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Showing content with the highest reputation since 09/16/2024 in Posts

  1. Hello everyone, I’m excited to announce that I’ve published the Discord Rich Presence plugin integrated with the Intersect Engine using its plugin system. You can find all the necessary information to install it at the following link: https://blinkuz.itch.io/discord-rich-presence-plugin. Additionally, I’m sharing the progress and development of new plugins, such as the rare item acquisition notification plugin through a Discord Bot that will connect to Intersect via plugins. This progress is being shared on the official Discord server of the engine. I’m open to suggestions and ideas for new plugins. After the Discord Bot, I plan to develop a daily rewards system. If you have ideas for new features or improvements, feel free to share them. I’m always open to hearing suggestions to enhance the experience with Intersect!
    7 points
  2. Update Hello There, a new update, started doing some work on the Generic Grasslands Tileset, still has a few tiling issues in certain areas but i like the direction its going in, ignore the dirt place holder. You will also see a small little Guard mockup added also . Once i get a good amount of assets created i will started to share the downloads links for the sprite and tilesheets
    5 points
  3. I've also updated the site with details talking about how the next update is going and some changes that have gone in to effect over the last few months.
    5 points
  4. I have updated the Discord Rich Presence plugin. It should work fine with v0.8.0-beta.344 and later (until something in the plugins breaks again :P). If you have any issues configuring or installing the plugin, feel free to message me privately. Also, if you have any suggestions on how to improve it, I’m open to feedback. Thanks to the two donors who have downloaded it! https://blinkuz.itch.io/discord-rich-presence-plugin
    4 points
  5. Hi, A few years ago, I started developing a Zelda MMORPG using the Intersect Engine. I spent a lot of time on it, especially adapting the resources to work with the engine. Unfortunately, I no longer have the time to dedicate to the project... So I'm sharing the result of my work here, in case someone out there wants to create an MMORPG set in the Zelda universe. https://www.mediafire.com/file/gzn6d9chdt722qb/Zelda_intersect_engine_ressource_pack.rar/file Thanks you and please mention me if you make à Zelda game <3
    3 points
  6. Hi everyone. I have a background in pen n paper game design. I love quirky mechanics. And focus more on gameplay than graphics. Recently got a laptop on my truck. Found this engine and away i go. This is my first jaunt into to video game design and im already pushing the engine. Here we go!
    3 points
  7. Welcome to Pixel Realms! I’m thrilled to introduce Pixel Realms, the rebirth of my original pixel art assets, once known as The Revolution. 14 years i decided it was time for a fresh start. This new version comes with an updated name, a new look, and an exciting vision for the future. The journey to Pixel Realms started with The Revolution, a set of pixel art assets that I created. However, over time and other commitments the project got left behind and lost to time, recently i stumbled across my old assets on a few websites and while reading comments left by others that’s when I decided to breathe new life into the project. Enjoy this little sneak peak: What’s Next? As the project evolves, I plan on adding more content, expanding the library of assets, and exploring new themes and styles. I have big plans for Pixel Realms, and I can’t wait to see where this journey takes us. If you have any suggestions, requests, or ideas, feel free to reach out—I’m always eager to hear from the community! Stay tuned for future updates, and be sure to keep an eye out for the next batch of exciting new assets coming your way! Free to Use, Always A core principle of Pixel Realms is that everyone should be able to access and use these assets in their own creative projects—whether it’s a game, an animation, or even a personal art project. That’s why I’ve made Pixel Realms completely free to use. You’re free to download, modify, and incorporate the assets into any project you’d like, without any licensing fees or restrictions. This means that whether you’re an indie game developer looking for sprites for your next project, a hobbyist working on a digital art piece, or even a student exploring pixel art, Pixel Realms is here to help. My hope is that these assets serve as a springboard for creativity and inspiration in your own work.
    3 points
  8. Today i did start of my game's Early Access !
    3 points
  9. I have published a new plugin to notify when an item of a specific rarity is dropped on the map by an NPC or resource. You can find instructions for installation and configuration on the itch.io page: https://blinkuz.itch.io/rare-item-drop-notifier-plugin
    3 points
  10. It has been a while. Tutorial Island (If ever released) [All the assets are done by myself] (WIP) Starter Hub (If ever released) [All the assets are done by myself] (WIP)
    3 points
  11. Finally after 1 year and 9 month, Malumias' world base is finished. So happy about the result.
    3 points
  12. v0.8.0-beta.551 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  13. v0.8.0-beta.550 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  14. v0.8.0-beta.549 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  15. v0.8.0-beta.548 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  16. v0.8.0-beta.547 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  17. v0.8.0-beta.546 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  18. Hi everyone! I'm a competitive player from Italy. A few months ago, I had a motorcycle accident, and since I couldn’t move or play much, I got back into drawing. Now I’m slowly returning to programming as well. I’ve in project to develop a sandbpx 2D MMORPG, but I still have a lot to learn. ps: I've been using this nickname everywhere since 2009, I'm sorry you're attached to your panda, but from now on you'll have another one around
    2 points
  19. v0.8.0-beta.545 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  20. v0.8.0-beta.543 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  21. v0.8.0-beta.544 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  22. v0.8.0-beta.542 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  23. v0.8.0-beta.541 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  24. felipesmoke94

