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Basara

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  1. Thanks for replying! I was able to compile the server by installing .NET SDK for arm at this website: https://learn.microsoft.com/en-us/dotnet/iot/deployment . Then I followed the rest of the instructions provided the github page:https://github.com/AscensionGameDev/Intersect-Engine?tab=readme-ov-file . I used linux-arm64 arguments instead of linux-x64 to compile. Thats unfortunate the MonoGame does not have dependencies for ARM64. I will run more test to see what I can do about that issue if I can, maybe I can find a source to compile it myself. I'll keep in touch! UPDATE! Now this is interesting. I got monogame installed that came with the package of install mono-complete. It looks like its having trouble with Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException. I look into it more at a later time. Here's the run down on the terminal command:
  2. *Update, I manage to compile the source natively. Things run a lot more smoothly on ARM. I'm crossing fingers if the support for arm64 architecture will be added to the repo for easy updates.
  3. I've manage to run the Intersect Server on Ubuntu Server using a Raspberry PI 4 64bit and Box64 as its wrapper. Is there any chance of compiling native dependencies for it? Its messy but it works.
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