way to write a program. You'll have a bazillion compiler errors and a bazillion more unstable builds along the way. tl;dr: The first 20 hours of learning are the hardest. Find a mentor -- find one here at this forum, even. Stack Overflow is your friend. Someone on Reddit is working on this thing, which is a pretty neat guide for what to expect along the way. You can do it!