    Invisible NPCs

    Yes, it is possible! There are several ways to do this through the event system. You can make a monster appear when you use an item, with spawn and conditionals, you can use switches or even variables, it all depends on the purpose you are looking for in your project! Excuse the English (google translator)
    2 points
  25. v0.8.0-beta.539 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  26. v0.8.0-beta.538 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  27. v0.8.0-beta.537 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  28. v0.8.0-beta.536 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  29. v0.8.0-beta.535 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  30. Gibier

    Intersect Demo Game

    Hey I regain access to the editor of the demo. Panda goal is to get a demo complete enough to show a basic of what the engine can offer then release the client, editor and server so people can download it. Do you guys have some special request that I could implant to it?
    2 points
  31. Hey sorry, no its not playable yet, far from it currently building the core system still. Might even put a few of them on here as new AOG event tutorials if I get time. Heres a preview of a cave I am currently making:
    2 points
  32. For anyone who sees this thread, the answer is covered in the Compiling section of the README
    2 points
  33. Kamus

    Event Text Variables

    The new ones in B0.8.0.400 are: \c{color} text c{} example: \c{red} red \c{} text result: red text Colors by name: black, red, green, blue, yellow, orange, gray, cyan, pink, magenta, lightcoral, forestgreen, orangered Code for the HEX color: \c{#XXXXXX} text \c{} (replace the "X" with your code)
    2 points
  34. v0.8.0-beta.400 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  35. Yes this can be done very simply using variables. Add a Global Variable: Type: Boolean, Name: "House Key Owned" Add a map event: Add a command - Condition: House Key Owned = false Give House Key to player Else Show Text: House already owned. This is very simple to add this to you game so each house has a key, that can only be created once, you can expand upon this by asking for money and such to buy the key, have it so a player can sell the key back, which would change the "House Key Owned = False". Each house would need its own Variable, also you need to consider what happens if that key is lost. It would be better to do a key but also assigned the house to the player who purchased it (ids), or like a deed, so if the key is lost they can purchase it back for a small fee, my game does housing something along those lines
    2 points
  36. This game is still getting worked on! Just feel like bumping a bit since it's been a while. Here's some of my latest work which was re-doing existing bosses with new, more engaging behaviors:
    2 points
  37. v0.8.0-beta.262 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  38. v0.8.0-beta.255 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  39. Today i did first my first pet on Unity game (using uMMORPG)
    2 points
  40. Happy Friday Everyone, I've created some cool new tile-able metal textures...you'll find them on this page on my site: TXR-Metal-Seamless https://soundimage.org/txr-metal-seamless/ OTHER NEWS GLASS TEXTURES I'm working on new multi-colored glass textures that should be helpful for stained glass windows, gems and jewels and other things. OGG MUSIC MEGA PACK It's great to see that people are starting to use my Ogg Game Music Mega Pack...I'm so glad it's helpful! Have a good weekend! :-)
    2 points
  41. jcsnider

