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Seshy

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  1. Hi there, Having problem getting to work a unique animation for different skill. I've followed guide from below link but no success: https://github.com/AscensionGameDev/Intersect-Engine/pull/1347 I have for example a file: spriteName_cast_customAnimation.png In the Spell window I set the "Sprite Cast Anim: " to "customAnimation" but after restarting the server, the character just casts the default "spriteName_cast.png". Am I missing something here?
  2. Hi usirname, that is exactly what I'm after. Would you mind going into detail about working backwards with the image? Also, do you match the projectile speed (for example, 1000ms), with the frames of animation (each frame 100ms x 10 frames) ? This is my current attempt D: I have tried with manipulating whitespace in my animation, changing projectile spawn times and ranges but I can't get it right. Embedded Video Link EDIT: managed to get it working OK by adding space before each animation frame to "catch up" when the animation is played Embedded Video Link
  3. Hi there, Does anybody know of a way to implement the scenario below? Looking to keep the concept of a projectile (i.e. shoot out a spell and try hit an object, rather than a targeted attack) whilst keeping it in a stationary position but flow towards a certain direction. I.e. like a lightning attack that extends out from the caster: Thanks!
  4. Oh ok, thanks for your response. If not possible, do you know if it is possible to just have the image appear and then disappear? rather than move as a projectile?
  5. Hi there, I'm a huge DB fan and looking to make a game for myself. I am wondering if it is possible to create a "beam" with two end points that remain the same, but the middle extends (as the image below)? I've messed around with the projectile and spell systems but I can't seem to make it happen. Is it possible? Thank you
  6. Hi everybody, Is it possible to create a spell with a targeted projectile? I.e, rather than a projectile being sent down a straight line, can we have it travel direct to the target no matter the path? I had messed around a lot with spells and projectiles, read through the guides but I couldn't find if this is possible. Thank you.
  7. Thank you for your quick reply JC. I'm definitely open to purchasing this kind of style. I will have a look through the gamedevmarket website. Thanks for the help!
  8. Hello Ascension Community! I have recently stumbled across some stunning pixel art which I would love to implement into my first project. Unfortunately, I don't have the skills to create this kind of beautiful work, so I was wondering if anybody had some similar material or know of any available online that can be used? Thank you
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