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Skaveron last won the day on May 22

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  1. Oh. Derp. Right, you have to wait for the source in that case!
  2. You can try using something like SQLite DB Browser. Open the 'Users' table and remove the entry. Although I have no clue what sort of effects removing it directly from the database will have. Make sure you take a back-up.
  3. Well, it's not as impressive as I hoped it would be, though this is the result of me spending a weekend messing around with the intersect database in Laravel. The reason I didn't get much further than this is because I couldn't get some of the data from certain fields, as they are stored as binary data. JC told me that the way data is saved still changes from update to update, so it would be rather pointless to find a way to decode the data at this time. I did send a message to Chronos, considering he made the original edit tool, so perhaps he can help later. Either way, this is certainly a project I intend to revisit once the source is released. Back to working on my game! Features (so far ) - Dashboard - Permission system based on user's 'power' level - View/Create/Edit characters - Edit User info Yeah, short list. I know. Screenshots! Dashboard New Character View Character (I will post the source to git soonish!)
  4. Got an addendum question if you don't mind. I'm trying to extrapolate information from the data fields to get, for example class names. Are the data fields encoded in some way? Currently I'm getting '<see attachment>' from the BLOBs, which is going to be rather hard to make sense out of.
  5. Yeah, syncing two separate databases is going to be a real pain in the ass. I suppose you could do it through something like onedrive or dropbox, though if both of you are making changes at the same time then I'm not sure if the .db file will update correctly. Really, the best way is to set up a test server where the game is actually running, so both of you aren't running separate instances.
  6. Awesome! Now I've got something to do this weekend, other than curse at my abominable art skills.
  7. Alright, I've had a peek in the database file last night. Here's my two cents. The password salt is stored in the database, which is great. But we don't know what sort of encryption is used, or what the algorithm is. (E.g. hash($password + $salt) or hash(hash($password) + $salt), etc.) If we have the algorithm and the encryption type, we can let players login with their account on a website. As far as I know, SQLite is pretty similar to MYSQL. It lacks a few advanced features like RIGHT JOIN, Foreign Key constraints and some permissions stuff, though as long as you stick to basic queries you should be fine. Personally though, writing SQL in a web app is old hat. I would use a framework with a working ORM instead and let that take care of your database functions. I use Laravel myself, though I've heard good things about Medoo, which is a far smaller app. I'll mess around with this more over the weekend.
  8. I think he wants updates made to a class in the editor to automatically reflect on existing characters in-game. Currently that doesn't happen. I think making an event that adds the spells you want to test to the character's spell books is your best bet.
  9. +1 It would be interesting to know if we could build a web interface around the game's database.
  10. Fair enough. Although I'd like to point out that people without much development experience will have a hard time getting used to git. I know from experience that merging branches can be a messy business, especially if conflicts are involved. If people are trying to merge two branches, both of which have made changes to (for example) the event system and they don't know which parts of the code to keep or remove, they're going to end up making a lot of mistakes and you're going to end up with a lot of frustrated users. Unfortunately, I don't have much experience with open source development, so I might be asking stupid questions ^-^'
  11. The same question has been floating around in my head as well, though I figured this would be the answer. I can imagine the source is highly anticipated at this point.
  12. Firstly, I apologize if this question has been asked before (I'm new). Also, how easy is it going to be to share your modifications with others? Is there going to be some sort of plugin system, where all you have to do is add a file to a folder? I feel these are rather important question to ask for people who are planning on modifying the source and the games that require special changes to run their world. It would be pretty frustrating if your custom code gets overwritten because the engine itself got patched or an update. Secondly, I think the community would get a lot more active if something like plugins or mods were easy to share. EDIT: Addendum, this is more of a suggestion than a question, though would it be a good idea to have a git repository with the current state of the source available somewhere? I'm not saying the repository should be publicly known, although giving people a glimpse at how things are going to work, and allowing them to make code suggestions and pull requests are never a bad idea.
  13. I'm afraid I haven't been able to pull this off. Can you elaborate?
  14. Hey there folks. I've been lurking around the forums for the past couple of days, and I've downloaded and messed around with intersect for a bit and I quite like what I'm seeing so far. I'm a veteran Neverwinter Nights player (the 2002 bioware game) and my interests are mainly with online role-playing, rather than the hack-and-slash style of rpgs. I have a concept for a game in mind, although because of the different focus it will need quite a bit of custom work before I can start. I also want to use a vastly different art style then the usual anime-esque graphics. So until the source is released, I'll have some time to brush up on my spriting skills and work out my concept a little more. Cheers.