    AGD Ownership Update

    Hey Everyone, I am announcing an ownership update for AGD. There is a TLDR at the bottom. For those that don't know, @Kibbelz and I started Ascension Game Dev and Intersect Engine together seven years ago. While we have been partners the community has seen several major redesigns and it has grown to be the home of over 7,000 members. With significant assistance along the way, we were able to successfully develop and open source the Intersect Game Engine. We met our goals of creating a cross platform, modern, c# 2d orpg engine with a larger feature set, better performance, and significantly more stability than any of it's predecessors. We have an amazing team of developers who are continuing to work on Intersect who are introducing new features, exterminating bugs, and working on expanding to new platforms over time. There is still a long road ahead but someday I hope that we can reach a stage where we'd feel comfortable releasing Intersect as a tool for the general public on platforms like Steam. The goal for Ascension Game Dev is to continue grow as a hub for all game devs and Intersect users to collaborate, get support, and share their creations. There are several updates and changes that we will need to make to AGD in order to support a larger influx of users that we hope to see in the future, not all of which I felt comfortable committing to with a shared ownership structure. So as of today I am happy to announce I have come to an agreement with @Kibbelz to buy out his stake and take full ownership of the AGD forum and Discord communities. I really appreciate and am grateful for all the help and support @Kibbelz has provided in getting us to where we are today. He will still be around working in Nightmare as an AGD member/contributor instead of an administrator going forward. As for site/discord changes nothing will happen for now, as official plans are made more announcements will come. Thanks, JC TLDR: JC is now the full and sole owner of AGD and the AGD Discord Community. Nothing is really going to change for a bit. Thanks to @Kibbelz for all he has done to build up AGD and Intersect to date, and more announcements will follow as plans are made.
    2 points
  42. You're very welcome...I sincerely hope some of my tracks are helpful to the community! :-) Speaking of which... This week's new free Mp3 music tracks are on my Fantasy 12 page: "GRUMPY MONSTER’S NAP-TIME" (LoFi) "THE BOG OF ETERNAL STINK" (LoFi) "CONTEMPLATION IN THE CASTLE" (LoFi) https://soundimage.org/fantasy-12/ I must say, "The Bog of Eternal Stink" really works well as a LoFi track...it sounds truly stinky...blech! CUSTOM MUSIC for "Warbound" I'm in the middle of creating an entire score (around 30 tracks) for "Warbound," a strategy-based RPG. If you're interested, I've provided a link to the game on my custom music page: https://soundimage.org/custom-work/ I believe the music in it right now is temp-music (not mine) but the game looks really good. I can hardly wait to hear my tracks in it! If anyone needs help with custom music, feel free to contact me! OGG GAME MUSIC MEGA PACK - OVER 1400 TRACKS (AND GROWING) https://soundimage.gumroad.com/l/ylyre My Mega Pack contains over 1400 music tracks (and growing!) in higher-quality Ogg format. Great for video games, films, podcasts and more. This is a bundle of my genre music packs: Fantasy | Sci-Fi | Funny/Quirky/Weird | Puzzle | Chiptunes | Action | Dark / Ominous | Horror / Surreal | Misc These tracks sound almost as good as my original WAV recordings, but are much smaller in file size. Perfect for video games. Ogg tracks also loop better in game engines than Mp3 format. The Pack that Grows with You I add new music all the time, plus Gumroad allows me to send users updates so you can download my newest tracks as I release them. As always, enjoy, stay safe and keep being creative!
    1 point
  43. If you want your client to connect to your server you have to compile everything at the same time; client, editor and server
    1 point
  44. v0.8.0-beta.342 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  45. v0.8.0-beta.335 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  46. v0.8.0-beta.324 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  47. v0.8.0-beta.293 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  48. 1 point
  49. Minimap Plugin WARNING: This is currently NOT supported on the prerelease branch due to changes to the plugin API made that allow this to work! Once this becomes available for the prerelease branch I will update this topic with the required version of Intersect! You will need to be using the Development branch and potentially compile your own binaries for the time being! Description: This plugin adds a very basic minimap to the client, allowing your players an overview of the surrounding area and entities. Currently there's not a whole lot of customization available for the minimap, but I do intend to eventually return to it to add some more changes. Features: Add a minimap to your games! Renders the lowest layers of your map by colour approximation to the minimap. Renders entities such as players, events, npcs and resources to the minimap with configurable colours. A configurable GUI element with its own json file and graphics files. (including an overlay graphic!) Configuration options to decide which map layers get drawn to the minimap! (v1.0.2+) Configurable images per entity type (v1.1.0+) Configurable images per resource tool type (v1.1.1+) Zooming in and out as well as configurable zoom levels (v1.1.0+) Demo Configuration: Downloads: Version 1.1.1 [Download] Or view the Github repository over [Here] Changelog: Installation: Download the above file. Extract the folder into your Intersect Client\resources\plugins directory. Modify the config.json file as desired! Modify the included resources as desired! Run the client and witness your newly added minimap.
    1 point
  50. Happy October Everyone! I've created a bunch of new free music tracks to share with you: On my Chiptunes 5 page: "COIN-OP LOW RIDER" "COIN-OP LOW RIDER_v001" https://soundimage.org/chiptunes-5/ On my Puzzle Music 7 page: "LIGHT PUZZLES 12" "DREAMING OF PUZZLES" https://soundimage.org/puzzle-music-7/ And on my Sci-Fi 13 page: "SPACEMAN SPIFF" "CYBER CRUISING" https://soundimage.org/sci-fi-13/ My new GAME MUSIC MEGA PACK is here: https://soundimage.org/ogg-game-music-mega-pack/ My GENRE GAME MUSIC PACKS are here: https://soundimage.org/ogg-music-packs-2/ And, as always, my other 2700+ tracks are 100% free to download individually in Mp3 format. Enjoy and have a good week! :-)
    1 point
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