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About Joyce

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  1. Pre-Release Nightmare

    This seems to be a recurring theme.
  2. Intersect OneClick Converter

    I'm pretty sure this was an April Fools joke and not an actual thing, sorry.
  3. Problem with utf-8

    No, the very first line (which your server seems to crash on) of your Xml file says "Encodage=". I'm pretty sure that is supposed to say "Encoding="
  4. Problem with utf-8

    Why is the word "Encoding" translated in the first line of your Xml file, did you do that or did the Framework do that?
  5. Pre-Release Nightmare

    After I clicked Create on the character creation screen, the client did a boo-boo: 2017-12-03 07:14:46.513 [Info] Connecting to 2017-12-03 07:14:48.069 [Info] Connection approved [00000000-0000-0000-0000-000000000000]. 2017-12-03 07:14:48.086 [Debug] Connection established to remote [00000000-0000-0000-0000-000000000000/]. 2017-12-03 07:14:48.087 [Info] Connected [00000000-0000-0000-0000-000000000000]. 2017-12-03 07:16:10.721 [Error] Message: Exception has been thrown by the target of an invocation. 2017-12-03 07:16:10.745 [Error] Stack Trace: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args) at Intersect.Client.Program.Main() 2017-12-03 07:16:10.748 [Error] Stack Trace: at Intersect_Client.Classes.Entities.Resource.Load(ByteBuffer bf) at Intersect_Client.Classes.Entities.Entity..ctor(Int32 index, Int64 spawnTime, ByteBuffer bf, Boolean isEvent) at Intersect_Client.Classes.Entities.Resource..ctor(Int32 index, Int64 spawnTime, ByteBuffer bf) at Intersect_Client.Classes.Networking.PacketHandler.HandleMapEntities(Byte[] packet) at Intersect_Client.Classes.Networking.PacketHandler.HandlePacket(ByteBuffer bf) at Intersect_Client.Classes.Networking.PacketHandler.HandlePacket(IPacket packet) at Intersect.Client.Classes.MonoGame.Network.IntersectNetworkSocket.Update() at Intersect_Client.Classes.Networking.GameNetwork.Update() at Intersect_Client.Classes.Core.GameMain.Update() at Intersect.Client.IntersectGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2017-12-03 07:16:10.749 [Error] Time: 2017-12-03 07:16:10 -------------------------------------------------------------------------------- Also, do you hate multi-monitor setups? As soon as I move the game window off of Screen 1 it just shoots back to the center of the screen. Then when the first ''cutscene'' hits, the event window completely covers up the visual aids of the story in the default resolution. That's probably not a good idea. EDIT: Aside from that, seems pretty solid. A few minor gripes in terms of directions you're given for the quests and I feel incredibly squishy and weak as an Assassin, but so far so good.
  6. Playable Ulna Online

    I can't help but notice you've copy/pasted the same map to create the entire world and then added a few structures to it. Is that something you did to fill it in quickly, or is it intended to be that way?
  7. Source Code Eclipse Origins 4.0

    Orion+ is basically EO4 with a bunch of modifications in a modern language with slightly more modern techniques/technologies. It'll run with far less issues on systems that aren't Windows 95/98/XP. EO4 is written in a language that's incredibly dated and hasn't been relevant for a long time, and as a result of this some things simply do not work on modern operating systems without some serious messing around with them. If you want to use EO4, go ahead. But with the slew of problems you'll likely experience with various users and serious technical limitations it might not be a great option.
  8. Source Code Eclipse Origins 4.0

    The source above will compile as well if he scrambled together the library files. But yeah, basically.
  9. Dev Blog 11/28/2017 - Jsonification!

    Upgrading would be messy maybe, but at the same time data would be far more accessible for development and tools outside the engine itself. (Also, searchable by queries allowing mass updates of stat weights, balancing revamps etc.) I'd say that's more important long term than upgradability for short-term patches that will become infrequent. Also, you can alter tables and add values with a simple query on the database, so how is that harder than loading the old data, transposing it to a new class and then saving it to the DB like the current database works? yeah it's harder than having the Json lib figure it out for you but at least you'd be making proper use of the database system (and would allow for indexing on MySQL)
  10. Playable Chronicles of cyberpunk [Release]

    That looks pretty cool, I like how it has a pretty distinct style. The translation feels a little off though and might be off-putting to some. Is that a work in progress as well?
  11. Best tools for char creation (1.9)

    I don't think the character sheets have changed between 1.9 and the most recent versions, should be fine with anything that would work for 4.6 as well. (Not that I really know of anything, but hey :P) And 1.9 didn't have a quest system, it just had the option for it listed already.
  12. Intersect Beta 4.6 Released!

    So, I'm assuming that right now it doesn't automatically prune old backups then? Bash time it is.
  13. Addons functionality

    As easy as addons are to install, once the source is out I don't personally see a huge benefit to having a complex system such as this when one could also change the source itself to achieve what they want.
  14. Change tiles picker background color

    Why limit it to a specific colour if you can just have a colour picker or a background image to tile onto the display? There'll always be someone that wants a specific colour because the current one clashes with their tiles.
  15. Could have been some clever use of grappling hooks.