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http://ccaenter.es/tierrasrobadas/ Greetings! My name is Raeven, I'm a spanish YouTuber, writer and community administrator for www.ccaenter.es Last year I published Tierras Robadas: La Roca del Destino, a project of mine which took way too many years to complete. Since always me and the few guys who followed the project wanted to make an online game about our universe, but we never found any 2D or 3D engine which satisfied us. Until we found Intersect, of course. Even in it's alpha stage I absolutely fell in love with the mapping system and the general stable feel of it and three days ago we started the project. We don't know yet how customizable it is, as we'd like to add some custom programmed stuff in the future. For now we'll start our work with custom graphics - we'd like to make it feel more like a graphical novel than an anime-pixelart-fest, hence this style someone may find strange. In the future we'd like to update both this post and our own on the CCA Entertainment site so both communities see our progress. As I previously said, we'd like to launch the game on Steam (we already have a Greenlight license, with one project approved!), if we ever do so I'd like to give a small % of our earnings to the development of the engine as gratitude for your work. We'd appreciate any feedback or even contributions - if you're an artist, want to help with the programming stuff or any kind of material, just PM me. Features planned: · Rich story based on the novel · Huge explorable world, with puzzles and rewarding content · Deep PVE progression · Weekly/Monthly content updates · Oldschool hardcore feel, inspired by the original Everquest Some updated screenshots of work we've done so far:
About the Game The Jist Ruinic is a competitive multiplayer dungeon crawler -- CMDC for short. The objective of the game is to farm loot, hone your skills, discover ancient and forgotten secrets, and compete with other players via a comprehensive ranking system. In addition to this, Ruinic will feature a strong social element, as guilds will also be able to compete with each other. Gear and skills Unlike most other dungeon crawlers and RPGs, your character will not be locked to any one class; rather, your characters skill will be determined through a combination of how much time they've put into utilizing that particular skill and the abilities of the gear they're using. The skills in Ruinic will be centered around four different types of game play: Damage, Tanking, Healing, and Necromancy. All of these game play types will have to work in harmony in order for the players to survive the harsh environments in which they find themselves. Players may also create unique gear builds in order to hybrid between these roles and secure all the treasures of their adventures for themselves. The first three types of game play are pretty standard in most games, but the fourth is unique to Ruinic. More about these skills can be found below. Damage - As should be obvious, the purpose of damage builds is to unleash as much destruction upon foes as possible. It is vital that enough damage is done in order to assure that the Tank is not overwhelmed and that the Necromancer is able to fulfill its role. Tank The purpose of the tank is to concentrate the wrath of enemies upon itself and soak up as much of their damage as possible. Healer The purpose of the healer is to, as simply put as possible, ensure that everyone stays alive Necromancer The Necromancer plays an extremely important role. The purpose of Necromancy is to harvest the life force of dead foes and channel it into forms of energy usable by other roles. Without the Necromancer, the Tank, Damage, and Healing roles cannot effectively perform their jobs. Dungeons Dungeons, which will make up the majority of content within the world of Ruinic will be massive, sprawling labyrinths filled to the brim with monsters, traps, puzzles, and other players. Entrances to these dungeons will appear to the overworld occasionally, so players should always be on their toes to be the first ones to jump in, explore, and amass untold riches. After a set amount of time has passed, dungeons will begin to become unstable and collapse in on themselves. Players should then quickly evacuate, as a stray piece of ceiling, fire storm, or chasm in the ground could see that much of their acquired treasure is lost. PVP Player-versus-player interactions in Ruinic will be very similar to older hardcore ORPGs such as Tibia, where player killing can be extremely rewarding, but potentially disastrous should you decide to take a risk and slay your fellow explorers. Past a particular introductory level, which is yet to be determined, the initiation of a PVP battle will be unrestricted aside for some severe penalties for the initiating player. If you are successful in slaying your opponent, you will receive the treasures they have acquired in their backpack as well as some of the experience they gained while in the dungeon, but, if you are unsuccessful, there are some rather nasty consequences! Upon attacking another player in a dungeon, you will receive a red skull, which will last for a duration of time scalable to the difference between your level and the victims. This could range anywhere from 30 minutes for a player who is equal to or greater than your level, to an hour for players who are of a much lower level. If you die while skulled, you will not only lose all of the acquired items within your backpack, but also your equipped gear and the experience acquired from the dungeon you were skulled in, as well as every dungeon you visited after you received your skull. If you attempt to enter a hub city while still skulled, not only will you have guards to fend off who will have been warned of your treachery, but players will also be able to attack you without penalty, so it's best to wait out the heat before trying to resurface! Hub Citites The hub cities are where players will congregate to interact, buy and sell their amassed loot, host clan events, and participate in various other social activities. Players will be able to set up their own custom stocked shops, where you can set your own prices and allow other players to swing by and see what you have up for grabs. More information will be released about hub cities as we move forward in development, but expect an update about the first city, Thelara, to be released very soon! Screenshots and Details Below you may find a collection of updates that I will also post as replies in this thread. Click here for our official website! Keep track of development on our Discord 9/26/2017 9/9/2017 2/7/2016 2/12/2016 2/22/2016