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Weylon Santana

Closed Beta H.A. Online v0.6 [Recruiting].

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A ORPG 2D, medieval and open world style being produced with the the Intersect Engine.

 

SEASON 1

Features

 

  • Real-time and open-world RPG.
  • Unique Classes.
  • Several hours of story-telling missions.
    • Complementary side missions.
      • Scary Stories Missions
        • Special Dungeons.
          • Daily Events in exact hours.
  • Various complex systems that form the game such as ...
    • Job System.
      • Mastery System.
        • Crafting System.
          • Mining System.
            • Harvest System and more systems...
  • Challenging bosses
  • Custom leveling and simple gameplay.
  • And so much more...

 

 

 

The language of the game will be in English. 

 

I will update this date every time I update.

Thank You All Again. <3

 

Current Staff:

Spoiler

@Weylon Santana - (But known as me ) - I'm a Brazilian programmer in visual scripts [event scriptings to be more precise, I don't even know if I can call myself a programmer], I'm working on the stories and missions, ahead of the whole project. I also develop systems in theories. (class system, missions, crafting, culinary, spells, among other gears that moves the game). I work on database too and logical things.

 

@Derop - Our web programmer, UI designer, and also general designer. Sub-Admin forward me with the project for over a year.

 

@Daniele Santana - This one, has incredible drawing skills (pixel art or concept style), will create icons that will represent the items inside the game (usually it will create weapons {swords, staffs, etc} and conceptarts, will be almost compatible with the graphics that we will buy). As well as creating concept arts.

 

Images

Spoiler

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Although the images contain several texts in Portuguese, the translation into English has already been done, and they are here simply to illustrate but the game.

We do not have a date for predicting the launch. Finally we finished what is necessary for the first season.

 

For download and more information visit our website

 

Discord

 

Version 0.1

Spoiler

I will start from this date - March 20, 2020 - to create updates from 0 with all the characteristics of the game. So that in the next versions I just put the news.

 

For the initial presentation, I will show the heart of Heroes, which is in the Mastering system.

- Mastery System that is divided into:

 

a56e03f06b3714ff67ab03f5e827ae6a.pngBattle Mastery:

- ea8255f929ba55ea70dd96d541828fcd.gifSword Mastery - Which is a requirement for the Knight, to use swords and shields.
- 62e607dcbeb871716d3b8fd4aba0ff1f.gifAxe Mastery - Which is a requirement for the Hunter, to use axes [two-handed weapon].
- 168156c1b8c6a76f8ddaf13c8cbb3138.gifWitchcraft Mastery - Which is a requirement for the Druid, to use staff and protective jewels

026bc3d379e46542284cbc30b8cde77a.gifand also is a requirement for the Necromancer to use Spirit Potions [two-handed weapon].

 

2aadd5c89ad5d82646fa9a8891d0f74a.pngCollection Mastery:

- Mining Mastery - Which is a requirement for mining in the game, sources of ore and rocks.
- Agriculture Mastery- Which is a requirement for planting in the game, to obtain ingredients.
- Hunting Mastery - Which is a requirement for hunting in the game, obtaining resources from animals.

 

d134e204298b7f9b8e35c6284b6f4515.pngProduction Mastery:

- Creation Mastery - Which is a requirement to create tools and weapons in the game, using materials obtained through mining.
- Alchemy Mastery - Which is a requirement to enchant weapons in the game, using materials obtained through Creation and Hunting.
- Cooking Mastery - Which is a requirement to create meals to restore life and mana in the game, using materials obtained through agriculture.

 

In addition, Heroes Apocalypse has:


b686820209a24513b7580c222e454b2f.pngAutomated Events
895575da3c52c1f37d4b8839ac198a64.pngAutomatic Tips
b0ae5e4b323398e3ea577cf8f8f33db2.pngCommands to collaborate on gameplay

4207e83f3d55609c76c4eaccff02682a.pngGood PVE balance

06728695b1cdd6543b5ddbbe959fbf8d.pngApproximately 5 hours of missions.

