Hi usirname, that is exactly what I'm after.
Would you mind going into detail about working backwards with the image? Also, do you match the projectile speed (for example, 1000ms), with the frames of animation (each frame 100ms x 10 frames) ?
This is my current attempt D: I have tried with manipulating whitespace in my animation, changing projectile spawn times and ranges but I can't get it right.
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EDIT:
managed to get it working OK by adding space before each animation frame to "catch up" when the animation is played
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