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About CharmingClyde

  • Birthday 07/02/1992

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  • My Project
    Pixel Car Cruiser, Rock Hard Gladiator Online
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  • LoL Name
    piastic potato(NA), Noobonaga(PBE)
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  1. working on the unthinkable, a racing game in a 2d mmorpg engine and i've currently hit a bit of a slump, trying to figure the most effective/efficient way to lower the vehicle's height as the methods i've thinked of or tried seemed like way too much effort or too tedious for what it is ignore the different colors for now, as you can see i have the body of the car (which is the main entity sprite) and to change the height im doing a conidtional branch if you the specific car color and body as well as coiloverkit stage 1 installed, it changes the sprite to the one of that body and color being lowered. Now there's other stuff thats paperdoll'd over the car like lights, panels , body kits etc , lowering the body itself means everything else also has to be lowered to match it and the way im combatting that is having a conditional branch similar to that of the body except theres an item for every color (theres 23 different colors for panels, body kits and the car itself) as well as every lowering stages to match the body, so lets say the body of the car has 3 different height stages , for each item theres a common event for each lowering stage and the 23 pages will be the different colors just doing a conditional branch check if you have x color and x stage then it takes the item you currently have equipped and gives you the one to match the body of the car. does that make sense?
  2. I currently have a comment event setup for my driving game, where if you have a certain suspension item equipped it changes the sprite that shows that you're lowered and if you don't have it equipped, to change it back to the original sprite. Both are autorun events but it seems like every few tiles you move it's probably refreshing the event causing a stutter as removing the event the movement is completely normal. Is there anyway i can do something like this using the event system that doesn't cause a stutter?
  3. Above is map 1 where the vent event is controlled by that chair using the choice command, as you can see its set to closed which puts the office vent event at closed and should close the vent for the other map as well(i'd like to assume so) Above is map 2, same exact event besides the trigger(for dialogue purposes) but it skips the 1st page and goes to the 2nd page which is when the vent is open(office vent event set to true). below is the event page as well as the spawn conditions for the event when the vent is closed.
  4. Oh right, and it isn't a constant thing that should happening, should be like that once every 20 seconds or so
  5. so basically im trying to make it do this so it has to have the sprite when its standing still the same right?
  6. this is the event window this is the sprite that i've set the event to, what i want to do is use movement route for it to face the directions that his color sequence is
  7. (ignore this) i dont know if its the website or the internet but the site is moving very slow and it double posted
  8. I'm trying to get a event to change colors using movement change(facing a direction) and it isn't doing anything, actual moving works however
  9. Is it possible to have an item go on any equipment slot for stacking purposes? Like instead of a sword, and a shield you could have like 2 sword without having to make an item for each equipment slot, just having one go on any of the amount of slots i have.
  10. So, if i wanted player to have freedom with this character generator, how would i go about adding their sprite to the game?
  11. converted it to a higher quality sound and that fixed it.
  12. I have 2 wav files that should be playing audio, one doesn't play sometimes from an event, and another one sends a error log. What should i do?
  13. probably just me but i can't search for anything

    1. jcsnider


      Definitely not just you. Should be fixed now :) 

  14. Feeling more comfortable with this PC adaption/Remix of a game that already exists instead of working on the stick figure stuff



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