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Everything posted by Kibbelz
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Looking for Work Kibz programming shop for Intersect
Kibbelz replied to panda's topic in Recruitment
Then again, why would you pay me since I'm inferior to our VB6 overlord @SherwiN! -
Looking for Work Kibz programming shop for Intersect
Kibbelz replied to panda's topic in Recruitment
You have to pay me a lot to touch VB6 XD -
Looking for Work Kibz programming shop for Intersect
Kibbelz replied to panda's topic in Recruitment
Wait I have a shop? -
Was a bug in 3.0, Not sure how it happened but I already fixed this for Intersect 4.0 which will be out soon.
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Locking this topic since I've completed the work and its going off topic
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I can do that. pm me your skype details.
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The bug with the hp bar in resources I fixed earlier. It is already fixed for 4.0
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Screenshot your resource editor.
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[Tutorial] Step-by-Step Quest Creation Using Quest Editor
Kibbelz replied to EVOLV's topic in Community Guides
Solid guide! This should help some people- 15 replies
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- quests
- quest editor
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(and 5 more)
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You need to state the power you are giving the account. 0 = player, 1 = mod, 2 = admin. So the command is poweracc accname powerlevel. E.g. poweracc barxterTV 2
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approved good luck.
- 2 replies
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- pokémon rpg
- mundo pokémon rpg
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(and 2 more)
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@Kasplant he is talking about a server panel not an ingame admin panel. Type help into the console log and the server will display the list of commands you can use and how to use them with the command log intetface.
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Prior Videogame Experience Research Study
Kibbelz replied to Greendude123's topic in General Discussion
Completed the survey. Maybe not so many repeat questions next time. I know they are to ensure that people have consistent answers but a little too much -
Autotiles are based off rpgmaker so yes Also, added pics to my description.
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Due to limited layers you ofteb have to share layers with other things. E.g. house walls and path are both mask. You want your path to lead into the builsing but it wont look right since the path stops just before the building. By making the tiles of the building next to the path fake it counts as an autotile of the same type so the pathways are fixed acordingly. I hope this makes sense sorry for the shit images on mobile. Kibz
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I wish you all the best, I hope everything will be okay and we'll continue seeing you whenever that may be. You're always a valuable member of our community. -kibz
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You will for beta 4.0 so not now until then.
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Spells like projectiles axidently cause npc aggro. I already fixed this bug in 4.0. Locked.
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You're drunk right? The advantages of setting the UI as an xml result in not having to go to specific source files to modify your UI and is all accessed neatly and quickly in a single structured xml file. This is advantageous for the speed of making a ui and can be used with little knowledge of code or where the positions are hard coded etc. Aka a vast majority of our userbase. We've said multiple times Intersect will be open and not doing so will betray our entire forum. Keep your sarcastic comments elsewhere alongside your 32-bit ego.
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Is Arcwyre open to play still? May attract more developers to see its current state
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Count as high as you can while staff are sleeping!!!
Kibbelz replied to Giligis's topic in Forum Games
Nope -
8 direction. You can define projectile directions from spawns in a 3 tile radius alongside firing multiple shots from the same spawn location. Would be 360 degrees when I make a pixel based movement system for a game idea i've had for a while now.
