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Introduce Yourself Thread!

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My name is Socuine (real name is Glenn). I'm 26 years old and I live in The Netherlands. Mostly here should know me, if not .. Hey! Nice to meet you!

I'm a designer, developer, photographer, IT engineer and I love games!

Nice to meet you! :)


Welcome to the site Glenn, I'm glad to see you around!! It's been awhile :)

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Just a short introduction from me.

I'm Rory, currently 23 years old, an asian boy from Singapore but spends half his life in Korea (the side without Kim Jong Il). My biggest hobby project is Nin Online, which is a 2D Ninja Online RPG (very heavily) inspired by Naruto. It's a project very dear to me as it was the first project I started back in around 2003 when I first found Konfuze Engine. I've stayed very close to most of the communities based around Mirage-based engines, and worked with almost every project Robin was working on over the years. Outside of this internet life, I work at a local Mobile/PC game company as a UI/UX Designer. It's not a very famous company, but it's one of the biggest and most serious one in my small country (with a very horrid games industry besides the branches of Ubisoft, LucasFilm etc.).

I'm also a popping & locking dancer with some reputation around the world, so if you guys want to stalk me and find my videos you know what to search.

I'm here now because Intersect Engine looks really appealing to me and even though I don't have any solid plans to use it yet, I hope to use it in some capacity and support the project in any way I can ;)

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Hi, Revangale here.

Been a longer time lurker since I was contacted for some forum designs. I mostly hang out in Eclipse and some other communities. This one seems more active, so I'll be hanging out here more often. A little about me, been a pixel artist for a few years now. Nothing serious, just a hobby and a side gig for some quick change. I enjoy reading, sleeping, eating, surfing the web, and playing videogames.

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I decided to finally be active on this forum after just lurking for a long time. I generally do not get involved in forums but I like the way this forum is going and thought I would hopefullly help contribute to it.

I have been learning to program in c# although I originally began in VB6 and then VB.net. I'm hoping to help contribute to the development of Orion+ by helping Damian.

So yeah, Hi.

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Hello everyone,

One day there was a little particle floating around with nowhere to go, nothing to do, and no places to see. This little particle just floated around for ages and ages. Then one day this particle meant the big flow off orange juice which pushed him into a soft resting place. Then 273 days later this little particle was no more he was something more then a particle he was a boy. A boy who was ready for a life, READY TO MAKE SOMETHING HAPPEN. It was a bright summer morning in the year of 1998 when this little boy no longer a particle made the biggest discovery of his young life when he crawled out of the womb. He had never seen anything like it bright rays of life other faces it was beautiful. He was so happy he just smiled. So many people wanted to hold me it was amazing, but nobody wanted to be the first to change that big stinky mess that we all made at one point. But that was the beginning the beginning of my opportunity to live. Months flew by and next thing i know its the big 1 year where it was exciting getting to face plant that cake was fricken sexy. Nothing like having icing in your hair. Then the days just kept flowing by then made them very first steps. Everyone cheered im like i know im a boss. Then another couple months flew by and it was the second birthday this year i actually enjoyed eating my cake. Then the terrible twos began everyone enjoyed the next year believe that. Then came the big 3 everyone was like thank god the terrible twos are over. But i kinda threw my 3 year old cake at the wall whoops. It was all good my dog licked it right up. Then came on the 4th birthday this is where it got interesting the year i begin school. Oh man they were in for a treat i walked into school with my overalls on sippy cup in one hand, backpack on my back looking like a boss. Learning to write my name was interesting except my z's looked like harry potters marks. Then came another birthday the big 5 this is where it began first grade, gotta show of to them ladies you feel me. Except there like ewwww cooties omggggg. Interesting year believe me. Then came the 6th birthday whatta year man whatta year is all i got to say. Then the second grade started i read books like a boss, could read a whole sentence without stopping pretty boss i know. Then the next year came and i could read half a book. Then the next one and i could read a full book. It was an amazing couple a years you know. Then i started the 5th grade walking into school looking pretty cool with my sunglasses on. The ladies all over this. It was a great year had like 7 "girl friends" Then the 6th grade and 7th grade were interesting years the start of middle school. I was a nobody. Got looked over in the halls walked by like i was a piece of trash. I was like what happened i was a boss :(. It was a hard year. Then the eighth grade came and it got better got my first official girlfriend and she was pretty popular which helped me become a "boss" again. Definitely the best year of middle school. 9th grade was okay had my main friends was all good and i got through it. Then the high school began, 10th grade was a blast had so much fun lots of more freedom. Then the 11th grade began got my license and my very first car, a 2004 Toyota corolla nothing special. But it made me happy. Then came along the final grade if your a good kid you didn't have many courses to do in the final grade. But it was a pretty easy year and it was great many days cruising around during spare classes. Then it was over school was over what did i want to do with my life? it was time to decide. I liked cars and that was the career i choose now i'm working and going to school in the automotive industry having the time of my life. Doing something i love not what others wanted me to do. What i wanted to do!