 

Version 0.2

Spoiler

4ad63c80410507f54bed70188c7b9e4b.pngMagic Mastery


The spells in Heroes Apocalypse, were linked to the characters and each character had its own magic, however for developmental reasons this connection was broken and the spells are independent. Now they work as follows in a hierarchy scheme. They were classified into three types: Damnum [Damage Spells], Sacris [Buff Spells], Cruciatus [Debuff Spells]. Everyone can use all spells, and if you have the highest rank spell in a line in the hierarchy, the other previous spells you won't be able to have.

 

42a9f498df4f7baf6a5848a784f4cd81.pngAdded Efficiency System

The Efficiency System is a by-product of the Mastery System. Some masterys allow to have efficiencies that enhance the resources obtained through mastery.
Currently there are 3 Efficiencies:


85a3c580eb4db6862ac85908d32e326d.pngAxe efficiency - Which increases your drops when using axe on trees.
07d7498b753eab988db7c4319c6801fd.pngHammer efficiency - which increases your drops when using hammer and rocks.
6dbe8e17c6ecf2e63abacfb5b7a43b03.pngPickaxe Efficiency - Which increases your drops when using pickaxe in mineral sources.

 

Efficiencies have their own xp and level. A total of 10 levels. What enhances your drop when obtaining resources.

 

Version 0.3

Spoiler

Added a new feature in Heroes v0.3

ca2c9adff7bdfd2666cacdafd8fe47ef.gif Hunting Efficiency fc911bb26553f9d6a83d818bade493a1.gif

 

This efficiency allows you to hunt animals using mastery in hunting as a requirement, and then raise them in the barn. This efficiency has the following characteristics:


Animals that can be raised in the barn [like chicken or cow], will be around the world, and there is a chance that they will drop Capsules that contain their essences. When using the capsule it will be checked if there are vacancies in the stables and then you will win an animal!
[Below all hours are counted in real life, not in-game hours.]
The animals live for 72 hours.
They become adults when they reach 36 hours.
They feel hungry every 2 hours.
They will starve to death in 4 hours after birth. Each feeding only takes this time away in 4 hours too.
They die of natural causes after those 3 days.
Every day at 3 pm and 11 pm there is the Harvest Time event that allows you to sacrifice animals to obtain resources from them, resources that are received according to the number of times the animal has been fed. The more you feed it and take care of it, the more resources you will receive !!

 

To help capture animals, the Spirit of the Hunter was created in Heroes, which guarantees a higher percentage when trying to obtain these Capsules!

Animals available so far for breeding - Cow / Ox

 

Version 0.4

Spoiler

For information purposes the character's status is
Strength - Increases physical damage.
Energy - Increases magic damage.
Structure - Defends against physical and magical damage.
Blessing - Defends against special damage.
Agility - Contributes a little to increase physical and magical damage.

 

In addition, the process of translating the game into English was started, for the purpose of launching here on the forum.

 

Version 0.5

Spoiler

The game money will come mainly from the game's Employment System.

For the player to get money, he must work.


We currently have 2 jobs.
Waiter - Where the player serves the customer, fulfills his orders, washes the dishes.
Deliveryman - Where the player goes through the cities making deliveries.

 

We will do more jobs in the future.

 

 

Stay tuned for more news!!!

Edited by Weylon Santana
Version 0.6

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58 minutes ago, mateusfar said:

nice ideas, but I want to see pictures! where are they?

At the moment we only have bases, as soon as we have content we will post, I do not think it will be relevant to post only ground and separate sprites. as soon as we build everything together, we will do uptade here on the site. ;)

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Your History Missions idea is really neat, keep up that sort of creativity and your project will be sweet!

One note on the map, the building in the upper left has some misaligned crates in front of it :) But good map

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1 hour ago, Henry said:

Your History Missions idea is really neat, keep up that sort of creativity and your project will be sweet!

Thank you very much. I chose not to delve into the question of the history of each character right now. But eventually when we buy the rest of the graphics (and it's very close) I'll put the stories together and publish here.

 

 

1 hour ago, Henry said:

One note on the map, the building in the upper left has some misaligned crates in front of it

As for the house. Thanks for the note, but it was intentional, humans are not perfect nor so organized, even more then. I decided to leave several things not only there, misaligned, it does not make sense everything to be 100% aligned, sychronized, perfect. There have to be flaws like these, it gives a more special touch on the map, a natural mess of the human being.

