jcsnider Posted August 19, 2017 Share Posted August 19, 2017 Intersect Beta 4 Released! August 19th 2017  News/Updates Friends list, chat channels, automatic port forwarding, xp style autotiles, faster networking, dynamic ui, multiple character support, fixed combat, custom credits, keybindings, spell effects hud, paperdoll rendering within the ui, and more is included in this update. This is a big one, and we're happy we finally have it ready for everybody.  For more information about each specific update see the following dev logs:   Dynamic UI In Beta 4 there are 2 xml files in your Client/Resources/GUI folder. You can edit these xml files (MainMenu.xml, InGame.xml) to resize, reposition, hide, or otherwise modify UI elements in your game. You have full control over fonts, text sizes, colors, button locations, and a lot more.  I will be working on some official documentation on how to modify these xml files over the course of the next few weeks.  The Future This is possibly the biggest update we've ever released. As such we expect plenty of bugs to manifest for you all. We will quickly follow up with Beta 4.1 as we fix the early and most annoying bugs you find.  Beta 5 will have a lot of smaller quality of life changes. Beta 6 will likely be the last Beta release.  For more info you can view our roadmap here: https://www.ascensiongamedev.com/community/forum/90-roadmap/  Download If you are currently using Intersect Beta 3 (or 3.1) click upgrade! Otherwise click clean install. Upgrade Installation Clean Installation  As always, feel free to post comments and questions below! Skaveron, Henry, Kyrise and 12 others 15 Link to comment Share on other sites More sharing options...
Miharukun Posted August 19, 2017 Share Posted August 19, 2017 YAY FINALLY Link to comment Share on other sites More sharing options...
Refur Posted August 19, 2017 Share Posted August 19, 2017 This is fantastic,you can`t imagine how long I`ve been waiting for this moment. Amazing job guys! Link to comment Share on other sites More sharing options...
Raku Posted August 19, 2017 Share Posted August 19, 2017 Amazing work! And was the option to have animated sprites also added? If not, will it be added in a future update? Link to comment Share on other sites More sharing options...
Shilo Posted August 19, 2017 Share Posted August 19, 2017 I'm excited to try this version! My favorite feature with this release, is the dynamic UI. This will be very useful.  It is possible to give us more details on the "faster networking" and "fixed combat"? I'm wondering what interactions will be faster with the networking (maybe everything in general due to a change in the networking library?) Also, combat is a huge thing for a game engine, so I'm interested in what "fixed combat" means.  Thank you and keep up the good work! Link to comment Share on other sites More sharing options...
jcsnider Posted August 19, 2017 Author Share Posted August 19, 2017 The scaling values in Beta 3/3.1 were not being recorded correctly in the editor making npcs stronger than they should be. That was just a fixed bug.  Faster networking is us switching to the Lidgren library over System.Net.TcpClient -- @pandacoder can elaborate.  This version is actually a lot more buggy than expected. We will get a patch version out ASAP. Use at your own risk, it still mostly works   Edit @Raku: Animated sprites were also added in Beta 4, open your Server/Resources/Config.xml and add a line like this in the <Misc></Misc> section   <AnimatedSprites>1.png,2.png,bat.png</AnimatedSprites>  Shilo and EVOLV 2 Link to comment Share on other sites More sharing options...
Sammakko Posted August 19, 2017 Share Posted August 19, 2017 Well done! Is there any way to make equipment's increase your health too? For now it can only increase attack, defense, magic attack and so on. Link to comment Share on other sites More sharing options...
Sethis Posted August 19, 2017 Share Posted August 19, 2017 Fantastic ! I'm downloading it right away ! Link to comment Share on other sites More sharing options...
Zerinho Posted August 19, 2017 Share Posted August 19, 2017 i tried to do upgrade instalation, all okay until then i started my client and the client stop working, nice, i'll try clean instalation now and export my maps to them... Link to comment Share on other sites More sharing options...
Akihiko Posted August 19, 2017 Share Posted August 19, 2017 If it worked for all of us , then it should work for you too if you followed the tutorial step by step and correctly ... Link to comment Share on other sites More sharing options...
Zerinho Posted August 19, 2017 Share Posted August 19, 2017 i followed, but doesn't matter now, im already exporting my maps to clean beta 4 Link to comment Share on other sites More sharing options...
emptyaccount Posted August 19, 2017 Share Posted August 19, 2017 Yaaaaaaay!, Thank you! ♥ Link to comment Share on other sites More sharing options...
Skaveron Posted August 20, 2017 Share Posted August 20, 2017 Awesome. I know what to do tomorrow! Link to comment Share on other sites More sharing options...
Shilo Posted August 20, 2017 Share Posted August 20, 2017 On 8/19/2017 at 1:06 AM, jcsnider said: Animated sprites were also added in Beta 4, open your Server/Resources/Config.xml and add a line like this in the <Misc></Misc> section   <AnimatedSprites>1.png,2.png,bat.png</AnimatedSprites>   Could you please explain what animated sprites are used for and how exactly its used? The XML value makes sense, I just don't understand what its used for. I tested it out and I can see that if i set 1.png to an animated sprite, it will auto loop through the animation frames on my character. What practical solutions could this be used for? I assume an animated non-moving npc maybe. Link to comment Share on other sites More sharing options...
Kibbelz Posted August 20, 2017 Share Posted August 20, 2017 Mostly for flying npcs such as birds and bats to flap their wings to remain airborne. Tagging @Murdoc to update our airborne sprites in nightmare EVOLV, Shilo and jcsnider 3 Link to comment Share on other sites More sharing options...
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