Most of you probably know me as Officer Johnson from eclipse. I made the Eclipse Renewal engine which was a pretty nice engine with the skills i had at the time. Also have made a vb.net engine, Several C# projects and working on Mobile Projects. Over the last 14-18 months i kind of vanished from the whole community. I know some people were like where did officer go, some were like thank god. Well officer was focusing on his life and working hard to make his life what he wants it to be. My message to you all would be don't give up on your dreams if you want something go for it. You want to be a singer go for it, you want to be a game designer go for it, even if you want to be a freakin sign spinner go for it. Do whatever makes YOU happy. Not what people want you to do. This is my speech and i am returning now so welcome back to me Officer Johnson, and to those who were happy i'm gone must suck for you that i'm back lmao. Thank you everybodyyyy!

~Officer Johnson

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Hey there!

I don't have much to tell about myself. I've been programming for atleast 7-8 years now, mostly in Java/C/PHP. I began programming very basic stuff with eclipse back in the day, however i hated the visual basic language(still do)  :D

That's pretty much it, like i said, not much to tell :D

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Good afternoon all!

I'm Xlithan, I'm 29 years old, and this is my story...

Back in good old 1998 I acquired my first PC. This was a huge turning point in my life. Back then, most of you had only just learned how to talk, or even walk! These were the days when having a PC was a novelty, because there was nothing on the internet that gave anybody the need to use one, unlike today where we have social networking, online banking, online booking offices and shopping.

The best social chat website back then was something called Teen Chat, which I started using when I was 11 years old (Even though you had to be 13). Teen Chat was later banned because people thought it was inappropriate for young people to be engaged in online socialising, talking to strangers who lied about who they were. Which is slightly ironic, considering the power and influence of todays social networking.

I played many computer games at first, changed my wallpaper a few times, and downloaded a couple of screensavers on my dial-up connection. That's right kids, we used to plug a telephone cable into the back of our computers to get internet! Extremely expensive and so slow that it would take half an hour to load the Facebook page.

In 2000 I finally moved from Windows 98SE (Which was the better version of 98 of course) over to Windows 2000, which of course is based on the NT-Kernal frame. There was also Windows ME, which was similar to 2000 only it still used the MS-DOS framework, was very slow, and crashed a LOT.

Also at this point in 2000, my parents had given me the gift of Blueyonder Broadband, 100 times faster than dial-up, AND it meant that I could stay connected to the internet 24/7!

At this point, the majority of people in the UK owned a personal computer, and was connected to the internet.

This is where my online gaming experience starts. Naturally being connected to the internet, I wanted more games to play, so I set off on my quest to download some games.

In 2000, computer gaming was good, graphics and technology weren't as good as they are today but you had a decent selection of games, and Diablo 2 had just been released.

Text-based games were still largely popular, and you could get 300 to even 1000 players on large servers at any given time. This lead me to my first serious online game, called Nightmist Online. Just saying the name right now sends me back. It was a real-time, multi-player online game, all the basics of hack n slash roleplay, based on a table top RPG game invented by one of the creators.

The only graphics were on the interface itself. If you had more than half a brain, you could imagine the world inside your head. Remembering directions was difficult at first but once you got into it you could sprint from town to town in a matter of seconds.


