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Jcy last won the day on September 25 2019
Jcy had the most liked content!
Contact Methods
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Website URL
https://wildclawinteractive.com
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Discord
@jcy
Profile Information
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Gender
Male
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Location
Quebec
Profile Fields
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My Project
EasyBox / Archaic
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Steam ID
Jcy
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10691 profile views
Jcy's Achievements
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Arconde reacted to an answer to a question:
How to add a button on main interface that leads to webpage
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Jcy changed their profile photo
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Jcy reacted to a post in a topic:
Package your game into a single exe file
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Artheios reacted to an answer to a question:
How to add a button on main interface that leads to webpage
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Blinkuz reacted to an answer to a question:
How to add a button on main interface that leads to webpage
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I found: foreach (MapInstance eventMap in Maps.MapInstance.Lookup.Values) { foreach (var en in eventMap.LocalEntities) { if (en.Value == null) { continue; } if (en.Value.MapId == map && en.Value.X == x && en.Value.Y == y) { if (en.Value is Event) { //Talk to Event PacketSender.SendActivateEvent(en.Key); AttackTimer = Timing.Global.Milliseconds + CalculateAttackTime(); return true; } } } } In Player.cs, this was it, and I managed to do the changes.
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Jcy reacted to a post in a topic:
Intersect Tools
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Hey there, Been looking for awhile now, I can't seem to find the piece of code that handles the AttackInteract input, when you activate an event via the Attackinteract key. I would like to change that key. Where is this located? Thanks!
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Seshy reacted to an answer to a question:
How to add a button on main interface that leads to webpage
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Vio reacted to an answer to a question:
How to add a button on main interface that leads to webpage
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Jcy reacted to an answer to a question:
SELECT TARGET WHEN ATTACKING.
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How to add a button on main interface that leads to webpage
Jcy replied to Vio's question in Questions & Answers
Step 1: You would need to modify the client's source to do this, adding a button to your main menu (Intersect.Client.Interface.Menu.MainMenu.cs), like so: private readonly Button mWebsiteButton; mWebsiteButton = new Button(mMenuWindow, "WebsiteButton"); mWebsiteButton.SetText(Strings.MainMenu.Website); mWebsiteButton.Clicked += WebsiteButton_Clicked; _______________________________________________________________________________________________________ Step 2: Then, also in (Intersect.Client.Interface.Menu.MainMenu.cs), add a button event, something like: private void WebsiteButton_Click(object sender, EventArgs e) { // Launch browser to ascensiongamedev... System.Diagnostics.Process.Start("http://www.ascensiongamedev.com"); } _______________________________________________________________________________________________________ Step 3: Lastly, in (Intersect.Client.Localisation.Strings.cs , find "public partial struct MainMenu") add the JsonProperty: [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] public static LocalizedString Website = @"Website"; _______________________________________________________________________________________________________ Feel free to modify and customize the new button under "WebsiteButton": { , this piece of code will be in your client's resources (yourClient\resources\gui\layouts\menu\MenuWindow.json) Sadly, you need source modifications to add a new button, so if you have some coding knowledge, load up visual studio and follow the steps above. If not, sorry that I couldn't help you -
Jcy reacted to a file:
Intersect Tools
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Jcy reacted to a post in a topic:
Orake needs a hacker (paid)
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Jcy reacted to a post in a topic:
Is it possible to create a map this way?
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How do i stop this post from sending me thousands of emails everyday?
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Jcy reacted to an answer to a question:
Bugs in some buttons from development compiled version
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Apologies, here’s the 6 errors:
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I'm trying to build the dev branch and this is aggravating me, I keep getting this over and over:
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Help - Attack while moving makes player invisible
Jcy replied to Jcy's question in Questions & Answers
Fixed it. If anyone has this issue, make sure "NormalSheetAttackFrame" in your server config is 1 frame less than "AttackFrames". -
Help - Attack while moving makes player invisible
Jcy replied to Jcy's question in Questions & Answers
So, there’s a way! -
Help - Attack while moving makes player invisible
Jcy replied to Jcy's question in Questions & Answers
I rly need to fix this. I changed to completely different sprites and a different number of frames. This issue is simply not going away. -
Jcy reacted to an answer to a question:
Cannot get Font to show
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it won't show up in the game, what am I doing wrong?
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Jcy reacted to an answer to a question:
Step Backward/Forward Command for Player Not Working
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Jcy reacted to an answer to a question:
Step Backward/Forward Command for Player Not Working
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Help - Attack while moving makes player invisible
Jcy replied to Jcy's question in Questions & Answers
Yep sadly lol -
Jcy started following Error with launcher. , Help - Attack while moving makes player invisible and SELECT TARGET WHEN ATTACKING.
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Basically I've downloaded and used a fresh 0.7.0.129 install made a map and just started to get my sprites in but this has been happening. Whenever I move (any sprite I try) and try to attack while moving the sprite disappears for the duration of the attack. If the character simply attacks while he isn't moving the issue does not occur. I have set _attack _weapon _shoot _cast _idle accordingly and everything looks fine on that part. It does not occur with NPC/Mobs even though they use the same sprite size/frames. https://www.ascensiongamedev.com/resources/filehost/c04f9bf42ba396aa1c5b56c0d82e9ca6.mp4
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No, but there's a key that automatically selects the nearest targets.
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@jcsnider He made the launcher, let's wait for him.
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Try and run it as an administrator.
