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panda last won the day on January 16
panda had the most liked content!
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Website URL
https://docs.freemmorpgmaker.com/
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My Project
https://github.com/AscensionGameDev
panda's Achievements
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Vio reacted to a post in a topic: Replacing Fonts and Adding Font Characters
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Alexoune001 reacted to an answer to a question: Compilation of sources
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Xiphoid reacted to an answer to a question: Compilation of sources
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Vio reacted to an answer to a question: Compilation of sources
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panda started following [Beta 8] [SQLite Only] Xenepherth's Faction/Nation System for Intersect Engine , Compilation of sources , Replacing Fonts and Adding Font Characters and 3 others
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The ZIP files available for download are picking specific files for inclusion in the build, what files they are are all listed in the publicly available bundles included in the main repo.
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Seshy reacted to a post in a topic: Replacing Fonts and Adding Font Characters
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FYI you should use the MGCB pipeline tools from the version of MonoGame we are using which is 3.8.1 not 3.7.1 See the MonoGame documentation to install it. I think this is "ActionMsgFont" in the client's config.json.
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So there is not a way to turn off the shadows, but the shadow is also not off center. What I am seeing in the screenshot you provided is either the background itself has a large transparent border (it shouldn't), or you changed something in the JSON that is creating that padding. The default assets have a shadow but I wouldn't have even noticed this if nobody brought it up, that's how imperceptible it is.
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Follow the compilation instructions in the repo. They specifically say to use git and not download the source as an archive, based on the directory path in your screenshot it looks like it's from an archive https://github.com/AscensionGameDev/Intersect-Engine#compilingdevelopment
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I don't know of a shadowing issue, if I had to guess I would think this is something with your GUI .json files or the shadow is baked into the GUI image.
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Because 1. The feature goes against the vision of the main repo (too specific of a feature) 2. Now the dev team has to maintain another feature (but more importantly one we do not agree with being in the engine) 3. There are definitely changes that need to be made to make it main repo quality, so it's not "already implemented"
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Send your game data to pandacoder@pm.me and I will inspect the DB. I do not think data was corrupted, but I do think your specific game data exposed a bug in the engine after migration. Reminder that you should also always be backing up your game data before changing versions of the engine.
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You need to provide: 1. Exactly what version of Intersect you were on 2. Exactly what version of Intersect you migrated with 3. If you had any source modifications, plugins, etc. prior to migrations
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Story Today I did this on my project...
panda replied to SkywardRiver's topic in Design & Creativity
Making it so the game server can server pages/static assets in addition to the API. This is to make it easier for someone getting started to serve updated assets to multiple computers/people for a small dev team. I added a basic leaderboard to make it so the home page wasn't completely barren though. -
Story Today I did this on my project...
panda replied to SkywardRiver's topic in Design & Creativity
I had posted screenshots of this a few weeks ago but I am finally getting back to finishing this stuff using the embedded web server: -
panda started following Diagonal Movement and Resource backgrounds
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Story Today I did this on my project...
panda replied to SkywardRiver's topic in Design & Creativity
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That engine was likely ancient and didn't have textures with transparency (something like DX7 Mirage Source/Eclipse). Intersect only supports textures with transparency, so you will have to remove the background yourself if you are intending to use something that comes with a non-transparent background color.
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It is not a patch, it is built into the engine directly. You need an updated version of the engine.