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Xeno

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Everything posted by Xeno

  1. I disagree, but thank you.
  2. Looks awesome. I like the layout of the sewers.
  3. I like your advice. Will be adding this carpet design.
  4. Some tiles I did for a pyramid layout:
  5. Xeno

    Palette Giveaway

    @oOScuByOo You're welcome, glad I could help. @Zetasis Quite welcome. Im thinking later ill put it into sections like (shadow) (midtone) (highlight) for the true beginners. However, in the meantime i think just swapping these might make more sense in terms of being intuitive:
  6. Which would mean you can't kill him again.. But it's a solution nonetheless.
  7. Instanced areas are possible, just not until source is out unfortunately. As a sidenote, this is something that I'm sure a lot of people will want, and there will likely be a tutorial at some point if you can't get someone to code once source is released.
  8. The AGD community gives and we give back. I was here when the site first started, and we've definately come a long way. Every now and then I like to give something back and this week I decided to share the palette for our title "Nightmare". The following is a palette of 48 colors that I've worked on over the years, and recently fine tuned to near perfection (Took me about a week or so). This palette is meant to be slightly soft with moderately saturated colors. The contrast and saturation can be adjusted via Photoshop or another program to your liking. Enjoy
  9. Here's a mix I did while back. Enjoy!
  10. It looks pretty nice. Here's my input: - Make the erosion on letters more natural (the hole in the R especially). Atm, it just looks like a rough deletetion job. - Straighten the sword. The cartoony aspect looks cool to me, but the sword is skewed and looks a bit off.
  11. Nightmare recently had a huge palette and graphics overhaul. Here are the results:
  12. Very cool
  13. Scripted bosses!! (runs and hides and never returns)
  14. Screenshot Of The Day: *Tree shadows were finally added*
  15. Looks like a good start. Only advice I can give is run with the whimsical tone, it fits it well.
  16. Ok, I'm not sure if that's the intended use, but at least it works. Maybe @jcsnider can chime in?
  17. How did you make the npc despawn?
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