I played this game from January 2001, for the next 10 years.

There were other similar games to Nightmist, Realms of Kaos had been around much longer, was a larger game over-all and had a much bigger player base.

Later came Deity Online, which never took off and was abandoned, and later on Revelation, created by a former Nightmist Online player. All 3 games are still downloadable and playable today, but unfortunately, the player base just isn't there any more and that's what made the games what they were.

You can still download and play here:



I also got into other text-based games along the way, such as Achaea and Imperian from http://www.ironrealms.com


Naturally, I was inspired by the game, and how you could easily escape into another world, even it was fictional didn't matter, you could be whoever you wanted to be, and if you worked hard and gained the max level, you had respect from other players. which at 14 years old was great, and these were real people playing along side you.

I decided I was going to create my own world like Nightmist, so I set out to find out how. I had no programming knowledge, no design skills, no graphics skills or anything that would help me to start this project.

So in 2002 I eventually came across some software from AxeUK (Later Axe Software, and now Text Adventures Ltd) called Quest. This software allowed me to create my own single player text-based games, using the editing software, and it had it's very own scripting language called ASL. QuestNet was also in the works, which would allow multiple players to connect to a game. FANTASTIC! And so I began to design my own online adventure game.

http://img.brothersoft.com/screenshots/ ... 20455.jpeg

http://img.brothersoft.com/screenshots/ ... 20457.jpeg

Quest has really advanced over the years and is still a widely used software for text-based game competitions and educational uses.



The problem with Quest, was that at the time it was fairly limited, in terms of to the extent of which I wanted to create a custom game. The online side of it hadn't really been developed enough, as far as interacting with other players went. I couldn't customise the client enough to make it how I wanted it, even if I paid the guy, it would still lack in many areas.

So, I asked the developer of Nightmist Online and Quest, what they used to make their software? They both answered, Visual Basic 6.

Brilliant! How do I get this? Back in 2002, downloading software wasn't as easy as it is today. BitTorrent came out in 2001 but wasn't largely popular until later on. We had to make do with Peer 2 Peer software such as Kazaa, Morpheus and others, which were usually packed with viruses and spyware. It was also very slow, and would take a long long time to download large files.

So learning to program was out of the question for a while, and I turned back to Quest, and tried to encourage Alex (The creator) to improve on QuestNet.

While still developing my game in Quest, I kept searching for similar game developing software. A few game up, ADRIFT, SUDS, both of which had no multiplayer support.

I then came across BYOND, which is primarily made for developing multiplayer games. I gave it a whirl, but didn't like the scripting language much, and once again, it was based on a pre-developed client that couldn't be customised.

Not sure how far BYOND has come these days, but I know it's still around, and judging by the latest games on their website it seems fairly good in terms of customising your own client, and creating some fantastic online RPG games.



BYOND can be downloaded from http://www.byond.com


Finding BYOND changed my goals on game development completely. I knew that making a graphical online RPG game would be a MASSIVELY increased success over a text-based game.

Still without any programming knowledge I searched for software similar to Quest, and BYOND, that would help me create my own online RPG game.

I came across RPG Maker 2000 (Need I say more?), which wasn't able to make online games, but it helped to improve my game design and mapping skills. Another game making software I came across was RPG Toolkit from Toolkit Zone. Not seen much of this software for years but it's now available at http://www.rpgtoolkit.net.

It must have been in later 2002 or early 2003 that I came across Playerworlds. I won't go into the history too much, but was based off the original Mirage Source (Now DragonSource), and was developed to assist in online 2D game development without ANY programming knowledge.

This software was PERFECT. It didn't have the option to customise your interface, but the default interface was already pretty cool, and there was a MASSIVE community for it. Infact, OnRPG originally used to have it's own dedicated section for Playerworld created games, back when OnRPG was cool, and supported home-brewed and free games, much more than it does today.

The most famous game to come from Playerworlds was Jerrath Online, which IIRC was Shannara's game (One of the founders of Mirage Online/Mirage Source).

