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Kibbelz

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Everything posted by Kibbelz

  1. Actually Sprout tower was a huge inspiration :p
  2. Today I've been working on Hephaestus Pyramid! Here is floor 1 sofar (5x5): And here is F2 sofar (3x3): Currently working on the top of the pyramid and the boss room Sadly events do not render via the screenshot function
  3. Haha I remember my Nuzlocke challenges. I failed with a hoppip only knowing splash :/. you should stream/upload your videos to youtube @Dashplant. I've done a little if anyone cares: Still going strong at the 8th gym
  4. Looks so good @WereAlpaca, extremely creative designs. Looking forward to when we give them colour!
  5. Its a jungle/beach area. But @Xenogene's graphics revamp makes the game look way better! Definately worth the time investment!
  6. Edited main thread. Update: - Now we have event spells that can deal damage - We also have the option to have bound spells - Player and global variables can now be added/subtracted from other player and global variables in the event editor!
  7. Added to my WIP list @Dashplant
  8. I cast an onhit spell. I gain an onhit status. When i next attack an enemy before the status expires i do the damage of the spell ontop of my attack damage. (Doesn't combo off other spells). Think of it as empowering your next regular attack. You can even use status effects and buffs with this, like stunning the target on your next regular attack. Please elaborate on a few examples.
  9. Combat + Event additions Introduction Combat has been advanced heavily since the days of eclipse, such as advanced projectiles, dash spells, warping to target spells etc but we could always do better! So without further due, allow me to announce our new additions! Spells Shields Yes you heard that right, we now have shields in Intersect that can block damage for a specified period of time and the strength of the shield can be specified in the spell editor. Here are the results ingame: On Hit Spell Types This spell works slightly differently to most spells, it adds an "on hit" status onto the target so with their next attack (Non-spell attack) will recast the spell and apply the damage, buffs and spell effects! Sleep You can now put targets to sleep! Works exactly the same way as stun just a different name and text for a little bit of diversity! Warp To Target Now has damaging options if you want this move to deal damage to the target! The ability to make spells bound to the user like bound items Damaging event spells. Events Hide/Show player You can now hide/show players with the event system. This is important for cutscenes! (or even a cheeky perma stealth spell for ninja admins ) Is item equipped condition A mass requested condition is finally here! You can now check if an item is equipped for conditions! This will help for stealth operations where you don't want NPC's to attack you if you are disguised as them! Adding/Subtracting player variables and global variables Let us know what you think, stay tuned! I will be updating this thread as I finish off what is in the WIP section!
  10. You will only spawn and despawn npcs that have been spawned via the event system. So this discludes map npcs.
  11. @Xenogene is the bomb, love your work bro!
  12. *begins David Attenborough voice* This is the wild panda in his natural habitat...
  13. The "they are running out of ideas" is actually surprisingly a weak argument. There are so many well designed fan-made pokemon that are better than what have been officially made for the last 3 generations.
  14. I swear all fire starters these days are fire-fighting. Blaziken, Infernape, Emboar, Incineroar?, and now i only assume this new fire starter. Like cmon, fire-fighting starters are so overused....
  15. Too early to say but i felt that the starters faces looked very similar in the video. Their drawings you can see the difference. The graphics look great though! But the starter designs feel like a letdown to me
  16. Hey all, about an hour ago the new pokemon game was announced. Thoughts? https://swordshield.pokemon.com
  17. You did download the server @jcsnider provided to test on?
  18. Looking good Zeta. I'd love to see these graphics in use for a couple of Intersect projects some day!
  19. Or like a lot of players just want to play with a keyboard unless interacting with the ui. (I know I do) Either way if you want to change this wait until source. Fairly sure this is how auto targeting works in ~90% of games anyway.
  20. Your maps are boring and all look the same. Path, trees and flowers nothing else. Use different grasses, add some water, use different trees, mix it up! Right now everything looks the same.
  21. I've always been interested in the process of cracking. For anyone concerned, My friend works in anti piracy and they literally do not give a shit if you pirate or crack anything just for yourself. Not worth the money of them chasing you up on unless you are a big cooperation.
  22. This is laughable, you are not sharing a resource such as graphics, music or a programming feature. This isn't credit worthy not that anyone would use this idea why grind 100 hours to get randomly killed by a player playing for 5 mins?
  23. Kibbelz

    WIP XPLORIA

    Tip from the top. Its always better, time efficient and more motivating to do it right the first time.
  24. If you've just started goodluck releasing your game before intersect gets finally released. Nothing to worry about here.
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