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Richy last won the day on June 6 2023
Richy had the most liked content!
About Richy
- Birthday 03/12/1981
Contact Methods
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Website URL
https://www.ambardia.com
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Discord
Richy#4613
Profile Information
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Gender
Male
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Location
Lorain Ohio US
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Interests
Gaming, Music, Developing, Fishing, Hanging, Tea Smoking, Coffee Drinking. Ho Banging.
Profile Fields
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My Project
Ambardia
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PSN
Richy1111Rich
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LoL Name
StrungCuck
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Twitch.tv
Richy1111Rich
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Richy's Achievements
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Beefy Kasplant reacted to a post in a topic: Cheated Game Jam Finished.
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Richy started following Cheated Game Jam Finished.
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So the mention of Niko's Intersect game jam had me motivated to cheat one. Unsure I'd be free or feeling to do it during a specific date setting. So I started this on the 28th/29th of May and doing this post now near the 3rd/4th of June because it's considered my 7th day of the jam period. Since I can not host a server, I am uploading both server and client and posting it here for anyone to download and try out. It's on the version 0.7.2.17. Recent in relation to this post. Feel free to use it for inspiration, knowledge or just the 15 minutes of entertainment, I had documented most of my events using labels for better understanding on what I've done. It's somewhat playable as it's very short in that regard, and not so balanced. Made a tileset edit to 'caves etc' , otherwise everything else is using the Intersect defaults. Download Here.
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I would be down to do it on vanilla intersect with vanilla graphics. Problem 1: I just can't host a server, so I would have to upload the files somewhere. Problem 2: Would participators be streaming their dev time within that week? Otherwise I can start now and say I did it next month. Otherwise, I don't see no problem with it, could be fun.
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Shaunfroggydog reacted to a post in a topic: Today I did this on my project...
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Vio reacted to a post in a topic: AGD Ownership Update
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Richy reacted to a post in a topic: Introduce Yourself Thread!
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Think that just made rangers super OP. I'm create new character
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Richy reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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I've seen some pretty cool things in all of the intersect games I've tried. It's not a matter of (Oh another game is doing it), because most games have already done it and many have mastered it and profited from it. So what makes an Intersect game stand out? Retrofitting. That certain type of nostalgic, which is our demographic audience. Gamers who love the games of the early 90s/2ks. Not complex with 1000 hotkeys and 100 huds. So feel free to take that idea from a popular game that you like, twist it and fit it inside your project, it's gotta be fun for the developers first imo, because what would the developer think when they begin to implement it? *Oh I don't like this idea but I'm gonna add it anyway?* Who would do that LOL? Bottom line, most players will like any items that are + their current items, any spells that are + their current spells, any maps (even the blank ones with 1b gold spawn on it), generally they'll love any story that give OP rewards, cause who actually reads? Engine updates that are convenient towards their overall gameplay experience. Oh and quick tip: They want all of it at ease. Players don't want to spend days farming something that another could get in an hour just because of random. They don't want to spend months getting a level, because botters/macros can do it in days. They don't want to PvP because level 100s hard camp zones. They want end-game ASAP, and if you don't have an end-game - Where's that new update? Negative review and uninstall. I'm kinda trolling but actually, low key not too far from the truth either LOL. TL:DR Devs - Make the world you want to live in, because you're the one truly living in it. Developing a game is not easy, even if you have a team. A lot of time and dedication is required. You will burn out, you will take long *** breaks. You will not answer every players question. You will enjoy sleep and playing other games more. If players join you, then it's a great world to them, be proud of that which you've created and the fact that people have seen it and tried it. If not, then you'll have to find that negative review and see what went wrong and change it.
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Richy reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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Richy replied to SkywardRiver's topic in Design & Creativity
Yeah I knew what you meant. I've done it before, it's situational for me. I would use assembled graphics when I'm blocking/pathing, as you've done in your maps. If I assembled rocks, it would be considered my wall layering as opposed to detailing. PS: I don't make the tilesets -
Richy reacted to a post in a topic: Today I did this on my project...
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Richy replied to SkywardRiver's topic in Design & Creativity
Thanks! I have a hard time in detailing because I feel like I'm overfilling repetitiveness instead of having different kinds of detail, so I'm really just trying to conserve and spread over the grid instead of cramming everything in one map. The trees in your maps work well to create naturalization and also for blocking and pathing as well, nice touch. I've some more done over the two days. -
Richy reacted to a post in a topic: Today I did this on my project...
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Agoraphobic reacted to a post in a topic: Today I did this on my project...
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Richy replied to SkywardRiver's topic in Design & Creativity
Started mapping again after a long lazy break record. -
Richy reacted to a post in a topic: Breath of Fire Awakening: Fangame Release
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Richy reacted to a post in a topic: [Read First!] A Warning About Custom Code Modifications
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Richy reacted to a post in a topic: [Read First!] A Warning About Custom Code Modifications
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Richy reacted to a post in a topic: AGD Ownership Update
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Thanks Kibblez for your time and wish you good luck on Nightmare, don't be a stranger. Congrats JC and I will continue to offer my lurking support here
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Very cool. Definitely will buy when I can. Well done Jamie!
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Story Today I did this on my project...
Richy replied to SkywardRiver's topic in Design & Creativity
Been a minute, but this is some mapping I did recently. -
Story Today I did this on my project...
Richy replied to SkywardRiver's topic in Design & Creativity
Finalized mapping of Ambardia's Crystal Caves. 7234237423742 MB's big. -
It's a game, it's got chicken and slime and dude wielding sword and house and yes, it's a game. Only problem is: It's not a game worth making this post for. Anyways, I'm not going to get into the debate of (free vs paid). Some actually do work for free, and they do it in/of their own reason. Others drive off the motivation in potential of monetizing and that's fine to. But, if you want to get anywhere with your project, put in your time to do so as well. Don't just expect a white knight to make you a game that you just accredit yourself to.
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Thanks Joyce. Will be using your system in our project. :)
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Story Today I did this on my project...
Richy replied to SkywardRiver's topic in Design & Creativity
Map sneaky preview of the remastered 21 Gates of Ambardia. Gates 4-6