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Raku last won the day on February 10 2019

Raku had the most liked content!

About Raku

  • Birthday 12/19/1999

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  1. Muy buenas @t0m, creo que el problema que estás teniendo es con la configuración UPnP establecida por el servidor, la cuál abre los puertos del servidor automáticamente. Lo que tienes que hacer es editar el config.json del servidor ubicado en la carpeta resources dentro de la carpeta del servidor, y modificar el valor de UPnP a false. Otra alternativa para acceder al servidor desde tu pc es cambiando la IP que usa tu cliente a la IPv4 del servidor o simplemente poniendo la palabra localhost en donde iría la IP, si es que estás hosteando el servidor en la misma PC en la que quieres jugar. Espero que esto resuelva tu problema, saludos.
  2. I don't know if I understood correctly, but try putting a 'hold player' command at the beginning of your event and a 'release player' command at the end of the event.
  3. Try over-riding the client's/editor's high DPI scaling behavior. Just right click on both the client/editor and change it by accessing the properties window. If this feature isn't available for your OS then follow my 4K guide:
  4. This is already fixed in B6. If you find any more bugs please report them in the Bugs & Suggestions sub-forum since they shouldn't be reported in the Q&A section.
  5. First install Mono on your system. Once you have that, open up your terminal and use the cd command to find where your client is (ex: cd Desktop/Client/Data/). Once you are in the same directory as the client, input this command: mono "Intersect Client.exe" (Replace the name of the client if yours is different). Here's an example of what the terminal would look like:
  6. You have to edit the _strings.json files inside the client's/server's resources folder with notepad or some other text editing software. You might have to add a new font that has your language's characters if some letters or symbols are missing in-game.
  7. Do they have Intel HD Graphics? When I launched the demo version of my game 95% of the users that had that graphics chipset had either the same problem that you're describing or a very similar one.
  8. It looks like the file is either encrypted or damaged.
  9. Everything looks right... Maybe try taking out the spaces/making everything lower case in both the image files and the AnimatedSprites config.
  10. @Lukas Uchiha You're missing a comma after "shield" in each instance of the paperdoll rendering order.
  11. Make sure you follow the migration steps.
  12. Amazing work! And was the option to have animated sprites also added? If not, will it be added in a future update?
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