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6 hours ago, Weylon Santana said:

I decided to leave several things not only there, misaligned, it does not make sense everything to be 100% aligned, sychronized, perfect. There have to be flaws like these, it gives a more special touch on the map, a natural mess of the human being.

To have them all be misaligned the exact same way just looks off though, maybe vary it up a little bit?

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4 hours ago, Joyce said:

To have them all be misaligned the exact same way just looks off though, maybe vary it up a little bit?

I will check. Also take into account that there are several prints there, so as at the top of the entrance some things have become misaligned, there also may be, perhaps a bad image editing, my failure. I'll try to post some prints separately today.

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New Update November 18, 2017.

Corrections were made in the Kingdom of Anfloçare (some things changed on the map). It was created a new village "The Village of Zenave" (The first one was deleted and redone this above), A brief description was added to the Kingdom and the Village, photos were added to the village. Replanning some things for the base and some minor fixes.

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Update December 09, 2017.

Updates were made in the history, images and content of some topics.

Changes were made in the Session Maps: Addition of Stories and New Images were relocated. A change was made in the Class Session. For the last few days I have finished all the external mapping across the country and re-selecting what will be released in Season 1.

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Update December 16, 2017.

 

In the last days [December 9] until today [December 16] were made:
All the items we need for Season One.
All the craft tables we need for Season One.
All the monsters we need for Season One.
All the animations and spells we need for Season One.
The distribution of monsters throughout the nation [in the two nations].
The balance between the xp that the monsters give and the level of the players, so that it is not extremely difficult to raise of level, but that also will not be easy.

*This balancing was tested by me, where I put myself in the skin of the player and I passed level manually [killing monster by monster].

 

Personal note: Now we have to create the jobs, history missions and daily missions. And finally a cleaning and overhaul. I believe you can launch in the middle of January or at the latest, february.

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So folks. I hope someone is reading this.

 

Heroes Apocalipse is having a lot of advancement, in its logic, in its planning and of what is already done. For example, we have the first 30 minutes fully playable game, one or two tons of bug fixes, adjustments in history and theme among many other things. I have been working hard together with my team ...

 

(despite 2 losses on the team: Jesusbleach [who will still help us in a lot, but not as actively as before and Draxius12 who for life's occupations (like family, work, course) left the project]).

 

... despite these losses we are hard work.

 

This project was making me anxious, I wanted to pitch it before my classes started, after all we have everything we need to launch it still in February. But through this post I say that I intend to delay the project a lot.

 

I want in addition to having the whole story consistent, I want to launch the game as coherently as possible, playable and without so many bugs to correct. Tested as much as possible so that I can release a direct and official version and not yet in beta. Then in June or July we will launch. I will not be in such a hurry even though you are very excited and have everything basically ready.

 

Some people are following this project so I decided to postpone it so that I could have more time to work on more things, to insert new ideas that until then were selected for the following seasons. Working on comic missions and easter eggs (which I particularly love the idea of inserting a thousand secrets into my designs).

 

The entire project is being cataloged. Every feat and idea is being strictly noted, and so on. We have the organization and time, but I will postpone further for better quality of the game and I hope that in these next months some things can be realized for a more epic and fun game.

 

I will try to update this topic more often. I will try for more videos (despite the extremely weak pc I have). Personal notes and anything else to draw your attention and make you more interested in venturing with us. We have a good team, great ideas, consistent and consistent planning, great features and so on. This project will not be overlooked. We are even more motivated than ever.

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Improved audio features.
Story being made. 50% done in the history of the knight.
Correction of tons of bugs.
Change of language of the game for Portuguese. (sorry, but so I'm having many facilities, then the game will be in Portuguese)
Improvements made to animations.
Insert more graphics.
Work done on the monsters' graphics.
Changes in project planning.
Beginning the manufacture of paperdolls

The work is well advanced.

 

Photo of the Day (Taken when the game was in English. The translation is still occurring. Probably the next photos will be in Portuguese.)

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Working outside the editor. In the graphic part, my girlfriend who is also partly our pixel artist, Daniele Almeida, made our first Concept art. We will be working on many over the course of the game.

 

Our knight sprite, and a weapon of our project game.

d6786b4cc951b863c0e69b2e52f7b686.png326873694db9e65ff8dc365400b8e14e.png

 

Our concept art made in sheet and rendered on computer.

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The final design. Painting by: @jesusbleach

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