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Everything posted by Kibbelz
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Just curious. Why would you want to?
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Panda summarized it up in one. We may go back to it @Chronos but at least for now we have bigger priorities elsewhere. Also i forgot to mention my double clicking on a friend in the friends list it adds "/pm friend_name " in the chat for you
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We are looking into it
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With this update you can make a custom event command called e.g. /online and then simply send a player message with the \onlinelist and \onlinecount commands in the event editor. See here
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Friends list and advanced chatbox March 3rd 2017 News and Updates Its been a while since we've done a dev blog since mostly we've been working on a lot of minor quality of life chages here and there alongside major code refactoring but we have some features i've been working on worthy enough of a dev blog! We felt that the current chat was too basic for Intersect and decided to bring it up to the same level of other chatbox's similar to other engines out there. In this update (included in beta 4.0) we will now have the following chat channels: No channel: Local chat. Only players on your current map or in the surrounding 8 maps can hear your message. Also has a cute chat bubble in game! /all & /global: The global game chat where anyone can listen anywhere in your world /announcement: Another global message just in a different in chat to stand out which only admins can use. /admin: A private admin chat that only admins can message and read. Can't have any players hearing our super secret plans right? :^) /party: A private party only what where you can message other party members. /pm & /message: A private message between you and the members name following the command. Example: /pm Kibbelz hi how are you? /reply & /r: Once you have initiated conversation with someone in a private message you don't want to type out /pm name_here every time do you? A short hand way to just message the player you were talking to previously again! Examples of these chat channels can be seen in the screenshot below: Event Driven Commands: Yes you heard right, common events can now be triggered by custom /commands as shown in the screenshots below We also now have a new command in the text display function within the event editor. I suggest you read up about it in the updated thread here Friends List We all know starting a project with a small community can be tough, but what keeps people coming back aside from your good content is the community. We decided to help give more players the chance to interact more with one another with a friends list! It can be accessed on the main HUD at the bottom right of the intersect client. You can add friends by searching for them in the textbox and remove them by right clicking them on your friends list. Friends are filtered by being offline or online including what map they're on! Look at the screenshots below for a general feel : Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We will continue tieing loose ends, fixing bugs and refactoring some code. Last stretch guys, we're nearly there! As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress! -The Intersect Development Team
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Make sure your editor isn't already running when you overwrite.
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Sup doods, i encountered this tool today when needing to rip graphics from a tileset to make resources quickly with one button press. This came up and has a few other nifty features. If you're formatting tiles etc i'd highly recommend you checking this program out instead of doing it manually. Linky: http://renderhjs.net/shoebox/
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TLDR you just need one monkey to make an infinate loop in their server and boom. Paging @PhenomenalDev :^)
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I assume so unless you're talking about an unreported bug.
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Oh dear, easy enough fix later
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Feelsbadman
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$7 per month is sound to me.
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Same
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I'm game myself.
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Hes literally repeated himself for 3 different people lol. Cmon guys xD
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Its worth stating the new autotile options are simply to support xp normal and animated autotiles. Not all xp autotiles can be converted to vx format without breaking the graphic so we decided to support both autotile types to not limit anyones choice in graphics for their game
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Really interesting. Who would have thought someone would make a dino game with Intersect. Goodluck i hope to see more, super unique Maybe some more dino species than just recoloured trex's? What about triceratops?
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Seems tedious to do it that way :/ I would argue that most ppl wont use those sprites but i forgot about polymorphs.
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Or just a checkbox in the npc/event editor?
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he wants it uploaded to AGD's file host.
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Checked and working
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Its worth stating the layout is broken on mobile device
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There are tutorials if you search for em
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Looking solid sherwin. Glad to see you're sticking to this.
