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Joyce last won the day on September 27

Joyce had the most liked content!

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  1. Did you make use of global variables anywhere by accident?
  2. More of a technical update today, I've made a class that is capable of copying data to the system clipboard on Mac, Linux and Windows.. as well as paste data from it. I'm aware there's a ready made solution for this, but it has the tendency to lock up on Linux, and flat out refuse to work on most recent distributions. Likely not going to excite anyone here, but I did it. Now to implement it in the engine itself for chat and textboxes!
  3. https://docs.freemmorpgmaker.com/dev/sharing/applying.html
  4. It's part of Beta 7, but https://patch-diff.githubusercontent.com/raw/AscensionGameDev/Intersect-Engine/pull/334.patch works.. Unofficially.
  5. Which menus do you mean, exactly?
  6. There's a general Intersect discord: https://discord.gg/Mhu2yTF
  7. You can determine what order paperdoll layers are rendered in the server config file.
  8. Not so much a tutorial, but throwing this patch up on diffy.org might give you some indication. I'm afraid you can't escape the source code for this one. Though I believe Beta 7 has a more elegant solution, assuming people will write a plugin.
  9. i'm surprised this wasn't part of the engine already, so submitted it as a PR. https://github.com/AscensionGameDev/Intersect-Engine/pull/334
  10. The next not really a project.. EDIT: Small update, it now sets channels accordingly for Local, Party and Global.. Remembers your own choices for All and System. https://github.com/AscensionGameDev/Intersect-Engine/pull/331
  11. [7.0] Guilds Description: Adds basic guild support to the engine, the UI is based on the Friend List. This was originally written as a test, submitted as a possible addition to the engine and rejected for future planning reasons. Use this at your own risk, this changes a LOT of different aspects of the source code and I am NOT going to take responsibility if you break your upgrade path! A future version of Intersect may or may not get an official Guild system, so don't say I didn't warn you. there's also no guarantee this will work on your build as it was written against an in-development version of Intersect, you may need to fix conflicts yourself as I am not going to keep updating this every other day. Features: Guild Creation through the event system based on a Player Variable for input. Event support for checking whether a player is in a guild with a specific rank or higher. Event support for disbanding guilds. Joining and Leaving Guilds (duh!) Guild Name display over player's heads. Guild Chat Basic Guild Ranks Localization Support Basic Guild UI on the client (Inviting players and leaving the guild, guild member list with online/offline status) Chat commands for elements not present in the UI (/gkick, /promote, /demote, /makeguildmaster) A configuration option that allows the server to toggle PvP between members of the same guild on or off. (By default, does not allow you to attack your own guild members) Media: Git Patch: [Download] Made for no particular build of Beta 7, since they don't exist yet. May have some merge conflicts you may need to resolve yourself as 7.0 gets developped further. Worked as is on 23/09/2020. No I will not make it work on your build. It's provided as is. Additional Resources: [Download] These files are the basic GUI files, please add them to your client. Setup: Download and install the main patch file for the branch you are using. Download and install any update patches IN THE ORDER THEY ARE LISTED for the branch you are using. Download and copy the resource files provided above to your client folder for the GUI to display correctly. Compile and run the server and client, it should automatically generate the new configuration/language entries. Set up a new Player String Variable to store your player's guild name they can fill in, let them fill it in and create a guild with the supplied Event command. Create your guilds and get cracking!
  12. Joyce


    There's a few people that want something similar. But I don't think anyone has done it yet. I've spent some time on it but never got it to work right. I'd have to see if I can find where I messed with it again though.
  13. Joyce


    I believe there isn't one singular area responsible for this, with the way maps are currently rendered. The way maps are rendered and where is separate from the regular camera view, I believe. What are you trying to achieve?
  14. Not really the place to discuss this, but if the changes are accepted it'd be as simple as just upgrading your version of Intersect once it's released.
  15. Not exactly a hint. https://github.com/AscensionGameDev/Intersect-Engine/pull/324
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