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Everything posted by Xeno
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I'm all for diversity, but man that's a lot of stats to keep track of..
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From time to time I will update this post with free icons to be used with Intersect's upcoming graphics, or similiar. Enjoy Treasure Map: Snowball: Shards: Coin: Bust: Orbs:
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I'm going to show you how to set up a timed mini-game in Intersect. It's quite simple, and can be used for not only mini-games but quests that require tasks be done in a certain time as well. To start make an event that will initiate the actual mini-game or quest: Here I've created an event called maze start which I put at the beginning of my maze. One switch called Killer Maze is set to True on start, and a variable is set to 0. The variable will increment depending on how much time has passed, but is reset to 0 each time the maze is started. The event is also set to Autorun, but may be different if you wish to start your event through a player action. The Spawn/Execution Conditions are set up as such: This ensures that the Autorun portion does not continually play. Next, we will create a Common Event which will serve as the actual timer. Using a Common Event for this purpose is optimal, as it will continue to run no matter which map you navigate to. Here the common event checks to see what each variable "Killer Maze Time" is set at, then waits so many seconds before changing the variable again. In my case I wanted to have different time periods for different rewards hence the variable is changed 4 times. Though not necessary, you can display a chatbox text each time the variable is changed indicating how much time is left, or what stage you are at in your mini-game etc. Lastly, to ensure the Common Event is not always running (since it's set to Autorun) we create a Spawn/Execution Condition telling it to start only if the switch is True: And that's how a timed mini-game is done. Hope this helps someone. If you have any questions, feel free to ask.
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Concept A world where the NPCs know there in a game
Xeno replied to Arcainess's topic in Design & Creativity
Personally I feel it would break immersion. However, if it was a parody of sorts with a humorous twist to the in-game interaction it might not be a bad idea. -
Set an "Attack Animation" (Not to be confused with Animation in Item Editor). And in the animation editor select a sound.
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Yes, this only appears to be an issue if you have more than one class in a list.
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How to make the switch triggered at the end of the quest?
Xeno replied to vinurd's question in Event Questions
Set the switch to true in the "Edit Quest Completion Event" section. -
Project is coming along well. Keep up the fine work.
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STORY Many ages ago in a scientific labratory far beyond the planet Terra, the creation of new life became an emerging reality. Scientists were able to create new forms from existing genetic material. Thus began, the Creation Age which extended out into several galaxies as the technology became prevalent. The scientists on Gamma 9 knew of the current existence of humans on Terra, but wanted to experiment by placing three other sentient races to co-habitat with them. The result: Tribal wars that lasted in Terra until all races were nearly extinct. To prevent this extinction, elders from each tribe got together and formulated a plan. Known as the Elder Council, the wisest and most skillfull of each tribe would teach the races peace. From this alliances began to form, and the races learned to prosper together. Still some, stayed vigilant in their war efforts. To this day, Terra remains on the balance of war and peace. In the village of Cherub, rumor has it that birth was given to a new race - an evolution of the genetic mutations started long ago in Gamma 9. The child is now 5 years old, and is wise beyond his years. So much that the Elder Council came to Cherub to learn from him. Through their questioning, the boy revealed that the scientists long ago planned for the evolution of the races in order to stop war altogether. Still, some details remain uncertain. When you meet them, they ask you to go on an adventure which will reveal the truth about Terra and creation. CHARACTER CREATION Upon creating a character, you will be given the choice of 4 races and one of 12 zodiac signs. Every 10 levels you can choose a new sign, until you have 4 total. The races are as follows: Human, Orkin, Elven, Drow: SKILL ADVANCEMENT Instead of choosing a class at start, players will choose 2 sets of skills from 6 skill trees. The skill trees are: Brutality Defense Focus Holism Destruction Music MORE ABOUT THE GAME Starhaven will be a story-driven, quest focused game with very little grinding. PvP will be available as Tribe Wars, set to certain times of the day. All zones, including dungeons, caves, forests, etc will be very large in size making exploration a large focus as well. Since this is a mix of fantasy and sci-fi, some of the zones may be very different than the ones people are used to seeing in fantasy titles.Gear in the game will not be limited to a class set, and along with the skill trees will allow for a very unique build for each created character. Crafting, along with crafting skill levels will also be available.
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Good idea guys. I'll do that. Edit:
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Thanks
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Just playing around with a new graphics style. These will eventually be used in a game. (To be determined)
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Epic
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You need to go into the time editor, and set the lighting for different periods of the day.
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Rapper name: King Priest Yo, here's one for you Crest Bet you thought you were the best Ima put that notion to the test And put your lame ass rhymes to rest See, your rhymes are nursery for babies My rhymes are so sick, you might get rabies Say your name is OgCr3stT00thp4st3? By the looks of your teeth, your crest went to waste Eclipse rapping god? Man, your shits too basic Like visual, it's unsupported and outdated Let me know when you want a real rap battle Until then Ima throw you a baby rattle Yea the name is King Priest and my rhymes are beast Ya'll other rappers are scrounging like peasants While I sit here feastin on this pheasant
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Second one imho
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Aliensaliva, it's good to see a newer member to the forums. Seeing as you are new, I'm going share a link to the rules that you can read at your leisure: https://www.ascensiongamedev.com/community/rules/ Topic now locked.
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I will now rule the world with an iron rod mwahahah.. All jokes aside, I'm happy to have been given this opportunity and look forward to working with everyone.
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Fantastic work.. It looks really sleek. I really like the chairs too. And wow, that's a lot of games!
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Latest creation for a client:
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The beige buttons look nice.
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Impressive.
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Added two more logos to portfolio, including my most recent creation:
