Xlithan
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Xlithan last won the day on January 5 2022
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Playable Link: https://nightmistlegacy.com Platform: Browser Description: Nightmist Legacy is a free-to-play, browser-based fantasy MUD that brings the depth and atmosphere of classic text-based role-playing games into a more accessible modern format. Set within a vast and evolving fantasy world, players can create their own character, choose from a range of races and classes, and begin a journey filled with dangerous creatures, mysterious locations, challenging quests and valuable treasures. Explore bustling towns, shadowy forests, ancient tunnels, forgotten ruins, deserts, caves and dungeons as you uncover the history and secrets of the world. Along the way, you will meet memorable characters, discover hidden areas, acquire powerful weapons and armour, and face increasingly difficult enemies. Character progression is built around combat, exploration, equipment, abilities and careful preparation, allowing players to develop their adventurer in a way that suits their preferred style of play. Nightmist Legacy retains the social and strategic spirit of a traditional multiplayer MUD while presenting the game through a modern graphical browser interface. Illustrated characters, monsters and items help bring the world to life, while atmospheric music and a clear interface make the game easy to approach without removing the imagination and depth that define the genre. Players can complete quests, hunt monsters, collect rare items, earn achievements, raise magical familiars and team up with other adventurers to overcome greater challenges. Whether you prefer exploring alone, trading and collecting, developing the perfect character build or joining others for dangerous encounters, there is always another goal waiting beyond the next road. Nightmist Legacy is designed as an ongoing online world, with new areas, quests, creatures, items and features continuing to expand the adventure. It is a game for long-time MUD players who miss the freedom and community of classic online role-playing games, as well as newcomers looking to experience the genre through a more welcoming and visually engaging format. Closed Alpha Invite code: 635D-E1DD-2DED Open Beta release date: 25 August, 2026
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Hi guys. Been a while. I've been rewriting this in C#. Progress is slow but steady. The idea is to keep it much the same as the original. https://github.com/DraigNET/MirageMUD-Legacy
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I attempted this many years ago but failed terribly. It was always a goal of mine to make a MUD version of Mirage Source. Yeah I mean the code is incredibly simple, most of the back-end is still there, The only thing that's really changed is removing the graphical system and updating the map system to work as a MUD. A lot has been removed obviously, such as NPC AI movement and all that stuff, but the majority still remains the same. Even the map editor mostly uses the same components.
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Worldofjimmy reacted to a post in a topic:
[VB6] MirageMUD
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Justn reacted to a post in a topic:
[VB6] MirageMUD
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MirageMUD is a source code base for developing your own stand-alone MUD client and server in Visual Basic 6. The code base comes with all the necessary basic functionality to immediately begin developing your MUD game right off the bat. Features Graphical User Interface Combat Built-In Editors Byte Array Packets Password Encryption Stand-Alone Client and Server DOWNLOAD
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Does it only support OGG files?
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Nothing Happens after client launches
Xlithan replied to Xlithan's question in Development Questions
Ok I'll try that. I copy/pasted the resources from the closed sourced version, but I guess if both the open source and closed source file structure is exactly the same, that could work too. -
Nothing Happens after client launches
Xlithan replied to Xlithan's question in Development Questions
Yep, same thing. The only difference is if the server isn't running it gives me a message that there was no connection. -
I just get this, nothing else happens.
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Missing Tools.dat and Options.dat, can't run without these files and they don't seem to be included anywhere.
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Believe me nobody cares. I'm still in contact with Consty, and he doesn't give a shit. Shannara never gave a shit either as we were quite close back in the day on the original Mirage forums. Those are the 2 original founders and owners of Mirage Online / Mirage Source, so rest assured, any license that was applied to Mirage Source has long been forgotten about. For anybody interested, Consty is developing a browser-based version of classic Mirage Online: https://twitter.com/consty
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Xeno reacted to a post in a topic:
Isometric Eclipse
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Oddly reacted to a post in a topic:
Isometric Eclipse
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Xeno reacted to a post in a topic:
Isometric Eclipse
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Xeno reacted to a post in a topic:
Isometric Eclipse
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I had plans of making a closed source engine with it, which sounds pointless when you think of all the engines available. But none of them are isometric which would make it unique. But I don't have the time or motivation to do it. I could release the source code, it's possible, but I'm currently using it for a project game so the source code won't be released any time soon. Still a lot of debugging to do. As for the question on lighting, yeah I see what you mean. But that video is 3D with particle effects, it would be much more complicated to do shadows with this engine, as buildings and structures are all flat objects from PNG files. It's possible, anything is possible, but for the sake of some fancy visual effects, it's definitely not top of my list of things to do.
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The next step now is to finish making it true isometric. It still works off a square grid, so when you walk, it updates the X and Y position at the same time. That needs to be updated. What kind of lighting? If you mean when it's night time and there is a light on the player, that's easy.
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So I've been playing around with SkyWyre v10, and I've finally got a basic form of isometric working. There's a bunch of things that still need to be updated, but I've got movement and mapping done. The movement is still buggy, but it works and goes in the right directions etc. Just needs adjusting slightly.
