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AkemiHikari last won the day on March 2
AkemiHikari had the most liked content!
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Website URL
https://discord.gg/aDGDyNzh
Profile Information
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Gender
Not Telling
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Location
Montreal
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Interests
Sound Production & Food Enthusiast
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My Project
Grande Azure Online
AkemiHikari's Achievements
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AkemiHikari reacted to a post in a topic: Today I did this on my project...
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Skit reacted to a post in a topic: [Intersect Engine] Grande Azure Online - A New Era
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Open Alpha [Intersect Engine] Grande Azure Online - A New Era
AkemiHikari replied to AkemiHikari's topic in Games
Good evening everyone! The server are opened to the public for two weeks. Note that only the first area is opened, which represents roughly 20% of the world map. The pre-alpha will go in phases until all the content is tested. Here's the link for the client : https://drive.google.com/file/d/15OnVN6upnxvjysveUq6E7mSg6Bo_5Syu/view?usp=share_link Thank you everyone! -
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Story Today I did this on my project...
AkemiHikari replied to SkywardRiver's topic in Design & Creativity
Banjo Kazooie vibes -
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Vio reacted to a post in a topic: [Intersect Engine] Grande Azure Online - A New Era
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Open Alpha [Intersect Engine] Grande Azure Online - A New Era
AkemiHikari replied to AkemiHikari's topic in Games
Thanks a lot, my friend! First phase of testing coming out very soon!! -
You can fully customize the character window by creating a new .png file for the ui and change the parameters of the CharacterWindow.json file located in the /gui/layout/game folder. It's a bit tedious to work around but play with it a little and you'll figure out the positioning and whatnot.
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Open Alpha [Intersect Engine] Grande Azure Online - A New Era
AkemiHikari replied to AkemiHikari's topic in Games
Hey all! I've updated the discord link to a non-expirable one. Join our small but growing community here : https://discord.gg/FqyhnuJarT -
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Story Today I did this on my project...
AkemiHikari replied to SkywardRiver's topic in Design & Creativity
I reworked my game UI into a much cleaner look! -
AkemiHikari reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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No need for source changes. Go to Client and Editor -> Resources and there you'll find a client_strings.json file. This is a list of all the nomenclature used for windows, stats, chat notices, etc. You can edit this any way you like to rearrange what's written in your game. I suggest getting Notepad++ for those edits as it's less of a headache to know what's editable and what's not.
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Open Alpha [Intersect Engine] Grande Azure Online - A New Era
AkemiHikari replied to AkemiHikari's topic in Games
Good morning to all of you, I spent some time to rework the current UI as it was very cluttery. I'm very satisfied with the result. -
Open Alpha [Intersect Engine] Grande Azure Online - A New Era
AkemiHikari replied to AkemiHikari's topic in Games
Thanks a lot! Appreciate ya LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO -
AkemiHikari reacted to a post in a topic: [PAID] SCI-FI GUI for Intersect Engine
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I know we reached around 200 players online for Leafling at some point. Nightmare had a bit more than that on release if I recall correctly.
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I Ran An Intersect Game For 3 Years - What I Learned
AkemiHikari replied to Aesthetic's topic in Community Guides
Also you've learned that having a banging soundtrack is key -
AkemiHikari reacted to a post in a topic: [Intersect Engine] Grande Azure Online - A New Era
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DISCORD : https://discord.gg/FqyhnuJarT PRE-ALPHA PHASE I - May 1st 2023 DOWNLOAD LINK https://drive.google.com/file/d/15OnVN6upnxvjysveUq6E7mSg6Bo_5Syu/view?usp=share_link Information Grande Azure Online is a free-to-play online RPG set in the world of Azuria. Explore the vast seamless overworld by yourself or with friends, forge friendships with the large cast of characters and become the strongest defender of Azuria. Story summary *Subject to change* A thousand moons ago, the continent of Cyan was the peaceful home to adventurers, merchants and humble workers. It stood tall as the most solid place to set camp to, both economically and politically wise. Among all the villages and cities, the Cyan's metropolis, Eingard was the pillar of said balance. A castle built on sacred grounds protected by the Chosen Gods, constructed to last forever. Though, in the wake of the Full Moon festival, the most celebrated holiday of Azuria, a devilish plot by a arch-mage named Gena caused a war that lasted a hundred years. Most of what was known of Azuria had to be reconstructed over the past centuries and a wind of peace finally came. Up to present day, there's been no disasters, but all is not won as the common enemy is still around. Features 6 unique classes 2 specializations per class Fully showable equipment Main storyline with cutscenes Reputation farming for horizontal progression Meaningful crafting with streamlined progression Tons of side quests Solo and grouped dungeons Challenging endgame content for 1 to 8 players Random world events for all levels Seasonal events for exclusive rewards Medias Original soundtrack made by yours truly. World map so far Some game screenies Game is still under heavy development. Progress is made every day and I’m nearing a phased pre-alpha testing. <3
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You have two options, wait for it to make it into the base engine or like JC said, modify your own source with the changes from the PR.
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You can do PvP against your friends in any map set to normal or arena type.
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How to add Level requirements to item
AkemiHikari replied to Manduciekk's question in Development Questions
You can set conditions for usage requirements in the item editor. You just need to create a condition list there and add the level requirement to be equal or greater than.