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Kibbelz

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Everything posted by Kibbelz

  1. I really like it but i don;t think it fits the Time Fantasy style. You're clearly a good pixel artist, why not make your own custom tileset unique to your game? I think that would be a worthwhile investment for you @WereAlpaca we need armor similar to this in Nightmare
  2. We always allow upgrades. Nothing different with this update
  3. The first row is the new sprites. @WereAlpaca should have clarified this.
  4. You know when chad @WereAlpaca is back from haitus. Stunning work bro as always!
  5. You can host your server locally on your machine. You can easily setup a LAN party with the local network address of the servers computer. You dont need to pay for your server to be hosted if you just run it locally on your machine.
  6. Are the graphics custom made? if not where is the source as Ive never seen these before. Also could we see more screenshots or game play? Its hard to get excited from one small picture. Best of luck!
  7. I'm glad to see you are still working on this. Would love an english translation of this engine though.
  8. Personally I would not mesh between different tilesets. You will instantly have more success.
  9. Its interesting but I'm not convinced it works. Best of luck. Kibz
  10. Kibbelz

    WIP DBZ Renaissance

    Maybe do a recolor then
  11. Kibbelz

    WIP DBZ Renaissance

    The music fits it very well aha. Also maybe you should use a different color of mountain their to show that is is "destroy able"
  12. Not been released.
  13. Latest update as of the last live stream at www.twitch.tv/mageworkstudios I mapped out the first floor of Frost Castle: Be sure to follow us to tune in for the next stream! You might learn something cool you can use in your game!
  14. Server costs, website costs, steam direct and the ability for us to take time off work to perfect the game fulltime whilst still paying for bills and not being homeless. Desyncing will be fixed by having a better server than being hosted on @Xeno's laptop and bad internet connection.
  15. Hopefully this works out, with a big launch for Nightmare we can fully stress test the capabilities of Intersect and fix any bugs that we may encounter with a larger playerbase which will be a good showcase for Intersect and increase reliability of our engine when you all release your games too. All bugs fixed will be merged into the main engine for benefits to all AGD devs!
  16. It shouldn't. Please post this in the bug reports section. @Khaikaa
  17. Ill be interested to see how you do instanced seemless maps. I have played around with this seems pretty cool. Did you write the procedural random maps yourself?
  18. Not currently and it is really hard to implement as there are seemless maps in Intersect unlike previous game engines
  19. Also was added for the future for ignoring player bounties and player killer systems even though in the end we decided to not add it to the base engine.
  20. Not currently. Works the same as a stun just different text. (Was quite commonly requested to work this way)
  21. @Khaikaa you should be able to quick cast a spell through items and spells cast events without consuming the item in b6.
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