Jerrath can STILL be downloaded in Playerworlds format (But a MUCH later version of the software) from http://www.jerrath.com and as of this post, I can confirm you CAN log in and play online.


I developed my own game, set up a free website and had players log in and play from time to time. I was still very new at game development so still had so much to learn. The idea that you could create games in a short amount of time was a huge misconception.

Most of the games were generally the same in terms of looks but all unique in design and gameplay, and some of them quite addictive.

I'd gained a copy of Visual Basic Studio and was learning to program. Shortly after I'd found Mirage Source, which was the base of Playerworlds. This was very exciting as I was now able to completely customise my own game client the way I wanted it.

In 2004 I released the source code to my game "Cult of Ishkur". This source code had multiple tileset support, encryption, MP3 support, pets, quests, alpha blending, NPC abilities such as poison, full D&D stats, day and night effects, and many other features that inspired the later released Konfuze engine. As some of you may know, Konfuze source code eventually lead to Elysium, which was used to create the very first Eclipse engines, later inspiring Eclipse Origins, and Mirage Creation (From Crystalshire source).

The source code is VERY buggy, and the one that has been released to the public (Not by me) doesn't work without MAJOR bug fixing. It is called M:RPGe (Moonripper RPG Engine, named after the original head programmer who worked along-side me) and can be downloaded here:


You will notice it was released by Nevets Group, Surprisingly enough, Nevets is my name spelled backwards

Over the years I have been the head community moderator for BaronSoft/QBite which was the creator of the ORE gaming engine (Used to create VbGORE), and the original Mirage Source community when it was run by Granite.

Deloria Online was originally made using ORE. I now own and run a modern version of the Deloria Online game, created using Eclipse Origins.

I ran and maintained the old version for a few years and created a new game from Deloria called Adventures of Virellia.

Old Deloria Online:


Adventure of Virellia:


Unfortunately my external hard drive packed up and I lost everything I had, which meant starting over from scratch.

I now run http://draignet.uk which is a collection of projects that I run and develop.

My current gaming projects are:

DragonSource - The new home and name of Mirage Source, also offering support for a modified version of Eclipse 2.0 and a modified version of the recently unsupported Mirage Creation. (Website in the works as of this post)

Nightmist 2 - Currently in design phase, an approved unofficial sequel from the creators of Nightmist Online.

Also in the works is a partially text-based online RPG game, inspired from Nightmist and Realms of Kaos. I had plans to turn it into a text-based game maker, but due to the lack of interest in text-based games these days, I've decided to continue to develop it as a game rather than an engine, but only purely for nostalgic purposes, as this is the reason I set out to make a game in the first place. I don't have plans to turn it into a successful games, but if I get around to finishing it, the goal I set out to achieve 12 years ago will have been made.



To say I've been successful in game development wouldn't be true. And due to todays technology, and all the free 3D games coming out, it's impossible to make a successful 2D online game like it was years ago.

But I enjoy doing it, it's a fun hobby, and I still love to play 2D online games over 3D games. Infact, I don't play any 3D online adventure games.

So that's me! Hope you enjoyed the read.

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Well, hello, my name is Lumiere, I'm 31 years old, my story is way too long to post it here.

Been an artist for games since 2004, had my fun times, at the moment I work as a front-end web developer and designer, GG.

Nice to meet you all!  :P waazaaaap

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Hi my name is Rob. I used to go by the name Ranqe on the Eclipse Community. I am currently 18 years old and am starting college for Web Design & Development soon. I stumbled upon Eclipse when it was Touchofdeathforums with Robin as the owner. It kick started my interest into programming and game development. :P

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Hey All,

Just got the link for this new "Stepping Stone" site for my game development hobby from Sky, after what happened on Eclipse...  :o:-X

Glad to make all your acquaintances an I hope to become an active member and help out as much as I can :). I've been around these type of sites since the days or Mirage and Konfuze (wow memories, going back some time lol) always following the trail, but  always lurking in the shadows behind the scenes, watching and learning not saying much! But this time round I'm going to post and be more active.  ;D


RecoStar (Stu)

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